Files
OpenSpace/src/interaction/interactionhandler_lua.inl

226 lines
6.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
namespace openspace {
namespace luascriptfunctions {
/**
* \ingroup LuaScripts
* setOrigin():
* Set the origin of the camera
*/
int setOrigin(lua_State* L) {
using ghoul::lua::luaTypeToString;
const std::string _loggerCat = "lua.setOrigin";
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
const int type = lua_type(L, -1);
if (type != LUA_TSTRING)
return luaL_error(L, "Expected string, got %i", type);
std::string s = luaL_checkstring(L, -1);
SceneGraphNode* node = sceneGraphNode(s);
if (!node) {
LWARNING("Could not find a node in scenegraph called '" << s <<"'");
return 0;
}
OsEng.interactionHandler().setFocusNode(node);
return 0;
}
/**
* \ingroup LuaScripts
* bindKey():
* Binds a key to Lua command
*/
int bindKey(lua_State* L) {
using ghoul::lua::luaTypeToString;
const std::string _loggerCat = "lua.bindKey";
int nArguments = lua_gettop(L);
if (nArguments != 2)
return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
std::string key = luaL_checkstring(L, -2);
std::string command = luaL_checkstring(L, -1);
if (command.empty())
return luaL_error(L, "Command string is empty");
openspace::KeyWithModifier iKey = openspace::stringToKey(key);
if (iKey.key == openspace::Key::Unknown) {
LERROR("Could not find key '"<< key <<"'");
return 0;
}
OsEng.interactionHandler().bindKey(
iKey.key,
iKey.modifier,
command
);
return 0;
}
/**
* \ingroup LuaScripts
* clearKeys():
* Clears all key bindings
*/
int clearKeys(lua_State* L) {
using ghoul::lua::luaTypeToString;
const std::string _loggerCat = "lua.clearKeys";
int nArguments = lua_gettop(L);
if (nArguments != 0)
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
OsEng.interactionHandler().resetKeyBindings();
return 0;
}
/**
* \ingroup LuaScripts
* dt(bool):
* Get current frame time
*/
int dt(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 0)
return luaL_error(L, "Expected %i arguments, got %i", 0, nArguments);
lua_pushnumber(L,OsEng.interactionHandler().deltaTime());
return 1;
}
/**
* \ingroup LuaScripts
* distance(double, double):
* Change distance to origin
*/
int distance(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 2)
return luaL_error(L, "Expected %i arguments, got %i", 2, nArguments);
double d1 = luaL_checknumber(L, -2);
double d2 = luaL_checknumber(L, -1);
PowerScaledScalar dist(static_cast<float>(d1), static_cast<float>(d2));
OsEng.interactionHandler().distanceDelta(dist);
return 0;
}
/**
* \ingroup LuaScripts
* setInteractionSensitivity(double):
* Changes the global interaction sensitivity to the passed value
*/
int setInteractionSensitivity(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
float sensitivity = static_cast<float>(luaL_checknumber(L, -1));
OsEng.interactionHandler().setInteractionSensitivity(sensitivity);
return 0;
}
/**
* \ingroup LuaScripts
* interactionSensitivity():
* Returns the current, global interaction sensitivity
*/
int interactionSensitivity(lua_State* L) {
float sensitivity = OsEng.interactionHandler().interactionSensitivity();
lua_pushnumber(L, sensitivity);
return 1;
}
/**
* \ingroup LuaScripts
* setInvertRoll(bool):
* Determines if the roll movement is inverted
*/
int setInvertRoll(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
bool invert = lua_toboolean(L, -1) == 1;
OsEng.interactionHandler().setInvertRoll(invert);
return 0;
}
/**
* \ingroup LuaScripts
* invertRoll():
* Returns the current setting for inversion of roll movement
*/
int invertRoll(lua_State* L) {
bool invert = OsEng.interactionHandler().invertRoll();
lua_pushboolean(L, invert);
return 1;
}
/**
* \ingroup LuaScripts
* setInvertRotation(bool):
* Determines if the rotation movement is inverted
*/
int setInvertRotation(lua_State* L) {
int nArguments = lua_gettop(L);
if (nArguments != 1)
return luaL_error(L, "Expected %i arguments, got %i", 1, nArguments);
bool invert = lua_toboolean(L, -1) == 1;
OsEng.interactionHandler().setInvertRotation(invert);
return 0;
}
/**
* \ingroup LuaScripts
* invertRotation():
* Returns the current setting for inversion of rotation movement
*/
int invertRotation(lua_State* L) {
bool invert = OsEng.interactionHandler().invertRotation();
lua_pushboolean(L, invert);
return 1;
}
} // namespace luascriptfunctions
} // namespace openspace