mirror of
https://github.com/OpenSpace/OpenSpace.git
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* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
179 lines
6.9 KiB
C++
179 lines
6.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/interaction/keybindingmanager.h>
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#include <openspace/openspace.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/query/query.h>
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#include <openspace/util/keys.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <glm/gtx/string_cast.hpp>
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#include <ghoul/glm.h>
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#include <fstream>
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namespace {
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const char* MainTemplateFilename = "${OPENSPACE_DATA}/web/keybindings/main.hbs";
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const char* KeybindingTemplateFilename = "${OPENSPACE_DATA}/web/keybindings/keybinding.hbs";
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const char* JsFilename = "${OPENSPACE_DATA}/web/keybindings/script.js";
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} // namespace
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#include "keybindingmanager_lua.inl"
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namespace openspace {
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namespace interaction {
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KeyBindingManager::KeyBindingManager()
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: DocumentationGenerator(
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"Documentation",
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"keybindings",
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{
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{ "keybindingTemplate", KeybindingTemplateFilename },
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{ "mainTemplate", MainTemplateFilename }
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},
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JsFilename
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)
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{ }
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void KeyBindingManager::keyboardCallback(Key key, KeyModifier modifier, KeyAction action) {
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if (action == KeyAction::Press || action == KeyAction::Repeat) {
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// iterate over key bindings
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std::pair<std::multimap<KeyWithModifier, KeyInformation>::iterator,
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std::multimap<KeyWithModifier, KeyInformation>::iterator> ret =
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_keyLua.equal_range({ key, modifier });
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for (std::multimap<KeyWithModifier, KeyInformation>::iterator it = ret.first;
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it != ret.second;
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++it)
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{
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scripting::ScriptEngine::RemoteScripting remote =
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it->second.synchronization ?
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scripting::ScriptEngine::RemoteScripting::Yes :
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scripting::ScriptEngine::RemoteScripting::No;
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OsEng.scriptEngine().queueScript(it->second.command, remote);
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}
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}
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}
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void KeyBindingManager::resetKeyBindings() {
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_keyLua.clear();
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}
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void KeyBindingManager::bindKeyLocal(Key key, KeyModifier modifier,
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std::string luaCommand, std::string documentation)
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{
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_keyLua.insert({
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{ key, modifier },
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{
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std::move(luaCommand),
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Synchronized::No,
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std::move(documentation)
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}
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});
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}
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void KeyBindingManager::bindKey(Key key, KeyModifier modifier,
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std::string luaCommand, std::string documentation)
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{
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_keyLua.insert({
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{ key, modifier },
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{
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std::move(luaCommand),
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Synchronized::Yes,
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std::move(documentation)
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}
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});
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}
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std::string KeyBindingManager::generateJson() const {
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std::stringstream json;
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json << "[";
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bool first = true;
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for (const std::pair<KeyWithModifier, KeyInformation>& p : _keyLua) {
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if (!first) {
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json << ",";
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}
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first = false;
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json << "{";
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json << "\"key\": \"" << std::to_string(p.first) << "\",";
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json << "\"script\": \"" << p.second.command << "\",";
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json << "\"remoteScripting\": " << (p.second.synchronization ? "true," : "false,");
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json << "\"documentation\": \"" << p.second.documentation << "\"";
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json << "}";
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}
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json << "]";
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std::string jsonString = "";
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for (const char& c : json.str()) {
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if (c == '\'') {
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jsonString += "\\'";
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} else {
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jsonString += c;
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}
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}
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return jsonString;
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}
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scripting::LuaLibrary KeyBindingManager::luaLibrary() {
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return {
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"",
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{
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{
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"clearKeys",
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&luascriptfunctions::clearKeys,
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"",
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"Clear all key bindings"
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},
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{
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"bindKey",
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&luascriptfunctions::bindKey,
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"string, string [,string]",
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"Binds a key by name to a lua string command to execute both locally "
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"and to broadcast to clients if this is the host of a parallel session. "
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"The first argument is the key, the second argument is the Lua command "
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"that is to be executed, and the optional third argument is a human "
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"readable description of the command for documentation purposes."
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},
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{
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"bindKeyLocal",
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&luascriptfunctions::bindKeyLocal,
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"string, string [,string]",
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"Binds a key by name to a lua string command to execute only locally. "
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"The first argument is the key, the second argument is the Lua command "
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"that is to be executed, and the optional third argument is a human "
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"readable description of the command for documentation purposes."
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},
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}
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};
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}
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} // namespace interaction
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} // namespace openspace
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