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494 lines
20 KiB
C++
494 lines
20 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderabletrailtrajectory.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/scene/translation.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/timeconstants.h>
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#include <openspace/util/updatestructures.h>
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#include <optional>
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// This class creates the entire trajectory at once and keeps it in memory the entire
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// time. This means that there is no need for updating the trail at runtime, but also that
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// the whole trail has to fit in memory.
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// Opposed to the RenderableTrailOrbit, no index buffer is needed as the vertex can be
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// written into the vertex buffer object continuously and then selected by using the
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// count variable from the RenderInformation struct to toggle rendering of the entire path
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// or subpath.
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// In addition, this RenderableTrail implementation uses an additional RenderInformation
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// bucket that contains the line from the last shown point to the current location of the
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// object iff not the entire path is shown and the object is between _startTime and
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// _endTime. This buffer is updated every frame.
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namespace {
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constexpr openspace::properties::Property::PropertyInfo StartTimeInfo = {
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"StartTime",
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"Start time",
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"The start time for the range of this trajectory. The date must be in ISO 8601 "
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"format: YYYY MM DD HH:mm:ss.xxx.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo EndTimeInfo = {
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"EndTime",
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"End time",
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"The end time for the range of this trajectory. The date must be in ISO 8601 "
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"format: YYYY MM DD HH:mm:ss.xxx.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo SampleIntervalInfo = {
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"SampleInterval",
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"Sample interval",
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"The interval between samples of the trajectory. This value (together with "
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"'TimeStampSubsampleFactor') determines how far apart (in seconds) the samples "
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"are spaced along the trajectory.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo TimeSubSampleInfo = {
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"TimeStampSubsampleFactor",
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"Time stamp subsampling factor",
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"The factor that is used to create subsamples along the trajectory. This value "
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"(together with 'SampleInterval') determines how far apart (in seconds) the "
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"samples are spaced along the trajectory. Subsamples are rendered as smaller "
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"points compared to normal samples (from 'SampleInterval') when rendering the "
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"trail as points.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo RenderFullPathInfo = {
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"ShowFullTrail",
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"Render full trail",
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"If true, the entire trail will be rendered. If false, only the trail until "
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"the current time in the application will be shown.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo AccurateTrailInfo = {
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"AccurateTrail",
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"Use accurate trail",
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"If true, the trail around the spacecraft will be recalculated to present a "
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"smoother trail. If false, the original trail will be used.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo AccurateTrailPositionsInfo = {
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"AccurateTrailPositions",
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"Number of accurate trail points",
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"The number of vertices, each side of the object, that will be recalculated "
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"for greater accuracy. This also ensures that the object connects with the "
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"trail.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(RenderableTrailTrajectory)]] Parameters {
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// [[codegen::verbatim(StartTimeInfo.description)]]
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std::string startTime [[codegen::annotation("A valid date in ISO 8601 format")]];
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// [[codegen::verbatim(EndTimeInfo.description)]]
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std::string endTime [[codegen::annotation("A valid date in ISO 8601 format")]];
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// [[codegen::verbatim(SampleIntervalInfo.description)]]
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// The final interval is calculated as SampleInterval/TimeStampSubsampleFactor.
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// If SampleInterval is not specified, it will be automatically calculated to produce
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// two samples per day between the 'StartTime' and 'EndTime'.
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std::optional<double> sampleInterval;
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// [[codegen::verbatim(TimeSubSampleInfo.description)]]
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// The final interval is calculated as SampleInterval/TimeStampSubsampleFactor.
