Files
OpenSpace/modules/imgui/imguimodule.cpp
Emil Axelsson f60371bdbc Pass on modifier keys to CEF for mouse events (#790)
* Update sgct
* Pass on modifier keys to CEF for mouse events
2019-02-04 15:14:51 +01:00

237 lines
9.0 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2018 *
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#include <modules/imgui/imguimodule.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/globalscallbacks.h>
#include <openspace/engine/virtualpropertymanager.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/interaction/sessionrecording.h>
#include <openspace/network/parallelpeer.h>
#include <openspace/rendering/dashboard.h>
#include <openspace/rendering/luaconsole.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <ghoul/logging/logmanager.h>
namespace openspace {
ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
addPropertySubOwner(gui);
global::callback::initialize.emplace_back([&]() {
LDEBUGC("ImGUIModule", "Initializing GUI");
gui.initialize();
gui._globalProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> res = {
&global::navigationHandler,
&global::sessionRecording,
&global::timeManager,
&global::renderEngine,
&global::parallelPeer,
&global::luaConsole,
&global::dashboard
};
return res;
}
);
gui._screenSpaceProperty.setSource(
[]() {
return global::screenSpaceRootPropertyOwner.propertySubOwners();
}
);
gui._moduleProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> v;
v.push_back(&(global::moduleEngine));
return v;
}
);
gui._sceneProperty.setSource(
[]() {
const Scene* scene = global::renderEngine.scene();
const std::vector<SceneGraphNode*>& nodes = scene ?
scene->allSceneGraphNodes() :
std::vector<SceneGraphNode*>();
return std::vector<properties::PropertyOwner*>(
nodes.begin(),
nodes.end()
);
}
);
gui._virtualProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> res = {
&global::virtualPropertyManager
};
return res;
}
);
gui._featuredProperties.setSource(
[]() {
std::vector<SceneGraphNode*> nodes =
global::renderEngine.scene()->allSceneGraphNodes();
nodes.erase(
std::remove_if(
nodes.begin(),
nodes.end(),
[](SceneGraphNode* n) {
const std::vector<std::string>& tags = n->tags();
const auto it = std::find(
tags.begin(),
tags.end(),
"GUI.Interesting"
);
return it == tags.end();
}
),
nodes.end()
);
return std::vector<properties::PropertyOwner*>(
nodes.begin(),
nodes.end()
);
}
);
});
global::callback::deinitialize.emplace_back([&]() {
LDEBUGC("ImGui", "Deinitialize GUI");
gui.deinitialize();
});
global::callback::initializeGL.emplace_back([&]() {
LDEBUGC("ImGui", "Initializing GUI OpenGL");
gui.initializeGL();
});
global::callback::deinitializeGL.emplace_back([&]() {
LDEBUGC("ImGui", "Deinitialize GUI OpenGL");
gui.deinitializeGL();
});
global::callback::draw2D.emplace_back([&]() {
// TODO emiax: Make sure this is only called for one of the eyes, in the case
// of side-by-side / top-bottom stereo.
WindowDelegate& delegate = global::windowDelegate;
const bool showGui = delegate.hasGuiWindow() ? delegate.isGuiWindow() : true;
if (delegate.isMaster() && showGui) {
const glm::ivec2 windowSize = delegate.currentWindowSize();
const glm::ivec2 resolution = delegate.currentWindowResolution();
glm::vec2 mousePosition = delegate.mousePosition();
uint32_t mouseButtons = delegate.mouseButtons(2);
const double dt = std::max(delegate.averageDeltaTime(), 0.0);
if (touchInput.active && mouseButtons == 0) {
mouseButtons = touchInput.action;
mousePosition = touchInput.pos;
}
// We don't do any collection of immediate mode user interface, so it
// is fine to open and close a frame immediately
gui.startFrame(
static_cast<float>(dt),
glm::vec2(windowSize),
resolution / windowSize,
mousePosition,
mouseButtons
);
gui.endFrame();
}
});
global::callback::keyboard.emplace_back(
[&](Key key, KeyModifier mod, KeyAction action) -> bool {
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._performance.isEnabled() ||
gui._sceneProperty.isEnabled())
{
return gui.keyCallback(key, mod, action);
}
else {
return false;
}
}
);
global::callback::character.emplace_back(
[&](unsigned int codepoint, KeyModifier modifier) -> bool {
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._performance.isEnabled() ||
gui._sceneProperty.isEnabled())
{
return gui.charCallback(codepoint, modifier);
}
else {
return false;
}
}
);
global::callback::mouseButton.emplace_back(
[&](MouseButton button, MouseAction action, KeyModifier) -> bool {
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._performance.isEnabled() ||
gui._sceneProperty.isEnabled())
{
return gui.mouseButtonCallback(button, action);
}
else {
return false;
}
}
);
global::callback::mouseScrollWheel.emplace_back(
[&](double, double posY) -> bool {
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._performance.isEnabled() ||
gui._sceneProperty.isEnabled())
{
return gui.mouseWheelCallback(posY);
}
else {
return false;
}
}
);
}
} // namespace openspace