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* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
77 lines
3.6 KiB
C++
77 lines
3.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <ghoul/misc/assert.h>
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#include <ghoul/glm.h>
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namespace openspace {
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namespace interaction {
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template <typename T, typename ScaleType>
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DelayedVariable<T, ScaleType>::DelayedVariable(ScaleType scaleFactor, ScaleType friction)
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: _scaleFactor(std::move(scaleFactor))
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, _friction(friction)
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{
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ghoul_assert(_friction >= ScaleType(0.0), "Friction must be positive");
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}
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template <typename T, typename ScaleType>
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void DelayedVariable<T, ScaleType>::set(T value, double dt) {
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_targetValue = value;
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_currentValue = _currentValue + (_targetValue - _currentValue) *
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glm::min(_scaleFactor * dt, 1.0); // less or equal to 1.0 keeps it stable
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}
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template <typename T, typename ScaleType>
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void DelayedVariable<T, ScaleType>::decelerate(double dt) {
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_currentValue = _currentValue + (- _currentValue) *
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glm::min(_scaleFactor * _friction * dt, 1.0);
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// less or equal to 1.0 keeps it stable
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}
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template <typename T, typename ScaleType>
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void DelayedVariable<T, ScaleType>::setHard(T value) {
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_targetValue = value;
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_currentValue = value;
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}
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template <typename T, typename ScaleType>
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void DelayedVariable<T, ScaleType>::setFriction(ScaleType friction) {
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_friction = friction;
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ghoul_assert(_friction >= ScaleType(0.0), "Friction must be positive");
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}
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template <typename T, typename ScaleType>
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void DelayedVariable<T, ScaleType>::setScaleFactor(ScaleType scaleFactor) {
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_scaleFactor = scaleFactor;
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}
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template <typename T, typename ScaleType>
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T DelayedVariable<T, ScaleType>::get() const {
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return _currentValue;
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}
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} // namespace interaction
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} // namespace openspace
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