mirror of
https://github.com/OpenSpace/OpenSpace.git
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415 lines
16 KiB
C++
415 lines
16 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderablenodeline.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/navigation/navigationhandler.h>
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#include <openspace/navigation/orbitalnavigator.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/translation.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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constexpr std::string_view _loggerCat = "RenderableNodeLine";
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constexpr openspace::properties::Property::PropertyInfo StartNodeInfo = {
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"StartNode",
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"Start node",
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"The identifier of the node the line starts from. Defaults to 'Root' if not "
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"specified.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo EndNodeInfo = {
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"EndNode",
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"End node",
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"The identifier of the node the line ends at. Defaults to 'Root' if not "
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"specified.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
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"Color",
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"Color",
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"The RGB color for the line.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line width",
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"The width of the line. The larger number, the thicker the line.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo StartOffsetInfo = {
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"StartOffset",
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"Offset to start node",
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"A distance from the start node at which the rendered line should begin. "
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"By default it takes a value in meters, but if 'UseRelativeOffsets' is set "
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"to true it is read as a multiplier times the bounding sphere of the node.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo EndOffsetInfo = {
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"EndOffset",
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"Offset to end node",
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"A distance to the end node at which the rendered line should end. "
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"By default it takes a value in meters, but if 'UseRelativeOffsets' is set "
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"to true it is read as a multiplier times the bounding sphere of the node.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo RelativeOffsetsInfo = {
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"UseRelativeOffsets",
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"Use relative offsets",
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"If true, the offset values are interpreted as relative values to be multiplied "
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"with the bounding sphere of the start/end node. If false, the value is "
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"interpreted as a distance in meters.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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// Returns a position that is relative to the current anchor node. This is a method to
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// handle precision problems that occur when approaching a line end point
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glm::dvec3 coordinatePosFromAnchorNode(const glm::dvec3& worldPos) {
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using namespace openspace;
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glm::dvec3 anchorNodePos(0.0);
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const interaction::OrbitalNavigator& nav =
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global::navigationHandler->orbitalNavigator();
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if (nav.anchorNode()) {
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anchorNodePos = nav.anchorNode()->worldPosition();
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}
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const glm::dvec3 diffPos = worldPos - anchorNodePos;
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return diffPos;
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}
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// This `Renderable` connects two scene graph nodes by drawing a line between them.
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// The line will update dynamically if the position of the nodes change.
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//
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// One use case for the `RenderableNodeLine` is to visualize the distance between two
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// objects. For this, a [RenderableDistanceLabel](#base_renderable_distancelabel) can
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// also be added to show the distance as a number. That renderable is designed to show
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// the distance between the start and end node for a given `RenderableNodeLine`.
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struct [[codegen::Dictionary(RenderableNodeLine)]] Parameters {
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// [[codegen::verbatim(StartNodeInfo.description)]]
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std::optional<std::string> startNode [[codegen::identifier()]];
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// [[codegen::verbatim(EndNodeInfo.description)]]
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std::optional<std::string> endNode [[codegen::identifier()]];
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// [[codegen::verbatim(LineColorInfo.description)]]
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std::optional<glm::vec3> color [[codegen::color()]];
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// [[codegen::verbatim(LineWidthInfo.description)]]
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std::optional<float> lineWidth;
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// [[codegen::verbatim(StartOffsetInfo.description)]]
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std::optional<float> startOffset;
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// [[codegen::verbatim(EndOffsetInfo.description)]]
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std::optional<float> endOffset;
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// [[codegen::verbatim(RelativeOffsetsInfo.description)]]
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std::optional<bool> useRelativeOffsets;
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};
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#include "renderablenodeline_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableNodeLine::Documentation() {
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return codegen::doc<Parameters>("base_renderable_nodeline");
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}
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RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _start(StartNodeInfo, "Root")
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, _end(EndNodeInfo, "Root")
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, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, _lineWidth(LineWidthInfo, 2.f, 1.f, 20.f)
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, _startOffset(StartOffsetInfo, 0.f, 0.f, 1e13f)
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, _endOffset(EndOffsetInfo, 0.f, 0.f, 1e13f)
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, _useRelativeOffsets(RelativeOffsetsInfo, true)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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addProperty(Fadeable::_opacity);
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_lineColor = p.color.value_or(_lineColor);
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_lineColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_lineColor);
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_lineWidth = p.lineWidth.value_or(_lineWidth);
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addProperty(_lineWidth);
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_start = p.startNode.value_or(_start);
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addProperty(_start);
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_end = p.endNode.value_or(_end);
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addProperty(_end);
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addProperty(_startOffset);
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_startOffset.setExponent(7.f);
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_startOffset.onChange([&] {
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if (_useRelativeOffsets) {
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SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(_start);
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if (!node || node->boundingSphere() > 0.0) {
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return;
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}
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LWARNING(std::format(
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"Setting StartOffset for node line '{}': Trying to use relative offsets "
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"for start node '{}' that has no bounding sphere. This will result in no "
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"offset. Use direct values by setting UseRelativeOffsets to false",
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parent()->identifier(), _start.value()
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));
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}
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});
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addProperty(_endOffset);
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_endOffset.setExponent(7.f);
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_endOffset.onChange([&] {
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if (_useRelativeOffsets) {
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SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(_end);
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if (!node || node->boundingSphere() > 0.0) {
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return;
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}
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LWARNING(std::format(
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"Setting EndOffset for node line '{}': Trying to use relative offsets "
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"for end node '{}' that has no bounding sphere. This will result in no "
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"offset. Use direct values by setting UseRelativeOffsets to false",
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parent()->identifier(), _end.value()
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));
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}
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});
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addProperty(_useRelativeOffsets);
