Files
OpenSpace/modules/globebrowsing/src/globerotation.cpp
2024-04-23 22:33:17 +02:00

286 lines
11 KiB
C++

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* Copyright (c) 2014-2024 *
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#include <modules/globebrowsing/src/globerotation.h>
#include <modules/globebrowsing/globebrowsingmodule.h>
#include <modules/globebrowsing/src/renderableglobe.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/query/query.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/logging/logmanager.h>
#include <glm/gtx/quaternion.hpp>
namespace {
constexpr openspace::properties::Property::PropertyInfo GlobeInfo = {
"Globe",
"Attached Globe",
"The globe on which the longitude/latitude is specified.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo LatitudeInfo = {
"Latitude",
"Latitude",
"The latitude of the location on the globe's surface. The value can range from "
"-90 to 90, with negative values representing the southern hemisphere of the "
"globe. The default value is 0.0.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo LongitudeInfo = {
"Longitude",
"Longitude",
"The longitude of the location on the globe's surface. The value can range from "
"-180 to 180, with negative values representing the western hemisphere of the "
"globe. The default value is 0.0.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo AngleInfo = {
"Angle",
"Angle",
"A rotation angle that can be used to rotate the object around its own y-axis, "
"which will be pointing out of the globe's surface.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo UseHeightmapInfo = {
"UseHeightmap",
"Use Heightmap",
"If set to true, the heightmap will be used when computing the surface normal. "
"This means that the object will be rotated to lay flat on the surface at the "
"given coordinate and follow the shape of the landscape.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo UseCameraInfo = {
"UseCamera",
"Use Camera",
"If this value is 'true', the lat and lon are updated to match the camera.",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(GlobeRotation)]] Parameters {
// [[codegen::verbatim(GlobeInfo.description)]]
std::string globe
[[codegen::annotation("A valid scene graph node with a RenderableGlobe")]];
// [[codegen::verbatim(LatitudeInfo.description)]]
std::optional<double> latitude;
// [[codegen::verbatim(LongitudeInfo.description)]]
std::optional<double> longitude;
// [[codegen::verbatim(AngleInfo.description)]]
std::optional<double> angle;
// [[codegen::verbatim(UseHeightmapInfo.description)]]
std::optional<bool> useHeightmap;
// [[codegen::verbatim(UseCameraInfo.description)]]
std::optional<bool> useCamera;
};
#include "globerotation_codegen.cpp"
} // namespace
namespace openspace::globebrowsing {
documentation::Documentation GlobeRotation::Documentation() {
return codegen::doc<Parameters>("globebrowsing_rotation_globerotation");
}
GlobeRotation::GlobeRotation(const ghoul::Dictionary& dictionary)
: _globe(GlobeInfo)
, _latitude(LatitudeInfo, 0.0, -90.0, 90.0)
, _longitude(LongitudeInfo, 0.0, -180.0, 180.0)
, _angle(AngleInfo, 0.0, 0.0, 360.0)
, _useHeightmap(UseHeightmapInfo, false)
, _useCamera(UseCameraInfo, false)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_globe = p.globe;
_globe.onChange([this]() {
findGlobe();
setUpdateVariables();
});
addProperty(_globe);
_latitude = p.latitude.value_or(_latitude);
_latitude.onChange([this]() { setUpdateVariables(); });
addProperty(_latitude);
_longitude = p.longitude.value_or(_longitude);
_longitude.onChange([this]() { setUpdateVariables(); });
addProperty(_longitude);
_useHeightmap = p.useHeightmap.value_or(_useHeightmap);
_useHeightmap.onChange([this]() { setUpdateVariables(); });