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std::optional<int> timeStampSubsampleFactor;
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// [[codegen::verbatim(RenderFullPathInfo.description)]]
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std::optional<bool> showFullTrail;
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// [[codegen::verbatim(AccurateTrailInfo.description)]]
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std::optional<bool> useAccurateTrail;
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// [[codegen::verbatim(AccurateTrailPositionsInfo.description)]]
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std::optional<int> accurateTrailPositions;
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};
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#include "renderabletrailtrajectory_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableTrailTrajectory::Documentation() {
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return codegen::doc<Parameters>(
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"base_renderable_renderabletrailtrajectory",
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RenderableTrail::Documentation()
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);
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}
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RenderableTrailTrajectory::RenderableTrailTrajectory(const ghoul::Dictionary& dictionary)
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: RenderableTrail(dictionary)
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, _startTime(StartTimeInfo)
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, _endTime(EndTimeInfo)
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, _sampleInterval(
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SampleIntervalInfo,
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openspace::timeconstants::SecondsPerDay / 2.0,
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1.0,
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1e6
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)
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, _timeStampSubsamplingFactor(TimeSubSampleInfo, 1, 1, 100)
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, _renderFullTrail(RenderFullPathInfo, false)
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, _useAccurateTrail(AccurateTrailInfo, true)
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, _nReplacementPoints(AccurateTrailPositionsInfo, 100, 2, 1000)
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, _maxVertex(glm::vec3(-std::numeric_limits<float>::max()))
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, _minVertex(glm::vec3(std::numeric_limits<float>::max()))
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_translation->onParameterChange([this]() { reset(); });
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_renderFullTrail = p.showFullTrail.value_or(_renderFullTrail);
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addProperty(_renderFullTrail);
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_useAccurateTrail = p.useAccurateTrail.value_or(_useAccurateTrail);
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addProperty(_useAccurateTrail);
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_nReplacementPoints = p.accurateTrailPositions.value_or(_nReplacementPoints);
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_nReplacementPoints.onChange([this]() {
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_nReplacementPoints = std::max<int>(2, _nReplacementPoints);
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});
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addProperty(_nReplacementPoints);
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_startTime = p.startTime;
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_startTime.onChange([this] { reset(); });
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addProperty(_startTime);
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_endTime = p.endTime;
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_endTime.onChange([this] { reset(); });
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addProperty(_endTime);
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_sampleInterval = p.sampleInterval.value_or(_sampleInterval);
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_sampleInterval.onChange([this]() { reset(); });
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addProperty(_sampleInterval);
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_timeStampSubsamplingFactor =
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p.timeStampSubsampleFactor.value_or(_timeStampSubsamplingFactor);
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_timeStampSubsamplingFactor.onChange([this]() { reset(); });
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addProperty(_timeStampSubsamplingFactor);
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// We store the vertices with ascending temporal order
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_primaryRenderInformation.sorting = RenderInformation::VertexSorting::OldestFirst;
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_secondaryRenderInformation.sorting = RenderInformation::VertexSorting::OldestFirst;
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// Activate special render mode for renderableTrailTrajectory
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_useSplitRenderMode = true;
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}
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void RenderableTrailTrajectory::initializeGL() {
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RenderableTrail::initializeGL();
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// We don't need an index buffer, so we keep it at the default value of 0
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glGenVertexArrays(1, &_primaryRenderInformation._vaoID);
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glGenBuffers(1, &_primaryRenderInformation._vBufferID);
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// We do need an additional render information bucket for the additional line from the
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// last shown permanent line to the current position of the object
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glGenVertexArrays(1, &_floatingRenderInformation._vaoID);
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glGenBuffers(1, &_floatingRenderInformation._vBufferID);
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_floatingRenderInformation.sorting = RenderInformation::VertexSorting::OldestFirst;
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_secondaryRenderInformation._vaoID = _primaryRenderInformation._vaoID;
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_secondaryRenderInformation._vBufferID = _primaryRenderInformation._vBufferID;
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}
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void RenderableTrailTrajectory::deinitializeGL() {
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glDeleteVertexArrays(1, &_primaryRenderInformation._vaoID);
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glDeleteBuffers(1, &_primaryRenderInformation._vBufferID);
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glDeleteVertexArrays(1, &_floatingRenderInformation._vaoID);
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glDeleteBuffers(1, &_floatingRenderInformation._vBufferID);
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RenderableTrail::deinitializeGL();
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}
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void RenderableTrailTrajectory::reset() {
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_needsFullSweep = true;
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_maxVertex = glm::vec3(-std::numeric_limits<float>::max());
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_minVertex = glm::vec3(std::numeric_limits<float>::max());
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}
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void RenderableTrailTrajectory::updateBuffer() {
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// Convert the start and end time from string representations to J2000 seconds
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_start = SpiceManager::ref().ephemerisTimeFromDate(_startTime);
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_end = SpiceManager::ref().ephemerisTimeFromDate(_endTime);
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const double timespan = _end - _start;
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_totalSampleInterval = _sampleInterval / _timeStampSubsamplingFactor;
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_nVertices = static_cast<unsigned int>(std::ceil(timespan / _totalSampleInterval));
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// Make space for the vertices
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_vertexArray.clear();
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_dVertexArray.clear();
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_timeVector.clear();
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_vertexArray.resize(_nVertices + 1);
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_dVertexArray.resize(_nVertices + 1);
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_timeVector.resize(_nVertices + 1);
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// Calculate all vertex positions
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for (unsigned int i = 0; i < _nVertices; i++) {
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const glm::dvec3 dp = translationPosition(
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Time(_start + i * _totalSampleInterval)
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);
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const glm::vec3 p = dp;
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_vertexArray[i] = { p.x, p.y, p.z };
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_timeVector[i] = Time(_start + i * _totalSampleInterval).j2000Seconds();
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_dVertexArray[i] = { dp.x, dp.y, dp.z };
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// Set max and min vertex for bounding sphere calculations
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_maxVertex = glm::max(_maxVertex, dp);
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_minVertex = glm::min(_minVertex, dp);
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}
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// Full sweep is complete here.
