Files
OpenSpace/modules/base/rendering/renderabledistancelabel.cpp
2025-09-07 15:13:45 +02:00

204 lines
8.7 KiB
C++

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#include <modules/base/rendering/renderabledistancelabel.h>
#include <modules/base/rendering/renderablenodeline.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/distanceconversion.h>
#include <ghoul/logging/logmanager.h>
#include <optional>
#include <string>
namespace {
constexpr std::string_view _loggerCat = "RenderableDistanceLabel";
constexpr openspace::properties::Property::PropertyInfo NodeLineInfo = {
"NodeLine",
"Node line",
"The identifier of a scene graph node with a RenderableNodeLine that this label "
"should track. The label text will be updating based on the distance from the "
"node line's start and end.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DistanceUnitInfo = {
"DistanceUnit",
"Display distance unit",
"The unit in which the distance value should be displayed. Defaults to 'km' if "
"not specified.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo CustomUnitDescriptorInfo = {
"CustomUnitDescriptor",
"Custom unit descriptor",
"Property to define a custom unit descriptor to use to describe the distance "
"value. Defaults to the selected unit's SI descriptor if not specified.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo PrecisionInfo = {
"Precision",
"Precision",
"The precision in which to to show the distance number, i.e. the number of "
"digits after the decimal point.",
openspace::properties::Property::Visibility::User
};
// This `Renderable` creates a label that shows the distance between two nodes, based
// on an existing [RenderableNodeLine](#base_renderable_nodeline). The label
// will be placed halfway between the two scene graph nodes that the line connects.
//
// The unit in which the distance is displayed can be customized, as well as the
// precision of the number.
struct [[codegen::Dictionary(RenderableDistanceLabel)]] Parameters {
// The identifier of a scene graph node with a
// [RenderableNodeLine](#base_renderable_nodeline) that this label
// should track. The label text will be updating based on the distance from the
// node line's start and end.
std::string nodeLine;
// [[codegen::verbatim(DistanceUnitInfo.description)]]
std::optional<std::string> distanceUnit
[[codegen::inlist(openspace::distanceUnitList())]];
// [[codegen::verbatim(CustomUnitDescriptorInfo.description)]]
std::optional<std::string> customUnitDescriptor;
// [[codegen::verbatim(PrecisionInfo.description)]]
std::optional<int> precision [[codegen::greaterequal(0)]];
};
#include "renderabledistancelabel_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableDistanceLabel::Documentation() {
return codegen::doc<Parameters>("base_renderable_distancelabel");
}
RenderableDistanceLabel::RenderableDistanceLabel(const ghoul::Dictionary& dictionary)
: RenderableLabel(dictionary)
, _nodelineId(NodeLineInfo)
, _distanceUnit(DistanceUnitInfo)
, _customUnitDescriptor(CustomUnitDescriptorInfo)
, _precision(PrecisionInfo, 0, 0, 10)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_nodelineId = p.nodeLine;
addProperty(_nodelineId);
for (const DistanceUnit u : DistanceUnits) {
_distanceUnit.addOption(
static_cast<int>(u),
std::string(nameForDistanceUnit(u))
);
}
_distanceUnit = static_cast<int>(DistanceUnit::Kilometer);
if (p.distanceUnit.has_value()) {
const DistanceUnit unit = distanceUnitFromString(*p.distanceUnit);
_distanceUnit = static_cast<int>(unit);
}
addProperty(_distanceUnit);
_customUnitDescriptor = p.customUnitDescriptor.value_or(_customUnitDescriptor);
addProperty(_customUnitDescriptor);
_precision = p.precision.value_or(_precision);
addProperty(_precision);
// The text will be updated automatically, so set the property to readonly
_text.setReadOnly(true);
}
void RenderableDistanceLabel::update(const UpdateData&) {
if (_errorThrown) [[unlikely]] {
return;
}
RenderEngine& RE = *global::renderEngine;
SceneGraphNode* nodelineNode = RE.scene()->sceneGraphNode(_nodelineId);
if (nodelineNode) {
RenderableNodeLine* nodeline = dynamic_cast<RenderableNodeLine*>(
nodelineNode->renderable()
);
if (!nodeline) {
LERROR("Expected renderable to be of type 'RenderableNodeLine'");
_errorThrown = true;
return;
}
const DistanceUnit unit = static_cast<DistanceUnit>(_distanceUnit.value());
// Get unit descriptor text
std::string_view unitDescriptor = abbreviationForDistanceUnit(unit);
if (!_customUnitDescriptor.value().empty()) {
unitDescriptor = _customUnitDescriptor;
}
// Get distance as string
const double convertedDistance = convertMeters(nodeline->distance(), unit);
std::string distanceText = std::format(
"{:.{}f}", convertedDistance, _precision.value()
);
// Create final label text and set it
const std::string finalText = std::format("{} {}", distanceText, unitDescriptor);
setLabelText(finalText);
// Update placement of label with transformation matrix
SceneGraphNode* startNode = RE.scene()->sceneGraphNode(nodeline->start());
SceneGraphNode* endNode = RE.scene()->sceneGraphNode(nodeline->end());
if (startNode && endNode) [[likely]] {
const glm::dvec3 start = startNode->worldPosition();
const glm::dvec3 end = endNode->worldPosition();
const glm::dvec3 goalPos = start + (end - start) / 2.0;
_transformationMatrix = glm::translate(glm::dmat4(1.0), goalPos);
}
else {
LERROR(std::format(
"Could not find scene graph node '{}' or '{}'",
nodeline->start(), nodeline->end()
));
}
}
else {
LERROR(std::format(
"There is no scenegraph node with id {}", _nodelineId.value()
));
_errorThrown = true;
}
}
} // namespace openspace