mirror of
https://github.com/OpenSpace/OpenSpace.git
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237 lines
9.0 KiB
C++
237 lines
9.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/imgui/imguimodule.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/globalscallbacks.h>
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#include <openspace/engine/virtualpropertymanager.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/interaction/sessionrecording.h>
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#include <openspace/network/parallelpeer.h>
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#include <openspace/rendering/dashboard.h>
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#include <openspace/rendering/luaconsole.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <ghoul/logging/logmanager.h>
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namespace openspace {
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ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
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addPropertySubOwner(gui);
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global::callback::initialize.emplace_back([&]() {
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LDEBUGC("ImGUIModule", "Initializing GUI");
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gui.initialize();
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gui._globalProperty.setSource(
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[]() {
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std::vector<properties::PropertyOwner*> res = {
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&global::navigationHandler,
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&global::sessionRecording,
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&global::timeManager,
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&global::renderEngine,
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&global::parallelPeer,
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&global::luaConsole,
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&global::dashboard
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};
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return res;
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}
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);
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gui._screenSpaceProperty.setSource(
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[]() {
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return global::screenSpaceRootPropertyOwner.propertySubOwners();
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}
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);
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gui._moduleProperty.setSource(
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[]() {
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std::vector<properties::PropertyOwner*> v;
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v.push_back(&(global::moduleEngine));
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return v;
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}
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);
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gui._sceneProperty.setSource(
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[]() {
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const Scene* scene = global::renderEngine.scene();
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const std::vector<SceneGraphNode*>& nodes = scene ?
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scene->allSceneGraphNodes() :
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std::vector<SceneGraphNode*>();
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return std::vector<properties::PropertyOwner*>(
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nodes.begin(),
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nodes.end()
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);
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}
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);
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gui._virtualProperty.setSource(
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[]() {
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std::vector<properties::PropertyOwner*> res = {
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&global::virtualPropertyManager
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};
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return res;
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}
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);
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gui._featuredProperties.setSource(
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[]() {
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std::vector<SceneGraphNode*> nodes =
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global::renderEngine.scene()->allSceneGraphNodes();
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nodes.erase(
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std::remove_if(
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nodes.begin(),
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nodes.end(),
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[](SceneGraphNode* n) {
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const std::vector<std::string>& tags = n->tags();
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const auto it = std::find(
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tags.begin(),
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tags.end(),
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"GUI.Interesting"
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);
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return it == tags.end();
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}
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),
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nodes.end()
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);
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return std::vector<properties::PropertyOwner*>(
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nodes.begin(),
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nodes.end()
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);
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}
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);
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});
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global::callback::deinitialize.emplace_back([&]() {
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LDEBUGC("ImGui", "Deinitialize GUI");
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gui.deinitialize();
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});
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global::callback::initializeGL.emplace_back([&]() {
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LDEBUGC("ImGui", "Initializing GUI OpenGL");
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gui.initializeGL();
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});
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global::callback::deinitializeGL.emplace_back([&]() {
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LDEBUGC("ImGui", "Deinitialize GUI OpenGL");
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gui.deinitializeGL();
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});
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global::callback::draw2D.emplace_back([&]() {
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// TODO emiax: Make sure this is only called for one of the eyes, in the case
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// of side-by-side / top-bottom stereo.
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WindowDelegate& delegate = global::windowDelegate;
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const bool showGui = delegate.hasGuiWindow() ? delegate.isGuiWindow() : true;
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if (delegate.isMaster() && showGui) {
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const glm::ivec2 windowSize = delegate.currentWindowSize();
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const glm::ivec2 resolution = delegate.currentWindowResolution();
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glm::vec2 mousePosition = delegate.mousePosition();
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uint32_t mouseButtons = delegate.mouseButtons(2);
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const double dt = std::max(delegate.averageDeltaTime(), 0.0);
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if (touchInput.active && mouseButtons == 0) {
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mouseButtons = touchInput.action;
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mousePosition = touchInput.pos;
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}
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// We don't do any collection of immediate mode user interface, so it
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// is fine to open and close a frame immediately
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gui.startFrame(
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static_cast<float>(dt),
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glm::vec2(windowSize),
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resolution / windowSize,
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mousePosition,
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mouseButtons
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);
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gui.endFrame();
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}
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});
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global::callback::keyboard.emplace_back(
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[&](Key key, KeyModifier mod, KeyAction action) -> bool {
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// A list of all the windows that can show up by themselves
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if (gui.isEnabled() || gui._performance.isEnabled() ||
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gui._sceneProperty.isEnabled())
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{
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return gui.keyCallback(key, mod, action);
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}
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else {
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return false;
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}
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}
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);
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global::callback::character.emplace_back(
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[&](unsigned int codepoint, KeyModifier modifier) -> bool {
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// A list of all the windows that can show up by themselves
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if (gui.isEnabled() || gui._performance.isEnabled() ||
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gui._sceneProperty.isEnabled())
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{
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return gui.charCallback(codepoint, modifier);
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}
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else {
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return false;
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}
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}
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);
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global::callback::mouseButton.emplace_back(
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[&](MouseButton button, MouseAction action, KeyModifier) -> bool {
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// A list of all the windows that can show up by themselves
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if (gui.isEnabled() || gui._performance.isEnabled() ||
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gui._sceneProperty.isEnabled())
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{
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return gui.mouseButtonCallback(button, action);
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}
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else {
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return false;
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}
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}
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);
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global::callback::mouseScrollWheel.emplace_back(
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[&](double, double posY) -> bool {
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// A list of all the windows that can show up by themselves
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if (gui.isEnabled() || gui._performance.isEnabled() ||
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gui._sceneProperty.isEnabled())
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{
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return gui.mouseWheelCallback(posY);
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}
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else {
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return false;
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}
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}
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);
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}
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} // namespace openspace
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