Files
OpenSpace/include/openspace/interaction/interactionhandler.h
2014-05-11 18:34:57 +02:00

86 lines
1.9 KiB
C++

#ifndef INTERACTIONHANDLER_H
#define INTERACTIONHANDLER_H
// open space includes
#include <openspace/util/camera.h>
#include <openspace/interaction/externalcontrol/externalcontrol.h>
#include <openspace/scenegraph/scenegraphnode.h>
// std includes
#include <vector>
#include <thread>
#include <mutex>
#include <memory>
namespace openspace {
class InteractionHandler {
public:
InteractionHandler(void);
InteractionHandler(const InteractionHandler& src);
InteractionHandler& operator=(const InteractionHandler& rhs);
virtual ~InteractionHandler();
//static void init();
//static void deinit();
// static InteractionHandler& ref();
//static bool isInitialized();
void enable();
void disable();
const bool isEnabled() const;
void connectDevices();
void addExternalControl(ExternalControl* controller);
void setCamera(Camera *camera = nullptr);
Camera * getCamera() const;
const psc getOrigin() const;
void lockControls();
void unlockControls();
void setFocusNode(SceneGraphNode *node);
void orbit(const glm::quat &rotation);
void rotate(const glm::quat &rotation);
void distance(const PowerScaledScalar &distance);
void lookAt(const glm::quat &rotation);
void setRotation(const glm::quat &rotation);
void update(const double dt);
double getDt();
void keyboardCallback(int key, int action);
void mouseButtonCallback(int key, int action);
void mousePositionCallback(int x, int y);
void mouseScrollWheelCallback(int pos);
private:
glm::vec3 mapToTrackball(glm::vec2 mousePos);
glm::vec3 mapToCamera(glm::vec3 trackballPos);
void trackballRotate(int x, int y);
Camera* camera_;
bool enabled_;
SceneGraphNode *node_;
double dt_;
glm::vec3 _lastTrackballPos;
bool _leftMouseButtonDown, _isMouseBeingPressedAndHeld;
// used for calling when updating and deallocation
std::vector<ExternalControl*> controllers_;
// for locking and unlocking
std::mutex cameraGuard_;
};
} // namespace openspace
#endif