mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-22 12:59:07 -06:00
226 lines
6.9 KiB
C++
226 lines
6.9 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2016 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
namespace openspace {
|
|
|
|
namespace luascriptfunctions {
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* setOrigin():
|
|
* Set the origin of the camera
|
|
*/
|
|
int setOrigin(lua_State* L) {
|
|
using ghoul::lua::luaTypeToString;
|
|
const std::string _loggerCat = "lua.setOrigin";
|
|
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 1)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
|
|
|
|
const int type = lua_type(L, -1);
|
|
if (type != LUA_TSTRING)
|
|
return luaL_error(L, "Expected string, got %i", type);
|
|
|
|
std::string s = luaL_checkstring(L, -1);
|
|
|
|
SceneGraphNode* node = sceneGraphNode(s);
|
|
if (!node) {
|
|
LWARNING("Could not find a node in scenegraph called '" << s <<"'");
|
|
return 0;
|
|
}
|
|
|
|
OsEng.interactionHandler().setFocusNode(node);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* bindKey():
|
|
* Binds a key to Lua command
|
|
*/
|
|
int bindKey(lua_State* L) {
|
|
using ghoul::lua::luaTypeToString;
|
|
const std::string _loggerCat = "lua.bindKey";
|
|
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 2)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
|
|
|
|
|
|
std::string key = luaL_checkstring(L, -2);
|
|
std::string command = luaL_checkstring(L, -1);
|
|
|
|
if (command.empty())
|
|
return luaL_error(L, "Command string is empty");
|
|
|
|
openspace::KeyWithModifier iKey = openspace::stringToKey(key);
|
|
|
|
if (iKey.key == openspace::Key::Unknown) {
|
|
LERROR("Could not find key '"<< key <<"'");
|
|
return 0;
|
|
}
|
|
|
|
|
|
OsEng.interactionHandler().bindKey(
|
|
iKey.key,
|
|
iKey.modifier,
|
|
command
|
|
);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* clearKeys():
|
|
* Clears all key bindings
|
|
*/
|
|
int clearKeys(lua_State* L) {
|
|
using ghoul::lua::luaTypeToString;
|
|
const std::string _loggerCat = "lua.clearKeys";
|
|
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 0)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
|
|
|
OsEng.interactionHandler().resetKeyBindings();
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* dt(bool):
|
|
* Get current frame time
|
|
*/
|
|
int dt(lua_State* L) {
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 0)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
|
|
|
|
lua_pushnumber(L,OsEng.interactionHandler().deltaTime());
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* distance(double, double):
|
|
* Change distance to origin
|
|
*/
|
|
int distance(lua_State* L) {
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 2)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
|
|
|
|
double d1 = luaL_checknumber(L, -2);
|
|
double d2 = luaL_checknumber(L, -1);
|
|
PowerScaledScalar dist(static_cast<float>(d1), static_cast<float>(d2));
|
|
OsEng.interactionHandler().distanceDelta(dist);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* setInteractionSensitivity(double):
|
|
* Changes the global interaction sensitivity to the passed value
|
|
*/
|
|
int setInteractionSensitivity(lua_State* L) {
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 1)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
|
|
|
|
float sensitivity = static_cast<float>(luaL_checknumber(L, -1));
|
|
OsEng.interactionHandler().setInteractionSensitivity(sensitivity);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* interactionSensitivity():
|
|
* Returns the current, global interaction sensitivity
|
|
*/
|
|
int interactionSensitivity(lua_State* L) {
|
|
float sensitivity = OsEng.interactionHandler().interactionSensitivity();
|
|
lua_pushnumber(L, sensitivity);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* setInvertRoll(bool):
|
|
* Determines if the roll movement is inverted
|
|
*/
|
|
int setInvertRoll(lua_State* L) {
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 1)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
|
|
|
|
bool invert = lua_toboolean(L, -1) == 1;
|
|
OsEng.interactionHandler().setInvertRoll(invert);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* invertRoll():
|
|
* Returns the current setting for inversion of roll movement
|
|
*/
|
|
int invertRoll(lua_State* L) {
|
|
bool invert = OsEng.interactionHandler().invertRoll();
|
|
lua_pushboolean(L, invert);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* setInvertRotation(bool):
|
|
* Determines if the rotation movement is inverted
|
|
*/
|
|
int setInvertRotation(lua_State* L) {
|
|
int nArguments = lua_gettop(L);
|
|
if (nArguments != 1)
|
|
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
|
|
|
|
bool invert = lua_toboolean(L, -1) == 1;
|
|
OsEng.interactionHandler().setInvertRotation(invert);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* \ingroup LuaScripts
|
|
* invertRotation():
|
|
* Returns the current setting for inversion of rotation movement
|
|
*/
|
|
int invertRotation(lua_State* L) {
|
|
bool invert = OsEng.interactionHandler().invertRotation();
|
|
lua_pushboolean(L, invert);
|
|
return 1;
|
|
}
|
|
|
|
} // namespace luascriptfunctions
|
|
|
|
} // namespace openspace
|