Files
OpenSpace/shaders/framebuffer/renderframebuffer.frag
Emil Axelsson 4c2f72226f Performance Optimizations (#450)
* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00

39 lines
2.4 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
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* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#include "floatoperations.glsl"
#include <#{fragmentPath}>
layout(location = 0) out vec4 _out_color_;
layout(location = 1) out vec4 gPosition;
layout(location = 2) out vec4 gNormal;
void main() {
Fragment f = getFragment();
_out_color_ = f.color;
gPosition = f.gPosition;
gNormal = f.gNormal;
gl_FragDepth = normalizeFloat(f.depth);
}