Files
OpenSpace/modules/globebrowsing/globes/renderableglobe.cpp
Kalle Bladin 2e4f31ded8 Interaction Updates (#353)
* Interaction speed is not dependent on framerate

* Split up interaction code in files and perform smooth interpolation when changing focus

* Abstract interaction code in to functions.

* Interpolation time is dependent on angle to focus node.

* Use correct delta time when interpolating

* Fix bug regarding decomposition of camera rotation.

* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.

* Do not always rotate with object. Depending on distance

* Remove interaction depth below ellipsoid. Now able to interact without renderable

* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight

* Remove GlobeBrowsingInteractionMode

* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.

* Move properties from interaction handler to orbital navigator

* Use smooth step for follow rotation interpolator

* Rename KeyframeInteractionMode to KeyframeNavigator

* Rename files

* Clean up.

* Separate mousestate from orbitalnavigator

* Clean up

* Split keybindingmanager from interactionhandler interactionhandler

* Rename interactionhandler to navigationhandler

* Rename files

* Clean up

* Take back usage of gotochunk and gotogeo

* Rename lua library navigation

* Move functionality from navigationhandler to keyframenavigator

* Update scripts for navigation

* Comment code

* Clean up

* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.

* Update jenkins file to remove build folder before building.

* Fix error in jenkins script

* Update jenkins file

* Update jenkins file

* Revert jenkins file

* I hope this makes Jenkins happy.

* Line endings God damnit

* Line endings

* Clean up

* Fix compilation issue

* Take back default scene.

* Fix indentation

* Move functions goToGeo and goToChunk to GlobeBrowsingModule.

