Files
OpenSpace/modules/base/rendering/screenspaceinsetblackout.h
2025-06-05 10:59:58 +02:00

157 lines
6.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___SCREENSPACEINSETBLACKOUT___H__
#define __OPENSPACE_MODULE_BASE___SCREENSPACEINSETBLACKOUT___H__
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/properties/misc/optionproperty.h>
#include <openspace/properties/vector/vec2property.h>
namespace openspace {
namespace documentation { struct Documentation; }
class ScreenSpaceInsetBlackout : public ScreenSpaceRenderable {
public:
explicit ScreenSpaceInsetBlackout(const ghoul::Dictionary& dictionary);
void initializeGL() override;
void deinitializeGL() override;
void update() override;
static documentation::Documentation Documentation();
private:
class BlackoutShape : public properties::PropertyOwner {
public:
struct Point {
Point(glm::vec2& inData, std::string identifier, std::string guiName);
void updateData();
std::unique_ptr<properties::Property::PropertyInfo> propInfo = nullptr;
std::unique_ptr<properties::Vec2Property> prop = nullptr;
/// Pointer to data used when user modifies the point position
glm::vec2* dataptr;
};
class Spline : public properties::PropertyOwner {
public:
Spline(std::vector<glm::vec2>& inData, std::string baseString);
void addPoint();
void removePoint();
/// Vector of references to the original data
std::vector<glm::vec2>& data;
std::string base;
bool pointAdded = false;
bool pointRemoved = false;
bool dataHasChanged = false;
private:
/// Control points for the spline
std::vector<std::unique_ptr<Point>> points;
/// Position for the new point used when adding a new point to a spline
properties::Vec2Property newPointPosition;
/// Selects which place in the list where the new point should be inserted
properties::OptionProperty addSelector;
/// Adds a new point based on given position and place in the list
properties::TriggerProperty addButton;
/// Selects which point to remove
properties::OptionProperty removeSelector;
/// Removes a point
properties::TriggerProperty removeButton;
};
class Corners : public properties::PropertyOwner {
public:
explicit Corners(std::vector<glm::vec2>& inData);
/// Vector of references to the original data
std::vector<glm::vec2>& data;
bool dataHasChanged = false;
private:
/// Control points for the spline
std::vector<std::unique_ptr<Point>> points;
};
explicit BlackoutShape(const ghoul::Dictionary& dictionary);
bool checkHasChanged();
void resetHasChanged();
void checkAndUpdateGUI();
std::vector<glm::vec2> cornerData;
std::vector<glm::vec2> topSplineData;
std::vector<glm::vec2> rightSplineData;
std::vector<glm::vec2> bottomSplineData;
std::vector<glm::vec2> leftSplineData;
/**
* Enables a brighted color for the shape which makes it easier to see the
* boundaries of the shape during setup
**/
properties::BoolProperty enableCalibrationColor;
/**
* Enables a calibration texture instead of the shape which can be used to check
* which position values to use during shape setup
**/
properties::BoolProperty enableCalibrationPattern;
private:
std::unique_ptr<Corners> corners;
std::unique_ptr<Spline> topSpline;
std::unique_ptr<Spline> rightSpline;
std::unique_ptr<Spline> bottomSpline;
std::unique_ptr<Spline> leftSpline;
bool textureTypeHasChanged = false;
properties::StringProperty calibrationTexturePath;
properties::TriggerProperty copyToClipboardTrigger;
};
void bindTexture() override;
void generateTexture();
void generateVertexArrayData();
BlackoutShape _blackoutShape;
std::vector<glm::vec2> _vboData;
std::unique_ptr<ghoul::opengl::Texture> _blackoutTexture;
std::unique_ptr<ghoul::opengl::Texture> _calibrationTexture;
GLuint _vao = 0;
GLuint _vbo = 0;
GLuint _fbo = 0;
ghoul::opengl::ProgramObject* _fboProgram = nullptr;
UniformCache(color) _uniformCache;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___SCREENSPACEINSETBLACKOUT___H__