addProperty(_useHeightmap);
_angle = p.angle.value_or(_angle);
_angle.onChange([this]() { setUpdateVariables(); });
addProperty(_angle);
_useCamera = p.useCamera.value_or(_useCamera);
_useCamera.onChange([this]() { setUpdateVariables(); });
addProperty(_useCamera);
}
void GlobeRotation::findGlobe() {
SceneGraphNode* n = sceneGraphNode(_globe);
if (n && n->renderable() && dynamic_cast<RenderableGlobe*>(n->renderable())) {
_globeNode = dynamic_cast<RenderableGlobe*>(n->renderable());
}
else {
LERRORC(
"GlobeRotation",
"Could not set attached node as it does not have a RenderableGlobe"
);
if (_globeNode) {
// Reset the globe name to it's previous name
_globe = _globeNode->identifier();
}
}
}
void GlobeRotation::setUpdateVariables() {
_matrixIsDirty = true;
requireUpdate();
}
glm::vec3 GlobeRotation::computeSurfacePosition(double latitude, double longitude) const
{
ghoul_assert(_globeNode, "Globe cannot be nullptr");
GlobeBrowsingModule* mod = global::moduleEngine->module<GlobeBrowsingModule>();
const glm::vec3 groundPos = mod->cartesianCoordinatesFromGeo(
*_globeNode,
latitude,
longitude,
0.0
);
const SurfacePositionHandle h = _globeNode->calculateSurfacePositionHandle(groundPos);
// Compute position including heightmap
return mod->cartesianCoordinatesFromGeo(
*_globeNode,
latitude,
longitude,
h.heightToSurface
);
}
void GlobeRotation::update(const UpdateData& data) {
if (_useHeightmap || _useCamera) {
// If we use the heightmap, we have to compute the height every frame
setUpdateVariables();
}
Rotation::update(data);
}
glm::dmat3 GlobeRotation::matrix(const UpdateData&) const {
if (!_globeNode) {
// @TODO(abock): The const cast should be removed on a redesign of the rotation
// to make the matrix function not constant. Const casting this
// away is fine as the factories that create the rotations don't
// create them as constant objects
const_cast<GlobeRotation*>(this)->findGlobe();
_matrixIsDirty = true;
}
if (!_matrixIsDirty) {
return _matrix;
}
if (!_globeNode) {
LERRORC(
"GlobeRotation",
std::format("Could not find globe '{}'", _globe.value())
);
return _matrix;
}
double lat = _latitude;
double lon = _longitude;
if (_useCamera) {
GlobeBrowsingModule* mod = global::moduleEngine->module<GlobeBrowsingModule>();
const glm::dvec3 position = mod->geoPosition();
lat = position.x;
lon = position.y;
}
// Compute vector that points out of globe surface
glm::dvec3 yAxis = glm::dvec3(0.0);
if (_useHeightmap) {
const double angleDiff = 0.00001; // corresponds to a meter-ish
const glm::vec3 posCenter = computeSurfacePosition(lat, lon);
const glm::vec3 pos1 = computeSurfacePosition(lat, lon + angleDiff);
const glm::vec3 pos2 = computeSurfacePosition(lat + angleDiff, lon);
const glm::vec3 v1 = pos1 - posCenter;
const glm::vec3 v2 = pos2 - posCenter;
yAxis = glm::dvec3(glm::cross(v1, v2));
}
else {
const float latitudeRad = glm::radians(static_cast<float>(lat));
const float longitudeRad = glm::radians(static_cast<float>(lon));
yAxis = _globeNode->ellipsoid().geodeticSurfaceNormal(
{ latitudeRad, longitudeRad }
);
}
yAxis = glm::normalize(yAxis);
constexpr glm::dvec3 n = glm::dvec3(0.0, 0.0, 1.0);
glm::dvec3 zAxis = glm::dvec3(
zAxis.x = yAxis.y * n.z - yAxis.z * n.y,
zAxis.y = yAxis.z * n.x - yAxis.x * n.z,
zAxis.z = yAxis.x * n.y - yAxis.y * n.x
);
zAxis = glm::normalize(zAxis);
const glm::dvec3 xAxis = glm::normalize(glm::cross(yAxis, zAxis));
const glm::dmat3 mat = glm::dmat3(
xAxis.x, xAxis.y, xAxis.z,
yAxis.x, yAxis.y, yAxis.z,
zAxis.x, zAxis.y, zAxis.z
);
const glm::dquat q = glm::angleAxis(glm::radians(_angle.value()), yAxis);
_matrix = glm::toMat3(q) * mat;
_matrixIsDirty = false;
return _matrix;
}
} // namespace openspace::globebrowsing