Files
OpenSpace/src/interaction/keybindingmanager.cpp
Kalle Bladin 2e4f31ded8 Interaction Updates (#353)
* Interaction speed is not dependent on framerate

* Split up interaction code in files and perform smooth interpolation when changing focus

* Abstract interaction code in to functions.

* Interpolation time is dependent on angle to focus node.

* Use correct delta time when interpolating

* Fix bug regarding decomposition of camera rotation.

* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.

* Do not always rotate with object. Depending on distance

* Remove interaction depth below ellipsoid. Now able to interact without renderable

* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight

* Remove GlobeBrowsingInteractionMode

* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.

* Move properties from interaction handler to orbital navigator

* Use smooth step for follow rotation interpolator

* Rename KeyframeInteractionMode to KeyframeNavigator

* Rename files

* Clean up.

* Separate mousestate from orbitalnavigator

* Clean up

* Split keybindingmanager from interactionhandler interactionhandler

* Rename interactionhandler to navigationhandler

* Rename files

* Clean up

* Take back usage of gotochunk and gotogeo

* Rename lua library navigation

* Move functionality from navigationhandler to keyframenavigator

* Update scripts for navigation

* Comment code

* Clean up

* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.

* Update jenkins file to remove build folder before building.

* Fix error in jenkins script

* Update jenkins file

* Update jenkins file

* Revert jenkins file

* I hope this makes Jenkins happy.

* Line endings God damnit

* Line endings

* Clean up

* Fix compilation issue

* Take back default scene.

* Fix indentation

* Move functions goToGeo and goToChunk to GlobeBrowsingModule.

* Include algorithm for std::find

* Remove auto and other clean up
2017-07-14 17:17:17 +02:00

179 lines
6.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/interaction/keybindingmanager.h>
#include <openspace/openspace.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/query/query.h>
#include <openspace/util/keys.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <glm/gtx/string_cast.hpp>
#include <ghoul/glm.h>
#include <fstream>
namespace {
const char* MainTemplateFilename = "${OPENSPACE_DATA}/web/keybindings/main.hbs";
const char* KeybindingTemplateFilename = "${OPENSPACE_DATA}/web/keybindings/keybinding.hbs";
const char* JsFilename = "${OPENSPACE_DATA}/web/keybindings/script.js";
} // namespace
#include "keybindingmanager_lua.inl"
namespace openspace {
namespace interaction {
KeyBindingManager::KeyBindingManager()
: DocumentationGenerator(
"Documentation",
"keybindings",
{
{ "keybindingTemplate", KeybindingTemplateFilename },
{ "mainTemplate", MainTemplateFilename }
},
JsFilename
)
{ }
void KeyBindingManager::keyboardCallback(Key key, KeyModifier modifier, KeyAction action) {
if (action == KeyAction::Press || action == KeyAction::Repeat) {
// iterate over key bindings
std::pair<std::multimap<KeyWithModifier, KeyInformation>::iterator,
std::multimap<KeyWithModifier, KeyInformation>::iterator> ret =
_keyLua.equal_range({ key, modifier });
for (std::multimap<KeyWithModifier, KeyInformation>::iterator it = ret.first;
it != ret.second;
++it)
{
scripting::ScriptEngine::RemoteScripting remote =
it->second.synchronization ?
scripting::ScriptEngine::RemoteScripting::Yes :
scripting::ScriptEngine::RemoteScripting::No;
OsEng.scriptEngine().queueScript(it->second.command, remote);
}
}
}
void KeyBindingManager::resetKeyBindings() {
_keyLua.clear();
}
void KeyBindingManager::bindKeyLocal(Key key, KeyModifier modifier,
std::string luaCommand, std::string documentation)
{
_keyLua.insert({
{ key, modifier },
{
std::move(luaCommand),
Synchronized::No,
std::move(documentation)
}
});
}
void KeyBindingManager::bindKey(Key key, KeyModifier modifier,
std::string luaCommand, std::string documentation)
{
_keyLua.insert({
{ key, modifier },
{
std::move(luaCommand),
Synchronized::Yes,
std::move(documentation)
}
});
}
std::string KeyBindingManager::generateJson() const {
std::stringstream json;
json << "[";
bool first = true;
for (const std::pair<KeyWithModifier, KeyInformation>& p : _keyLua) {
if (!first) {
json << ",";
}
first = false;
json << "{";
json << "\"key\": \"" << std::to_string(p.first) << "\",";
json << "\"script\": \"" << p.second.command << "\",";
json << "\"remoteScripting\": " << (p.second.synchronization ? "true," : "false,");
json << "\"documentation\": \"" << p.second.documentation << "\"";
json << "}";
}
json << "]";
std::string jsonString = "";
for (const char& c : json.str()) {
if (c == '\'') {
jsonString += "\\'";
} else {
jsonString += c;
}
}
return jsonString;
}
scripting::LuaLibrary KeyBindingManager::luaLibrary() {
return {
"",
{
{
"clearKeys",
&luascriptfunctions::clearKeys,
"",
"Clear all key bindings"
},
{
"bindKey",
&luascriptfunctions::bindKey,
"string, string [,string]",
"Binds a key by name to a lua string command to execute both locally "
"and to broadcast to clients if this is the host of a parallel session. "
"The first argument is the key, the second argument is the Lua command "
"that is to be executed, and the optional third argument is a human "
"readable description of the command for documentation purposes."
},
{
"bindKeyLocal",
&luascriptfunctions::bindKeyLocal,
"string, string [,string]",
"Binds a key by name to a lua string command to execute only locally. "
"The first argument is the key, the second argument is the Lua command "
"that is to be executed, and the optional third argument is a human "
"readable description of the command for documentation purposes."
},
}
};
}
} // namespace interaction
} // namespace openspace