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254 lines
10 KiB
C++
254 lines
10 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/scene/scene.h>
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namespace {
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constexpr const char RenderedPathIdentifier[] = "CurrentCameraPath";
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constexpr const char RenderedPointsIdentifier[] = "CurrentPathControlPoints";
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constexpr const char DebuggingGuiPath[] = "/Debugging";
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constexpr glm::vec3 PathColor = glm::vec3(1.0, 1.0, 0.0);
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constexpr glm::vec3 OrientationLineColor = glm::vec3(0.0, 1.0, 1.0);
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/**
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* Render the current camera path from the path navigation system. The first optional
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* argument is the number of samples to take along the path (defaults to 100). If a second
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* optional argument is included and set to true, a line indicating the camera view
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* direction along the path will also be rendered. This can be useful when debugging
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* camera orientations. Finally, the third optional argument can be used to set the length
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* (in meter) of the view direction lines.
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*/
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[[codegen::luawrap]] void renderCameraPath(int nSteps = 100,
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bool renderDirections = false,
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double directionLineLength = 6e7)
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{
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using namespace openspace;
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if (!global::navigationHandler->pathNavigator().hasCurrentPath()) {
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LWARNINGC("Debugging: PathNavigation", "There is no current path to render");
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}
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const interaction::Path* currentPath =
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global::navigationHandler->pathNavigator().currentPath();
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// Parent node. Note that we only render one path at a time, so remove the previously
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// rendered one, if any
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std::string addParentScript = std::format(
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"if openspace.hasSceneGraphNode('{0}') then "
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"openspace.removeSceneGraphNode('{0}') "
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"end "
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"openspace.addSceneGraphNode({{ Identifier = '{0}' }})",
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RenderedPathIdentifier
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);
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global::scriptEngine->queueScript(
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addParentScript,
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scripting::ScriptEngine::ShouldBeSynchronized::Yes,
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scripting::ScriptEngine::ShouldSendToRemote::Yes
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);
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// Get the poses along the path
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std::vector<CameraPose> poses;
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const double du = 1.0 / nSteps;
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const double length = currentPath->pathLength();
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for (double u = 0.0; u < 1.0; u += du) {
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const CameraPose p = currentPath->interpolatedPose(u * length);
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poses.push_back(p);
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}
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poses.push_back(currentPath->endPoint().pose());
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// Create node lines between the positions
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auto pointIdentifier = [](int i) {
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return std::format("Point_{}", i);
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};
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auto addPoint = [](const std::string& id, glm::dvec3 p) {
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const std::string pointNode = "{"
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"Identifier = '" + id + "',"
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"Parent = '" + RenderedPathIdentifier + "',"
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"Transform = { "
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"Translation = {"
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"Type = 'StaticTranslation',"
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"Position = " + ghoul::to_string(p) + ""
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"},"
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"}"
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"}";
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global::scriptEngine->queueScript(
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std::format("openspace.addSceneGraphNode({})", pointNode),
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scripting::ScriptEngine::ShouldBeSynchronized::Yes,
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scripting::ScriptEngine::ShouldSendToRemote::Yes
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);
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};
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auto addLineBetweenPoints = [](const std::string& id1, const std::string& id2,
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const glm::vec3& color, float lineWidth)
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{
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const std::string lineNode = "{"
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"Identifier = '" + std::format("Line{}", id1) + "',"
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"Parent = '" + RenderedPathIdentifier + "',"
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"Renderable = {"
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"Enabled = true,"
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"Type = 'RenderableNodeLine',"
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"StartNode = '" + id1 + "',"
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"EndNode = '" + id2 + "',"
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"LineWidth = " + std::to_string(lineWidth) + ","
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"Color = " + ghoul::to_string(color) + ""
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"}"
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"}";
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global::scriptEngine->queueScript(
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std::format("openspace.addSceneGraphNode({})", lineNode),
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scripting::ScriptEngine::ShouldBeSynchronized::Yes,
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scripting::ScriptEngine::ShouldSendToRemote::Yes
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);
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};
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auto addDirectionLine = [addPoint, addLineBetweenPoints]
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(const std::string& pointId, const CameraPose& p,
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double lineLength)
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{
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const glm::dvec3 dir = glm::normalize(p.rotation * glm::dvec3(0.0, 0.0, -1.0));
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const glm::dvec3 pointPosition = p.position + lineLength * dir;
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const std::string id = std::format("{}_orientation", pointId);
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addPoint(id, pointPosition);
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addLineBetweenPoints(id, pointId, OrientationLineColor, 2.f);
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};
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// Add first point separately so that we can create first line in for loop
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addPoint(pointIdentifier(0), poses.front().position);
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if (renderDirections) {
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addDirectionLine(pointIdentifier(0), poses.front(), directionLineLength);
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}
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for (int i = 1; i < static_cast<int>(poses.size()); i++) {
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addPoint(pointIdentifier(i), poses[i].position);
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addLineBetweenPoints(pointIdentifier(i), pointIdentifier(i - 1), PathColor, 4.f);
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if (renderDirections) {
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addDirectionLine(pointIdentifier(i), poses[i], directionLineLength);
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}
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}
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}
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// Removes the currently rendered camera path if there is one.