* Include algorithm for std::find

* Remove auto and other clean up
2017-07-14 17:17:17 +02:00

289 lines
12 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/debugging/rendering/debugrenderer.h>
#include <modules/globebrowsing/globes/chunkedlodglobe.h>
#include <modules/globebrowsing/globes/pointglobe.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
namespace {
const char* keyFrame = "Frame";
const char* keyRadii = "Radii";
const char* keySegmentsPerPatch = "SegmentsPerPatch";
const char* keyLayers = "Layers";
}
namespace openspace {
using namespace properties;
namespace globebrowsing {
RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
: _debugProperties({
BoolProperty("saveOrThrowCamera", "save or throw camera", false),
BoolProperty("showChunkEdges", "show chunk edges", false),
BoolProperty("showChunkBounds", "show chunk bounds", false),
BoolProperty("showChunkAABB", "show chunk AABB", false),
BoolProperty("showHeightResolution", "show height resolution", false),
BoolProperty("showHeightIntensities", "show height intensities", false),
BoolProperty("performFrustumCulling", "perform frustum culling", true),
BoolProperty("performHorizonCulling", "perform horizon culling", true),
BoolProperty("levelByProjectedAreaElseDistance", "level by projected area (else distance)", true),
BoolProperty("resetTileProviders", "reset tile providers", false),
BoolProperty("toggleEnabledEveryFrame", "toggle enabled every frame", false),
BoolProperty("collectStats", "collect stats", false),
BoolProperty("limitLevelByAvailableData", "Limit level by available data", true),
IntProperty("modelSpaceRenderingCutoffLevel", "Model Space Rendering Cutoff Level", 10, 1, 22)
})
, _generalProperties({
BoolProperty("enabled", "Enabled", true),
BoolProperty("performShading", "perform shading", true),
BoolProperty("atmosphere", "atmosphere", false),
BoolProperty("useAccurateNormals", "useAccurateNormals", false),
FloatProperty("lodScaleFactor", "lodScaleFactor",10.0f, 1.0f, 50.0f),
FloatProperty("cameraMinHeight", "cameraMinHeight", 100.0f, 0.0f, 1000.0f),
FloatProperty("orenNayarRoughness", "orenNayarRoughness", 0.0f, 0.0f, 1.0f)
})
, _debugPropertyOwner("Debug")
{
setName("RenderableGlobe");
dictionary.getValue(keyFrame, _frame);
// Read the radii in to its own dictionary
glm::dvec3 radii;
dictionary.getValue(keyRadii, radii);
_ellipsoid = Ellipsoid(radii);
setBoundingSphere(_ellipsoid.maximumRadius());
// Ghoul can't read ints from lua dictionaries...
double patchSegmentsd;
dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
int patchSegments = patchSegmentsd;
// Init layer manager
ghoul::Dictionary layersDictionary;
if (!dictionary.getValue(keyLayers, layersDictionary)) {
throw ghoul::RuntimeError(
std::string(keyLayers) + " must be specified specified!");
}
_layerManager = std::make_shared<LayerManager>(layersDictionary);
_chunkedLodGlobe = std::make_shared<ChunkedLodGlobe>(
*this, patchSegments, _layerManager);
//_pointGlobe = std::make_shared<PointGlobe>(*this);
_distanceSwitch.addSwitchValue(_chunkedLodGlobe);
//_distanceSwitch.addSwitchValue(_pointGlobe);
addProperty(_generalProperties.isEnabled);
addProperty(_generalProperties.atmosphereEnabled);
addProperty(_generalProperties.performShading);
addProperty(_generalProperties.useAccurateNormals);
addProperty(_generalProperties.lodScaleFactor);
addProperty(_generalProperties.cameraMinHeight);
addProperty(_generalProperties.orenNayarRoughness);
_debugPropertyOwner.addProperty(_debugProperties.saveOrThrowCamera);
_debugPropertyOwner.addProperty(_debugProperties.showChunkEdges);
_debugPropertyOwner.addProperty(_debugProperties.showChunkBounds);
_debugPropertyOwner.addProperty(_debugProperties.showChunkAABB);
_debugPropertyOwner.addProperty(_debugProperties.showHeightResolution);
_debugPropertyOwner.addProperty(_debugProperties.showHeightIntensities);
_debugPropertyOwner.addProperty(_debugProperties.performFrustumCulling);
_debugPropertyOwner.addProperty(_debugProperties.performHorizonCulling);
_debugPropertyOwner.addProperty(
_debugProperties.levelByProjectedAreaElseDistance
);
_debugPropertyOwner.addProperty(_debugProperties.resetTileProviders);
_debugPropertyOwner.addProperty(_debugProperties.toggleEnabledEveryFrame);
_debugPropertyOwner.addProperty(_debugProperties.collectStats);
_debugPropertyOwner.addProperty(_debugProperties.limitLevelByAvailableData);
_debugPropertyOwner.addProperty(_debugProperties.modelSpaceRenderingCutoffLevel);
auto notifyShaderRecompilation = [&](){
_chunkedLodGlobe->notifyShaderRecompilation();
};
_generalProperties.atmosphereEnabled.onChange(notifyShaderRecompilation);
