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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
170 lines
7.2 KiB
C++
170 lines
7.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/vislab/rendering/renderabledistancelabel.h>
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#include <modules/base/rendering/renderablenodeline.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <ghoul/logging/logmanager.h>
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#include <optional>
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#include <string>
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namespace {
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constexpr std::string_view _loggerCat = "RenderableDistanceLabel";
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constexpr openspace::properties::Property::PropertyInfo NodeLineInfo = {
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"NodeLine",
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"Node Line",
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"The identifier of a scene graph node with a RenderableNodeLine that this label "
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"should track. The label text will be updating based on the distance from the "
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"node line's start and end.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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// @TODO (2024-04-26, emmbr) The unit and custom unit descriptor are confusing and
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// should be reimplemented. Why are we using an int value for the unit??
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constexpr openspace::properties::Property::PropertyInfo DistanceUnitInfo = {
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"DistanceUnit",
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"Distance Unit",
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"The unit in which the distance value should be displayed. Defaults to 'km' if "
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"not specified.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo CustomUnitDescriptorInfo = {
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"CustomUnitDescriptor",
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"Custom Unit Descriptor",
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"Property to define a custom unit descriptor to use to describe the distance "
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"value. Defaults to the units SI descriptor if not specified.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(RenderableDistanceLabel)]] Parameters {
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// [[codegen::verbatim(NodeLineInfo.description)]]
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std::string nodeLine;
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// [[codegen::verbatim(DistanceUnitInfo.description)]]
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std::optional<int> distanceUnit;
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// [[codegen::verbatim(CustomUnitDescriptorInfo.description)]]
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std::optional<std::string> customUnitDescriptor;
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};
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#include "renderabledistancelabel_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableDistanceLabel::Documentation() {
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return codegen::doc<Parameters>("vislab_renderable_distance_label");
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}
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RenderableDistanceLabel::RenderableDistanceLabel(const ghoul::Dictionary& dictionary)
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: RenderableLabel(dictionary)
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, _nodelineId(NodeLineInfo)
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, _distanceUnit(DistanceUnitInfo, 1, 0, 11)
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, _customUnitDescriptor(CustomUnitDescriptorInfo)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_nodelineId = p.nodeLine;
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addProperty(_nodelineId);
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_distanceUnit = p.distanceUnit.value_or(_distanceUnit);
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addProperty(_distanceUnit);
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_customUnitDescriptor = p.customUnitDescriptor.value_or(_customUnitDescriptor);
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addProperty(_customUnitDescriptor);
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}
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void RenderableDistanceLabel::update(const UpdateData&) {
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if (_errorThrown) {
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return;
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}
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RenderEngine& RE = *global::renderEngine;
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SceneGraphNode* nodelineNode = RE.scene()->sceneGraphNode(_nodelineId);
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if (nodelineNode) {
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RenderableNodeLine* nodeline = dynamic_cast<RenderableNodeLine*>(
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nodelineNode->renderable()
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);
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if (!nodeline) {
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LERROR("Expected renderable to be of type 'RenderableNodeLine'");
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_errorThrown = true;
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return;
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}
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// Get used unit scale
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const float scale = unit(_distanceUnit);
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// Get unit descriptor text
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std::string_view unitDescriptor = toString(_distanceUnit);
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if (!_customUnitDescriptor.value().empty()) {
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unitDescriptor = _customUnitDescriptor;
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}
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// Get distance as string and remove fractional part
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std::string distanceText = std::to_string(
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std::round(nodeline->distance() / scale)
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);
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const int pos = static_cast<int>(distanceText.find('.'));
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const std::string subStr = distanceText.substr(pos);
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distanceText.erase(pos, subStr.size());
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// Create final label text and set it
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const std::string finalText = std::format("{} {}", distanceText, unitDescriptor);
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setLabelText(finalText);
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// Update placement of label with transformation matrix
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SceneGraphNode* startNode = RE.scene()->sceneGraphNode(nodeline->start());
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SceneGraphNode* endNode = RE.scene()->sceneGraphNode(nodeline->end());
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if (startNode && endNode) {
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const glm::dvec3 start = startNode->worldPosition();
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const glm::dvec3 end = endNode->worldPosition();
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const glm::dvec3 goalPos = start + (end - start) / 2.0;
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_transformationMatrix = glm::translate(glm::dmat4(1.0), goalPos);
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}
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else {
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LERROR(std::format(
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"Could not find scene graph node '{}' or '{}'",
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nodeline->start(), nodeline->end()
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));
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}
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}
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else {
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LERROR(std::format(
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"There is no scenegraph node with id {}", _nodelineId.value()
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));
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_errorThrown = true;
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}
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}
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} // namespace openspace
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