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// Adds the last point in time to the _vertexArray so that we
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// ensure that points for _start and _end always exists
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const glm::dvec3 dp = translationPosition(Time(_end));
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const glm::vec3 p = dp;
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_vertexArray[_nVertices] = { p.x, p.y, p.z };
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_timeVector[_nVertices] = Time(_end).j2000Seconds();
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_dVertexArray[_nVertices] = { dp.x, dp.y, dp.z };
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setBoundingSphere(glm::distance(_maxVertex, _minVertex) / 2.0);
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// Upload vertices to the GPU
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glBindVertexArray(_primaryRenderInformation._vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _primaryRenderInformation._vBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexArray.size() * sizeof(TrailVBOLayout<float>),
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_vertexArray.data(),
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GL_STATIC_DRAW
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);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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// We clear the indexArray just in case. The base class will take care not to use
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// it if it is empty
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_indexArray.clear();
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_primaryRenderInformation.stride = _timeStampSubsamplingFactor;
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_secondaryRenderInformation.stride = _timeStampSubsamplingFactor;
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_floatingRenderInformation.stride = _timeStampSubsamplingFactor;
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_needsFullSweep = false;
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}
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void RenderableTrailTrajectory::update(const UpdateData& data) {
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if (_needsFullSweep) {
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updateBuffer();
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}
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// This has to be done every update step;
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const double j2k = data.time.j2000Seconds();
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if (j2k >= _start && j2k < _end) {
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_replacementPoints.clear();
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// Calculates number of vertices for the first segment (start point to object)
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_primaryRenderInformation.count = static_cast<GLsizei>(
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std::distance(
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_timeVector.begin(),
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std::lower_bound(_timeVector.begin(), _timeVector.end(), j2k)
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)
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);
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if (_renderFullTrail) {
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// Calculates number of vertices for the second segment (object to end point)
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_secondaryRenderInformation.first = _primaryRenderInformation.count;
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_secondaryRenderInformation.count = static_cast<GLsizei>(
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_vertexArray.size() - _primaryRenderInformation.count
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);
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// Calculate number of vertices in the trail
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_nUniqueVertices = static_cast<GLsizei>(
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std::distance(_timeVector.begin(), _timeVector.end())
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);
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}
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else {
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// If we don't render full trail there's no trail after the object
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_secondaryRenderInformation.first = 0;
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_secondaryRenderInformation.count = 0;
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// Set number of vertices in the trail
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_nUniqueVertices = _primaryRenderInformation.count;
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}
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// Get current position of the object
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const glm::dvec3 p = translationPosition(data.time);
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// Determine the number of points before the object to be recalculated
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int prePaddingDelta = 0;
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if (_useAccurateTrail) {
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prePaddingDelta = std::min<int>(
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_primaryRenderInformation.count,
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_nReplacementPoints
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);
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}
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else if (_renderFullTrail) {
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_primaryRenderInformation.count += 1;
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}
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else {
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prePaddingDelta = std::min(_primaryRenderInformation.count, 2);
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}
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glm::dvec3 v = p;
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for (int i = 0; i < prePaddingDelta; i++) {
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const int floatPointIndex =
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(_primaryRenderInformation.count - prePaddingDelta) + i;
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glm::dvec3 fp = glm::dvec3(
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_vertexArray[floatPointIndex].x,
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_vertexArray[floatPointIndex].y,
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_vertexArray[floatPointIndex].z
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);
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glm::dvec3 dp = glm::dvec3(
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_dVertexArray[floatPointIndex].x,
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_dVertexArray[floatPointIndex].y,
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_dVertexArray[floatPointIndex].z
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);
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glm::dvec3 dv = fp - dp;
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glm::dvec3 newPoint = dp - v;
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// Scales offset for smooth transition from original to accurate points
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const double mult = (i == prePaddingDelta - 1 && i > 0) ?