_generalProperties.useAccurateNormals.onChange(notifyShaderRecompilation);
_generalProperties.performShading.onChange(notifyShaderRecompilation);
_debugProperties.showChunkEdges.onChange(notifyShaderRecompilation);
_debugProperties.showHeightResolution.onChange(notifyShaderRecompilation);
_debugProperties.showHeightIntensities.onChange(notifyShaderRecompilation);
_layerManager->onChange(notifyShaderRecompilation);
addPropertySubOwner(_debugPropertyOwner);
addPropertySubOwner(_layerManager.get());
//addPropertySubOwner(_pointGlobe.get());
}
bool RenderableGlobe::initialize() {
return _distanceSwitch.initialize();
}
bool RenderableGlobe::deinitialize() {
return _distanceSwitch.deinitialize();
}
bool RenderableGlobe::isReady() const {
return true;
}
void RenderableGlobe::render(const RenderData& data) {
bool statsEnabled = _debugProperties.collectStats.value();
_chunkedLodGlobe->stats.setEnabled(statsEnabled);
if (_debugProperties.toggleEnabledEveryFrame.value()) {
_generalProperties.isEnabled.setValue(
!_generalProperties.isEnabled.value()
);
}
if (_generalProperties.isEnabled.value()) {
if (_debugProperties.saveOrThrowCamera.value()) {
_debugProperties.saveOrThrowCamera.setValue(false);
if (savedCamera() == nullptr) { // save camera
setSaveCamera(std::make_shared<Camera>(data.camera));
}
else { // throw camera
setSaveCamera(nullptr);
}
}
_distanceSwitch.render(data);
}
if (_savedCamera != nullptr) {
DebugRenderer::ref().renderCameraFrustum(data, *_savedCamera);
}
}
void RenderableGlobe::update(const UpdateData& data) {
_time = data.time.j2000Seconds();
_distanceSwitch.update(data);
glm::dmat4 translation =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation);
glm::dmat4 rotation = glm::dmat4(data.modelTransform.rotation);
glm::dmat4 scaling =
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale,
data.modelTransform.scale, data.modelTransform.scale));
_cachedModelTransform = translation * rotation * scaling;
_cachedInverseModelTransform = glm::inverse(_cachedModelTransform);
if (_debugProperties.resetTileProviders) {
_layerManager->reset();
_debugProperties.resetTileProviders = false;
}
_layerManager->update();
_chunkedLodGlobe->update(data);
}
glm::dvec3 RenderableGlobe::projectOnEllipsoid(glm::dvec3 position) {
return _ellipsoid.geodeticSurfaceProjection(position);
}
float RenderableGlobe::getHeight(glm::dvec3 position) {
if (_chunkedLodGlobe) {
return _chunkedLodGlobe->getHeight(position);
}
else {
return 0;
}
}
std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() const{
return _chunkedLodGlobe;
}
LayerManager* RenderableGlobe::layerManager() const {
return _layerManager.get();
}
const Ellipsoid& RenderableGlobe::ellipsoid() const{
return _ellipsoid;
}
const glm::dmat4& RenderableGlobe::modelTransform() const{
return _cachedModelTransform;
}
const glm::dmat4& RenderableGlobe::inverseModelTransform() const{
return _cachedInverseModelTransform;
}
const RenderableGlobe::DebugProperties&
RenderableGlobe::debugProperties() const{
return _debugProperties;
}
const RenderableGlobe::GeneralProperties&
RenderableGlobe::generalProperties() const{
return _generalProperties;
}
const std::shared_ptr<const Camera> RenderableGlobe::savedCamera() const {
return _savedCamera;
}
SurfacePositionHandle RenderableGlobe::calculateSurfacePositionHandle(
const glm::dvec3& targetModelSpace)
{
glm::dvec3 centerToEllipsoidSurface =
_ellipsoid.geodeticSurfaceProjection(targetModelSpace);
glm::dvec3 ellipsoidSurfaceToTarget = targetModelSpace - centerToEllipsoidSurface;
// ellipsoidSurfaceOutDirection will point towards the target, we want the outward
// direction. Therefore it must be flipped in case the target is under the reference
// ellipsoid so that it always points outwards
glm::dvec3 ellipsoidSurfaceOutDirection = glm::normalize(ellipsoidSurfaceToTarget);
if (glm::dot(ellipsoidSurfaceOutDirection, centerToEllipsoidSurface) < 0) {
ellipsoidSurfaceOutDirection *= -1.0;
}
double heightToSurface = getHeight(targetModelSpace);
heightToSurface = glm::isnan(heightToSurface) ? 0.0 : heightToSurface;
centerToEllipsoidSurface = glm::isnan(glm::length(centerToEllipsoidSurface)) ?
(glm::dvec3(0.0, 1.0, 0.0) * static_cast<double>(boundingSphere())) :
centerToEllipsoidSurface;
ellipsoidSurfaceOutDirection = glm::isnan(glm::length(ellipsoidSurfaceOutDirection)) ?
glm::dvec3(0.0, 1.0, 0.0) : ellipsoidSurfaceOutDirection;
return {
centerToEllipsoidSurface,
ellipsoidSurfaceOutDirection,
heightToSurface
};
}
void RenderableGlobe::setSaveCamera(std::shared_ptr<Camera> camera) {
_savedCamera = camera;
}
} // namespace globebrowsing
} // namespace openspace