Files
OpenSpace/modules/base/rendering/renderablenodeline.cpp
2025-09-07 15:13:45 +02:00

415 lines
16 KiB
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/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2025 *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/base/rendering/renderablenodeline.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/navigation/orbitalnavigator.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/translation.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
namespace {
constexpr std::string_view _loggerCat = "RenderableNodeLine";
constexpr openspace::properties::Property::PropertyInfo StartNodeInfo = {
"StartNode",
"Start node",
"The identifier of the node the line starts from. Defaults to 'Root' if not "
"specified.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo EndNodeInfo = {
"EndNode",
"End node",
"The identifier of the node the line ends at. Defaults to 'Root' if not "
"specified.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
"Color",
"Color",
"The RGB color for the line.",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line width",
"The width of the line. The larger number, the thicker the line.",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo StartOffsetInfo = {
"StartOffset",
"Offset to start node",
"A distance from the start node at which the rendered line should begin. "
"By default it takes a value in meters, but if 'UseRelativeOffsets' is set "
"to true it is read as a multiplier times the bounding sphere of the node.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo EndOffsetInfo = {
"EndOffset",
"Offset to end node",
"A distance to the end node at which the rendered line should end. "
"By default it takes a value in meters, but if 'UseRelativeOffsets' is set "
"to true it is read as a multiplier times the bounding sphere of the node.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo RelativeOffsetsInfo = {
"UseRelativeOffsets",
"Use relative offsets",
"If true, the offset values are interpreted as relative values to be multiplied "
"with the bounding sphere of the start/end node. If false, the value is "
"interpreted as a distance in meters.",
openspace::properties::Property::Visibility::AdvancedUser
};
// Returns a position that is relative to the current anchor node. This is a method to
// handle precision problems that occur when approaching a line end point
glm::dvec3 coordinatePosFromAnchorNode(const glm::dvec3& worldPos) {
using namespace openspace;
glm::dvec3 anchorNodePos(0.0);
const interaction::OrbitalNavigator& nav =
global::navigationHandler->orbitalNavigator();
if (nav.anchorNode()) {
anchorNodePos = nav.anchorNode()->worldPosition();
}
const glm::dvec3 diffPos = worldPos - anchorNodePos;
return diffPos;
}
// This `Renderable` connects two scene graph nodes by drawing a line between them.
// The line will update dynamically if the position of the nodes change.
//
// One use case for the `RenderableNodeLine` is to visualize the distance between two
// objects. For this, a [RenderableDistanceLabel](#base_renderable_distancelabel) can
// also be added to show the distance as a number. That renderable is designed to show
// the distance between the start and end node for a given `RenderableNodeLine`.
struct [[codegen::Dictionary(RenderableNodeLine)]] Parameters {
// [[codegen::verbatim(StartNodeInfo.description)]]
std::optional<std::string> startNode [[codegen::identifier()]];
// [[codegen::verbatim(EndNodeInfo.description)]]
std::optional<std::string> endNode [[codegen::identifier()]];
// [[codegen::verbatim(LineColorInfo.description)]]
std::optional<glm::vec3> color [[codegen::color()]];
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
// [[codegen::verbatim(StartOffsetInfo.description)]]
std::optional<float> startOffset;
// [[codegen::verbatim(EndOffsetInfo.description)]]
std::optional<float> endOffset;
// [[codegen::verbatim(RelativeOffsetsInfo.description)]]
std::optional<bool> useRelativeOffsets;
};
#include "renderablenodeline_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableNodeLine::Documentation() {
return codegen::doc<Parameters>("base_renderable_nodeline");
}
RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _start(StartNodeInfo, "Root")
, _end(EndNodeInfo, "Root")
, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, _lineWidth(LineWidthInfo, 2.f, 1.f, 20.f)
, _startOffset(StartOffsetInfo, 0.f, 0.f, 1e13f)
, _endOffset(EndOffsetInfo, 0.f, 0.f, 1e13f)
, _useRelativeOffsets(RelativeOffsetsInfo, true)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_lineColor = p.color.value_or(_lineColor);
_lineColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_lineColor);
_lineWidth = p.lineWidth.value_or(_lineWidth);
addProperty(_lineWidth);
_start = p.startNode.value_or(_start);
addProperty(_start);
_end = p.endNode.value_or(_end);
addProperty(_end);
addProperty(_startOffset);
_startOffset.setExponent(7.f);
_startOffset.onChange([&] {
if (_useRelativeOffsets) {
SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(_start);
if (!node || node->boundingSphere() > 0.0) {
return;
}
LWARNING(std::format(
"Setting StartOffset for node line '{}': Trying to use relative offsets "
"for start node '{}' that has no bounding sphere. This will result in no "
"offset. Use direct values by setting UseRelativeOffsets to false",
parent()->identifier(), _start.value()
));
}
});
addProperty(_endOffset);
_endOffset.setExponent(7.f);
_endOffset.onChange([&] {
if (_useRelativeOffsets) {
SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(_end);
