Files
OpenSpace/src/util/powerscaledsphere.cpp
2014-05-11 18:34:57 +02:00

188 lines
6.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// open space includes
#include <openspace/util/powerscaledsphere.h>
#include <ghoul/logging/logmanager.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const std::string _loggerCat = "PowerScaledSphere";
}
namespace openspace {
PowerScaledSphere::PowerScaledSphere(const PowerScaledScalar& radius, int segments)
: _vaoID(0)
, _vBufferID(0)
, _iBufferID(0)
, _mode(GL_TRIANGLES)
, _isize(6 * segments * segments)
, _vsize((segments + 1) * (segments + 1))
, _varray(new Vertex[_vsize])
, _iarray(new int[_isize])
{
static_assert(sizeof(Vertex) == 64,
"The size of the Vertex needs to be 64 for performance");
int nr = 0;
const float fsegments = static_cast<float>(segments);
const float r = static_cast<float>(radius[0]);
for (int i = 0; i <= segments; i++) {
// define an extra vertex around the y-axis due to texture mapping
for (int j = 0; j <= segments; j++) {
const float fi = static_cast<float>(i);
const float fj = static_cast<float>(j);
// inclination angle (north to south)
const float theta = fi * float(M_PI) / fsegments; // 0 -> PI
// azimuth angle (east to west)
const float phi = fj * float(M_PI) * 2.0f / fsegments; // 0 -> 2*PI
const float x = r * sin(phi) * sin(theta); //
const float y = r * cos(theta); // up
const float z = r * cos(phi) * sin(theta); //
glm::vec3 normal = glm::vec3(x, y, z);
if (!(x == 0.f && y == 0.f && z == 0.f))
normal = glm::normalize(normal);
const float t1 = fj / fsegments;
const float t2 = fi / fsegments;
_varray[nr].location[0] = x;
_varray[nr].location[1] = y;
_varray[nr].location[2] = z;
_varray[nr].location[3] = static_cast<GLfloat>(radius[1]);
_varray[nr].normal[0] = normal[0];
_varray[nr].normal[1] = normal[1];
_varray[nr].normal[2] = normal[2];
_varray[nr].tex[0] = t1;
_varray[nr].tex[1] = t2;
++nr;
}
}
nr = 0;
// define indices for all triangles
for (int i = 1; i <= segments; ++i) {
for (int j = 0; j < segments; ++j) {
const int t = segments + 1;
_iarray[nr] = t * (i - 1) + j + 0;
++nr;
_iarray[nr] = t * (i + 0) + j + 0;
++nr;
_iarray[nr] = t * (i + 0) + j + 1;
++nr;
_iarray[nr] = t * (i - 1) + j + 0;
++nr;
_iarray[nr] = t * (i + 0) + j + 1;
++nr;
_iarray[nr] = t * (i - 1) + j + 1;
++nr;
}
}
}
PowerScaledSphere::~PowerScaledSphere()
{
delete[] _varray;
delete[] _iarray;
glDeleteBuffers(1, &_vBufferID);
glDeleteBuffers(1, &_iBufferID);
glDeleteVertexArrays(1, &_vaoID);
}
bool PowerScaledSphere::initialize()
{
// Initialize and upload to graphics card
GLuint errorID;
if (_vaoID == 0)
glGenVertexArrays(1, &_vaoID);
if (_vBufferID == 0) {
glGenBuffers(1, &_vBufferID);
if (_vBufferID == 0) {
LERROR("Could not create vertex buffer");
return false;
}
}
if (_iBufferID == 0) {
glGenBuffers(1, &_iBufferID);
if (_iBufferID == 0) {
LERROR("Could not create index buffer");
return false;
}
}
// First VAO setup
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(GL_ARRAY_BUFFER, _vsize * sizeof(Vertex), _varray, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, location)));
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, tex)));
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
reinterpret_cast<const GLvoid*>(offsetof(Vertex, normal)));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize * sizeof(int), _iarray, GL_STATIC_DRAW);
glBindVertexArray(0);
errorID = glGetError();
if (errorID != GL_NO_ERROR) {
LERROR("OpenGL error: " << glewGetErrorString(errorID));
return false;
}
return true;
}
void PowerScaledSphere::render()
{
glBindVertexArray(_vaoID); // select first VAO
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glDrawElements(_mode, _isize, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
}
} // namespace openspace