Files
OpenSpace/include/openspace/interaction/inputstate.h
Kalle Bladin 2e4f31ded8 Interaction Updates (#353)
* Interaction speed is not dependent on framerate

* Split up interaction code in files and perform smooth interpolation when changing focus

* Abstract interaction code in to functions.

* Interpolation time is dependent on angle to focus node.

* Use correct delta time when interpolating

* Fix bug regarding decomposition of camera rotation.

* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.

* Do not always rotate with object. Depending on distance

* Remove interaction depth below ellipsoid. Now able to interact without renderable

* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight

* Remove GlobeBrowsingInteractionMode

* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.

* Move properties from interaction handler to orbital navigator

* Use smooth step for follow rotation interpolator

* Rename KeyframeInteractionMode to KeyframeNavigator

* Rename files

* Clean up.

* Separate mousestate from orbitalnavigator

* Clean up

* Split keybindingmanager from interactionhandler interactionhandler

* Rename interactionhandler to navigationhandler

* Rename files

* Clean up

* Take back usage of gotochunk and gotogeo

* Rename lua library navigation

* Move functionality from navigationhandler to keyframenavigator

* Update scripts for navigation

* Comment code

* Clean up

* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.

* Update jenkins file to remove build folder before building.

* Fix error in jenkins script

* Update jenkins file

* Update jenkins file

* Revert jenkins file

* I hope this makes Jenkins happy.

* Line endings God damnit

* Line endings

* Clean up

* Fix compilation issue

* Take back default scene.

* Fix indentation

* Move functions goToGeo and goToChunk to GlobeBrowsingModule.

* Include algorithm for std::find

* Remove auto and other clean up
2017-07-14 17:17:17 +02:00

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3.4 KiB
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/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2017 *
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#ifndef __OPENSPACE_CORE___INPUTSTATE___H__
#define __OPENSPACE_CORE___INPUTSTATE___H__
#include <openspace/util/keys.h>
#include <openspace/util/mouse.h>
#include <glm/glm.hpp>
#include <list>
namespace openspace {
namespace interaction {
class InputState {
public:
InputState() = default;
~InputState() = default;
// Callback functions
void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
void mouseButtonCallback(MouseButton button, MouseAction action);
void mousePositionCallback(double mouseX, double mouseY);
void mouseScrollWheelCallback(double mouseScrollDelta);
// Accessors
const std::list<std::pair<Key, KeyModifier>>& getPressedKeys() const;
const std::list<MouseButton>& getPressedMouseButtons() const;
glm::dvec2 getMousePosition() const;
double getMouseScrollDelta() const;
bool isKeyPressed(std::pair<Key, KeyModifier> keyModPair) const;
bool isKeyPressed(Key key) const;
bool isMouseButtonPressed(MouseButton mouseButton) const;
private:
// Input from keyboard and mouse
std::list<std::pair<Key, KeyModifier>> _keysDown;
std::list<MouseButton> _mouseButtonsDown;
glm::dvec2 _mousePosition;
double _mouseScrollDelta;
};
} // namespace interaction
} // namespace openspace
#endif // __OPENSPACE_CORE___INPUTSTATE___H__