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OpenSpace/modules/softwareintegration/rendering/renderablepointscloud.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__
#define __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl {
class ProgramObject;
} // namespace ghoul::opengl
namespace openspace::documentation { struct Documentation; }
namespace openspace {
class RenderablePointsCloud : public Renderable {
public:
RenderablePointsCloud(const ghoul::Dictionary& dictionary);
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
void createDataSlice();
bool loadData();
bool loadSpeckData();
bool readSpeckFile();
bool loadCachedFile(const std::string& file);
bool saveCachedFile(const std::string& file) const;
bool _hasSpeckFile = false;
bool _isDirty = true;
std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram = nullptr;
properties::Vec3Property _color;
properties::FloatProperty _size;
std::string _speckFile;
std::vector<float> _fullData;
std::vector<float> _slicedData;
int _nValuesPerPoints = 0;
glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
GLuint _vaoID = 0;
GLuint _vBufferID = 0;
};
}// namespace openspace
#endif // __OPENSPACE_MODULE_SOFTWAREINTEGRATION___RENDERABLEPOINTSCLOUD___H__