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0.0 : (prePaddingDelta - i) / static_cast<double>(prePaddingDelta);
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newPoint += dv * pow(mult, 2.0);
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_replacementPoints.push_back({
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static_cast<float>(newPoint.x),
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static_cast<float>(newPoint.y),
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static_cast<float>(newPoint.z)
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});
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}
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// Mid-point (model-space position for the object)
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if (_useAccurateTrail || !_renderFullTrail) {
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_replacementPoints.push_back({ 0.f, 0.f, 0.f });
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}
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// Calculates all replacement points after the object
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int postPaddingDelta = _secondaryRenderInformation.count;
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if (_useAccurateTrail) {
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postPaddingDelta = std::min<int>(
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_secondaryRenderInformation.count,
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_nReplacementPoints
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);
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}
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v = p;
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for (int i = 0; i < postPaddingDelta; i++) {
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const int floatPointIndex = _secondaryRenderInformation.first + i;
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glm::dvec3 fp = glm::dvec3(
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_vertexArray[floatPointIndex].x,
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_vertexArray[floatPointIndex].y,
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_vertexArray[floatPointIndex].z
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);
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glm::dvec3 dp = glm::dvec3(
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_dVertexArray[floatPointIndex].x,
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_dVertexArray[floatPointIndex].y,
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_dVertexArray[floatPointIndex].z
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);
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glm::dvec3 dv = fp - dp;
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glm::dvec3 newPoint = dp - v;
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// Scales offset for smooth transition from original to accurate points
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double mult = 1.0;
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if (_useAccurateTrail && i != postPaddingDelta - 1) {
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mult -= (postPaddingDelta - i) / static_cast<double>(postPaddingDelta);
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}
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newPoint += dv * pow(mult, 2.0);
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_replacementPoints.push_back({
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static_cast<float>(newPoint.x),
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static_cast<float>(newPoint.y),
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static_cast<float>(newPoint.z)
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});
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}
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// Set variables for floating segments
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_floatingRenderInformation.first = 0;
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_floatingRenderInformation.count =
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static_cast<GLsizei>(_replacementPoints.size());
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_floatingRenderInformation._localTransform = glm::translate(glm::dmat4(1.0), p);
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// Adjusts number of unique vertices if we have inserted a new mid point
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if (_floatingRenderInformation.count > 0 && _renderFullTrail) {
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_nUniqueVertices += 1;
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}
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// Recalculate .count and .first based on the recalculated (floating) vertices
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_primaryRenderInformation.count -= std::max(0, prePaddingDelta - 1);
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_secondaryRenderInformation.first += std::max(0, postPaddingDelta - 1);
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_secondaryRenderInformation.count -= std::max(0, postPaddingDelta - 1);
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// Adjusts count such that it takes into account if we don't have any line
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// connecting with the object
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if (_renderFullTrail && _nReplacementPoints == 0) {
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_primaryRenderInformation.count += 1;
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}
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glBindVertexArray(_floatingRenderInformation._vaoID);
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glBindBuffer(GL_ARRAY_BUFFER, _floatingRenderInformation._vBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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_replacementPoints.size() * sizeof(TrailVBOLayout<float>),
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_replacementPoints.data(),
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GL_DYNAMIC_DRAW
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);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
|
}
|
|
else {
|
|
_primaryRenderInformation.first = 0;
|
|
_primaryRenderInformation.count = 0;
|
|
_secondaryRenderInformation.first = 0;
|
|
_secondaryRenderInformation.count = 0;
|
|
_floatingRenderInformation.first = 0;
|
|
_floatingRenderInformation.count = 0;
|
|
if (_renderFullTrail || j2k >= _end) {
|
|
// Renders the whole trail if time has passed the end time
|
|
_primaryRenderInformation.count = static_cast<GLsizei>(_vertexArray.size());
|
|
_nUniqueVertices = _primaryRenderInformation.count;
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
} // namespace openspace
|