Files
OpenSpace/include/openspace/engine/openspaceengine.h
Joakim Kilby 32a56085d9 Added a delta time member variable to openspace engine and changed how dt is calculated.
it is now averaged over two frames instead of being just dt between two frames. This gives more stability
2015-02-09 13:52:00 +01:00

112 lines
4.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACEENGINE_H__
#define __OPENSPACEENGINE_H__
#include <openspace/interaction/interactionhandler.h>
#include <openspace/interaction/luaconsole.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/gui/gui.h>
#include <ghoul/cmdparser/commandlineparser.h>
namespace openspace {
class GUI;
class SyncBuffer;
class LuaConsole;
namespace scripting {
class ScriptEngine;
}
class OpenSpaceEngine {
public:
static bool create(int argc, char** argv, std::vector<std::string>& sgctArguments);
static void destroy();
static OpenSpaceEngine& ref();
static bool isInitialized();
bool initialize();
static bool findConfiguration(std::string& filename);
ConfigurationManager& configurationManager();
interaction::InteractionHandler& interactionHandler();
RenderEngine& renderEngine();
scripting::ScriptEngine& scriptEngine();
LuaConsole& console();
GUI& gui();
// SGCT callbacks
bool initializeGL();
void preSynchronization();
void postSynchronizationPreDraw();
void render();
void postDraw();
void keyboardCallback(int key, int action);
void charCallback(unsigned int codepoint);
void mouseButtonCallback(int key, int action);
void mousePositionCallback(int x, int y);
void mouseScrollWheelCallback(int pos);
void externalControlCallback(const char* receivedChars, int size, int clientId);
void encode();
void decode();
private:
OpenSpaceEngine(std::string programName);
~OpenSpaceEngine();
void clearAllWindows();
bool gatherCommandlineArguments();
bool loadSpiceKernels();
void runStartupScripts();
void loadFonts();
void configureLogging();
static OpenSpaceEngine* _engine;
ConfigurationManager _configurationManager;
interaction::InteractionHandler _interactionHandler;
RenderEngine _renderEngine;
scripting::ScriptEngine _scriptEngine;
ghoul::cmdparser::CommandlineParser _commandlineParser;
LuaConsole _console;
GUI _gui;
double _dt;
SyncBuffer* _syncBuffer;
};
#define OsEng (openspace::OpenSpaceEngine::ref())
} // namespace openspace
#endif // __OPENSPACEENGINE_H__