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_useRelativeOffsets.onChange([this]() {
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SceneGraphNode* startNode = global::renderEngine->scene()->sceneGraphNode(_start);
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SceneGraphNode* endNode = global::renderEngine->scene()->sceneGraphNode(_end);
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if (!startNode) {
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LERROR(std::format(
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"Error when recomputing node line offsets for scene graph node '{}'. "
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"Could not find start node '{}'", parent()->identifier(), _start.value()
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));
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return;
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}
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if (!endNode) {
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LERROR(std::format(
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"Error when recomputing node line offsets for scene graph node '{}'. "
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"Could not find end node '{}'", parent()->identifier(), _end.value()
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));
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return;
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}
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if (_useRelativeOffsets) {
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// Recompute previous offsets to relative values
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const double startBs = startNode->boundingSphere();
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const double endBs = endNode->boundingSphere();
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_startOffset =
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static_cast<float>(startBs > 0.0 ? _startOffset / startBs : 0.0);
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_endOffset =
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static_cast<float>(endBs > 0.0 ? _endOffset / startBs : 0.0);
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}
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else {
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// Recompute relative values to meters
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_startOffset = static_cast<float>(_startOffset * startNode->boundingSphere());
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_endOffset = static_cast<float>(_endOffset * endNode->boundingSphere());
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}
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});
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}
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double RenderableNodeLine::distance() const {
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return glm::distance(_startPos, _endPos);
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}
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std::string RenderableNodeLine::start() const {
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return _start;
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}
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std::string RenderableNodeLine::end() const {
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return _end;
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}
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void RenderableNodeLine::initializeGL() {
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_program = BaseModule::ProgramObjectManager.request(
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"NodeLineProgram",
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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"NodeLineProgram",
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absPath("${MODULE_BASE}/shaders/line_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/line_fs.glsl")
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);
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}
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);
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// Generate
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glGenVertexArrays(1, &_vaoId);
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glGenBuffers(1, &_vBufferId);
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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glEnableVertexAttribArray(_locVertex);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void RenderableNodeLine::deinitializeGL() {
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glDeleteVertexArrays(1, &_vaoId);
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_vaoId = 0;
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glDeleteBuffers(1, &_vBufferId);
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_vBufferId = 0;
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BaseModule::ProgramObjectManager.release(
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"NodeLineProgram",
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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_program = nullptr;
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}
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bool RenderableNodeLine::isReady() const {
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bool ready = true;
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ready &= (_program != nullptr);
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return ready;
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}
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void RenderableNodeLine::updateVertexData() {
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SceneGraphNode* startNode = global::renderEngine->scene()->sceneGraphNode(_start);
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SceneGraphNode* endNode = global::renderEngine->scene()->sceneGraphNode(_end);
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if (!startNode) {
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LERROR(std::format("Could not find start node '{}'", _start.value()));
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return;
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}
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if (!endNode) {
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LERROR(std::format("Could not find end node '{}'", _end.value()));
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return;
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}
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_vertexArray.clear();
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// Update the positions of the nodes
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_startPos = coordinatePosFromAnchorNode(startNode->worldPosition());
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_endPos = coordinatePosFromAnchorNode(endNode->worldPosition());
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// Handle relative values
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double startOffset = static_cast<double>(_startOffset);
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double endOffset = static_cast<double>(_endOffset);
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if (_useRelativeOffsets) {
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startOffset *= startNode->boundingSphere();
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endOffset *= endNode->boundingSphere();
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}
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// Compute line positions
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const glm::dvec3 dir = glm::normalize(_endPos - _startPos);
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const glm::dvec3 startPos = _startPos + startOffset * dir;
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const glm::dvec3 endPos = _endPos - endOffset * dir;
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_vertexArray.push_back(static_cast<float>(startPos.x));
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_vertexArray.push_back(static_cast<float>(startPos.y));
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_vertexArray.push_back(static_cast<float>(startPos.z));
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_vertexArray.push_back(static_cast<float>(endPos.x));
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_vertexArray.push_back(static_cast<float>(endPos.y));
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_vertexArray.push_back(static_cast<float>(endPos.z));
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexArray.size() * sizeof(float),
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_vertexArray.data(),
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GL_DYNAMIC_DRAW
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);
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// update vertex attributes
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glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void RenderableNodeLine::update(const UpdateData&) {
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updateVertexData();
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}
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void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
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_program->activate();
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glm::dmat4 anchorTranslation(1.0);
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// Update anchor node information, used to counter precision problems
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if (global::navigationHandler->orbitalNavigator().anchorNode()) {
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anchorTranslation = glm::translate(
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glm::dmat4(1.0),
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global::navigationHandler->orbitalNavigator().anchorNode()->worldPosition()
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);
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}
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const glm::dmat4 modelTransform = calcModelTransform(data);
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const glm::dmat4 modelViewTransform =
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calcModelViewTransform(data, modelTransform) * anchorTranslation;
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_program->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_program->setUniform("projectionTransform", data.camera.projectionMatrix());
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_program->setUniform("color", glm::vec4(_lineColor.value(), opacity()));
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// Change GL state:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnablei(GL_BLEND, 0);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(_lineWidth);
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// Bind and draw
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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glDrawArrays(GL_LINES, 0, 2);
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// Restore GL State
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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_program->deactivate();
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global::renderEngine->openglStateCache().resetBlendState();
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global::renderEngine->openglStateCache().resetLineState();
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}
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} // namespace openspace
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