if (!node || node->boundingSphere() > 0.0) {
return;
}
LWARNING(std::format(
"Setting EndOffset for node line '{}': Trying to use relative offsets "
"for end node '{}' that has no bounding sphere. This will result in no "
"offset. Use direct values by setting UseRelativeOffsets to false",
parent()->identifier(), _end.value()
));
}
});
addProperty(_useRelativeOffsets);
_useRelativeOffsets.onChange([this]() {
SceneGraphNode* startNode = global::renderEngine->scene()->sceneGraphNode(_start);
SceneGraphNode* endNode = global::renderEngine->scene()->sceneGraphNode(_end);
if (!startNode) {
LERROR(std::format(
"Error when recomputing node line offsets for scene graph node '{}'. "
"Could not find start node '{}'", parent()->identifier(), _start.value()
));
return;
}
if (!endNode) {
LERROR(std::format(
"Error when recomputing node line offsets for scene graph node '{}'. "
"Could not find end node '{}'", parent()->identifier(), _end.value()
));
return;
}
if (_useRelativeOffsets) {
// Recompute previous offsets to relative values
const double startBs = startNode->boundingSphere();
const double endBs = endNode->boundingSphere();
_startOffset =
static_cast<float>(startBs > 0.0 ? _startOffset / startBs : 0.0);
_endOffset =
static_cast<float>(endBs > 0.0 ? _endOffset / startBs : 0.0);
}
else {
// Recompute relative values to meters
_startOffset = static_cast<float>(_startOffset * startNode->boundingSphere());
_endOffset = static_cast<float>(_endOffset * endNode->boundingSphere());
}
});
}
double RenderableNodeLine::distance() const {
return glm::distance(_startPos, _endPos);
}
std::string RenderableNodeLine::start() const {
return _start;
}
std::string RenderableNodeLine::end() const {
return _end;
}
void RenderableNodeLine::initializeGL() {
_program = BaseModule::ProgramObjectManager.request(
"NodeLineProgram",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"NodeLineProgram",
absPath("${MODULE_BASE}/shaders/line_vs.glsl"),
absPath("${MODULE_BASE}/shaders/line_fs.glsl")
);
}
);
// Generate
glGenVertexArrays(1, &_vaoId);
glGenBuffers(1, &_vBufferId);
glBindVertexArray(_vaoId);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
glEnableVertexAttribArray(_locVertex);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void RenderableNodeLine::deinitializeGL() {
glDeleteVertexArrays(1, &_vaoId);
_vaoId = 0;
glDeleteBuffers(1, &_vBufferId);
_vBufferId = 0;
BaseModule::ProgramObjectManager.release(
"NodeLineProgram",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_program = nullptr;
}
bool RenderableNodeLine::isReady() const {
bool ready = true;
ready &= (_program != nullptr);
return ready;
}
void RenderableNodeLine::updateVertexData() {
SceneGraphNode* startNode = global::renderEngine->scene()->sceneGraphNode(_start);
SceneGraphNode* endNode = global::renderEngine->scene()->sceneGraphNode(_end);
if (!startNode) {
LERROR(std::format("Could not find start node '{}'", _start.value()));
return;
}
if (!endNode) {
LERROR(std::format("Could not find end node '{}'", _end.value()));
return;
}
_vertexArray.clear();
// Update the positions of the nodes
_startPos = coordinatePosFromAnchorNode(startNode->worldPosition());
_endPos = coordinatePosFromAnchorNode(endNode->worldPosition());
// Handle relative values
double startOffset = static_cast<double>(_startOffset);
double endOffset = static_cast<double>(_endOffset);
if (_useRelativeOffsets) {
startOffset *= startNode->boundingSphere();
endOffset *= endNode->boundingSphere();
}
// Compute line positions
const glm::dvec3 dir = glm::normalize(_endPos - _startPos);
const glm::dvec3 startPos = _startPos + startOffset * dir;
const glm::dvec3 endPos = _endPos - endOffset * dir;
_vertexArray.push_back(static_cast<float>(startPos.x));
_vertexArray.push_back(static_cast<float>(startPos.y));
_vertexArray.push_back(static_cast<float>(startPos.z));
_vertexArray.push_back(static_cast<float>(endPos.x));
_vertexArray.push_back(static_cast<float>(endPos.y));
_vertexArray.push_back(static_cast<float>(endPos.z));
glBindVertexArray(_vaoId);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
glBufferData(
GL_ARRAY_BUFFER,
_vertexArray.size() * sizeof(float),
_vertexArray.data(),
GL_DYNAMIC_DRAW
);
// update vertex attributes
glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void RenderableNodeLine::update(const UpdateData&) {
updateVertexData();
}
void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
_program->activate();
glm::dmat4 anchorTranslation(1.0);
// Update anchor node information, used to counter precision problems
if (global::navigationHandler->orbitalNavigator().anchorNode()) {
anchorTranslation = glm::translate(
glm::dmat4(1.0),
global::navigationHandler->orbitalNavigator().anchorNode()->worldPosition()
);
}
const glm::dmat4 modelTransform = calcModelTransform(data);
const glm::dmat4 modelViewTransform =
calcModelViewTransform(data, modelTransform) * anchorTranslation;
_program->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_program->setUniform("projectionTransform", data.camera.projectionMatrix());
_program->setUniform("color", glm::vec4(_lineColor.value(), opacity()));
// Change GL state:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnablei(GL_BLEND, 0);
glEnable(GL_LINE_SMOOTH);
glLineWidth(_lineWidth);
// Bind and draw
glBindVertexArray(_vaoId);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
glDrawArrays(GL_LINES, 0, 2);
// Restore GL State
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
_program->deactivate();
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetLineState();
}
} // namespace openspace