Files
OpenSpace/include/openspace/network/parallelconnection.h
Joakim Kilby c32841e0ac added a vector of executed scripts to parallel connection.
vector is filled every time a script is sent or received
2015-06-24 19:44:17 +02:00

219 lines
7.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __PARALLELCONNECTION_H__
#define __PARALLELCONNECTION_H__
//openspace includes
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/powerscaledcoordinate.h>
//glm includes
#include <glm/gtx/quaternion.hpp>
//std includes
#include <string>
#include <vector>
#include <atomic>
#include <thread>
#include <sstream>
#include <mutex>
#ifdef __WIN32__
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
#if defined(__WIN32__) || defined(__MING32__) || defined(__MING64__)
typedef size_t _SOCKET;
#else
typedef int _SOCKET;
#include <netdb.h>
#endif
namespace openspace{
namespace network{
struct StreamDataKeyframe{
glm::quat _viewRotationQuat;
psc _position;
double _timeStamp;
void serialize(std::vector<char> &buffer){
//add position
buffer.insert(buffer.end(), reinterpret_cast<char*>(&_position), reinterpret_cast<char*>(&_position) + sizeof(_position));
//add orientation
buffer.insert(buffer.end(), reinterpret_cast<char*>(&_viewRotationQuat), reinterpret_cast<char*>(&_viewRotationQuat) + sizeof(_viewRotationQuat));
//add timestamp
buffer.insert(buffer.end(), reinterpret_cast<char*>(&_timeStamp), reinterpret_cast<char*>(&_timeStamp) + sizeof(_timeStamp));
};
void deserialize(const std::vector<char> &buffer){
int offset = 0;
int size = 0;
//position
size = sizeof(_position);
memcpy(&_position, buffer.data() + offset, size);
offset += size;
//orientation
size = sizeof(_viewRotationQuat);
memcpy(&_viewRotationQuat, buffer.data() + offset, size);
offset += size;
//timestamp
size = sizeof(_timeStamp);
memcpy(&_timeStamp, buffer.data() + offset, size);
};
};
class ParallelConnection{
public:
ParallelConnection();
~ParallelConnection();
void clientConnect();
void disconnect();
void setPort(const std::string &port);
std::string port();
void setAddress(const std::string &address);
std::string address();
void setName(const std::string& name);
std::string name();
_SOCKET clientSocket();
bool isHost();
void requestHostship();
void setPassword(const std::string &password);
void sendScript(const std::string script);
enum MessageTypes{
Authentication=0,
Initialization,
StreamData,
Script,
HostInfo,
InitializationRequest,
HostshipRequest
};
/**
* Returns the Lua library that contains all Lua functions available to affect the
* remote OS parallel connection. The functions contained are
* -
* \return The Lua library that contains all Lua functions available to affect the
* interaction
*/
static scripting::ScriptEngine::LuaLibrary luaLibrary();
protected:
private:
//@TODO change this into the ghoul hasher for client AND server
uint32_t hash(const std::string &val){
uint32_t hashVal = 0, i;
size_t len = val.length();
for (hashVal = i = 0; i < len; ++i){
hashVal += val.c_str()[i];
hashVal += (hashVal << 10);
hashVal ^= (hashVal >> 6);
}
hashVal += (hashVal << 3);
hashVal ^= (hashVal >> 11);
hashVal += (hashVal << 15);
return hashVal;
};
void writeHeader(std::vector<char> &buffer, uint32_t messageType);
void closeSocket();
bool initNetworkAPI();
void tryConnect(addrinfo *info);
void sendAuthentication();
void listenCommunication();
void delegateDecoding(uint32_t type);
void decodeInitializationMessage();
void decodeStreamDataMessage();
void decodeScriptMessage();
void decodeHostInfoMessage();
void decodeInitializationRequestMessage();
void broadcast();
int headerSize();
int receiveData(_SOCKET & socket, std::vector<char> &buffer, int length, int flags);
uint32_t _passCode;
std::string _port;
std::string _address;
std::string _name;
_SOCKET _clientSocket;
std::thread *_connectionThread;
std::thread *_broadcastThread;
std::atomic<bool> _isHost;
std::atomic<bool> _isConnected;
std::atomic<bool> _isListening;
std::vector<std::string> _sentScripts;
std::mutex _sentScriptsMutex;
};
} // namespace network
} // namespace openspace
#endif // __OSPARALLELCONNECTION_H__