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[[codegen::luawrap]] void removeRenderedCameraPath() {
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using namespace openspace;
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global::scriptEngine->queueScript(
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std::format("openspace.removeSceneGraphNode('{}');", RenderedPathIdentifier),
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scripting::ScriptEngine::ShouldBeSynchronized::Yes,
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scripting::ScriptEngine::ShouldSendToRemote::Yes
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);
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}
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/**
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* Render the control points for the camera path spline as spheres. The optional argument
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* can be used to set the radius of the created spheres.
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*/
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[[codegen::luawrap]] void renderPathControlPoints(double radius = 2000000.0) {
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using namespace openspace;
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if (!global::navigationHandler->pathNavigator().hasCurrentPath()) {
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LWARNINGC(
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"Debugging: PathNavigation", "There is no current path to sample points from"
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);
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}
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const interaction::Path* currentPath =
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global::navigationHandler->pathNavigator().currentPath();
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// Parent node. Note that we only render one set of points at a time, so remove any
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// previously rendered ones
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std::string addParentScript = std::format(
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"if openspace.hasSceneGraphNode('{0}') then "
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"openspace.removeSceneGraphNode('{0}') "
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"end "
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"openspace.addSceneGraphNode({{ Identifier = '{0}' }})",
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RenderedPointsIdentifier
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);
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global::scriptEngine->queueScript(
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addParentScript,
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scripting::ScriptEngine::ShouldBeSynchronized::Yes,
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scripting::ScriptEngine::ShouldSendToRemote::Yes
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);
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const std::vector<glm::dvec3> points = currentPath->controlPoints();
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const std::string guiPath =
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std::format("{}/Camera Path Control Points", DebuggingGuiPath);
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const char* colorTexturePath = "openspace.absPath("
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"openspace.createSingleColorImage('point_color', { 0.0, 1.0, 0.0 })"
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")";
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for (size_t i = 0; i < points.size(); i++) {
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const std::string& node = "{"
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"Identifier = 'ControlPoint_" + std::to_string(i) + "',"
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"Parent = '" + RenderedPointsIdentifier + "',"
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"Transform = { "
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"Translation = {"
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"Type = 'StaticTranslation',"
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"Position = " + ghoul::to_string(points[i]) + ""
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"},"
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"},"
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"Renderable = {"
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"Type = 'RenderableSphere',"
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"Enabled = true,"
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"Segments = 30,"
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"Size = " + std::to_string(radius) + ","
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"Texture = " + colorTexturePath + ""
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"},"
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"GUI = {"
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"Name = 'Control Point " + std::to_string(i) + "',"
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"Path = '" + guiPath + "'"
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"}"
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"}";
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global::scriptEngine->queueScript(
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std::format("openspace.addSceneGraphNode({})", node),
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scripting::ScriptEngine::ShouldBeSynchronized::Yes,
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scripting::ScriptEngine::ShouldSendToRemote::Yes
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);
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}
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}
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// Removes the rendered control points.
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[[codegen::luawrap]] void removePathControlPoints() {
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using namespace openspace;
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global::scriptEngine->queueScript(
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std::format("openspace.removeSceneGraphNode('{}');", RenderedPointsIdentifier),
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scripting::ScriptEngine::ShouldBeSynchronized::Yes,
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scripting::ScriptEngine::ShouldSendToRemote::Yes
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);
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}
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#include "debuggingmodule_lua_codegen.cpp"
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} // namespace
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