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* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
82 lines
3.9 KiB
C++
82 lines
3.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/rendering/gpu/gpulayergroup.h>
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#include <modules/globebrowsing/rendering/layer/layergroup.h>
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#include <modules/globebrowsing/rendering/layer/layermanager.h>
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#include <modules/globebrowsing/rendering/gpu/gpuheightlayer.h>
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namespace openspace {
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namespace globebrowsing {
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void GPULayerGroup::setValue(ghoul::opengl::ProgramObject* programObject,
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const LayerGroup& layerGroup, const TileIndex& tileIndex)
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{
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auto& activeLayers = layerGroup.activeLayers();
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ghoul_assert(
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activeLayers.size() == _gpuActiveLayers.size(),
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"GPU and CPU active layers must have same size!"
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);
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for (unsigned int i = 0; i < activeLayers.size(); ++i) {
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_gpuActiveLayers[i]->setValue(
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programObject,
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*activeLayers[i],
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tileIndex,
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layerGroup.pileSize()
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);
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}
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}
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void GPULayerGroup::bind(ghoul::opengl::ProgramObject* programObject,
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const LayerGroup& layerGroup, const std::string& nameBase,
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int category)
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{
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auto activeLayers = layerGroup.activeLayers();
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_gpuActiveLayers.resize(activeLayers.size());
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int pileSize = layerGroup.pileSize();
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for (size_t i = 0; i < _gpuActiveLayers.size(); ++i) {
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// should maybe a proper GPULayer factory
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_gpuActiveLayers[i] = (category == layergroupid::GroupID::HeightLayers) ?
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std::make_unique<GPUHeightLayer>() :
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std::make_unique<GPULayer>();
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std::string nameExtension = "[" + std::to_string(i) + "].";
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_gpuActiveLayers[i]->bind(
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programObject,
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*activeLayers[i],
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nameBase + nameExtension,
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pileSize
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);
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}
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}
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void GPULayerGroup::deactivate() {
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for (std::unique_ptr<GPULayer>& l : _gpuActiveLayers) {
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l->deactivate();
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}
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}
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} // namespace globebrowsing
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} // namespace openspace
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