Files
OpenSpace/include/openspace/rendering/volumeraycastersinglepass.h
Jonas Strandstedt a6a5207a5d Moved from VolumeRaycaster to RenderableVolume
- Removed old classes and moved code to the Renderables
- RenderableVolume is now abstract with some helpful functions
- Added swapinterval=0 to sgct config for performance analysis
2014-04-18 09:58:44 -04:00

62 lines
2.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
/*
#ifndef __VOLUMERAYCASTERSINGLEPASS_H__
#define __VOLUMERAYCASTERSINGLEPASS_H__
#include <openspace/rendering/volumeraycaster.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/io/rawvolumereader.h>
#include <sgct.h>
namespace openspace {
using namespace ghoul::opengl;
class VolumeRaycasterSinglePass: public VolumeRaycaster {
public:
VolumeRaycasterSinglePass(const ghoul::Dictionary& dictionary);
~VolumeRaycasterSinglePass();
bool initialize();
void render(const glm::mat4& modelViewProjection);
private:
std::string _filename;
ghoul::RawVolumeReader::ReadHints _hints;
//float _stepSize;
Texture* _volume;
ProgramObject *_singlepassProgram;
sgct_utils::SGCTBox* _boundingBox;
GLuint _cubeCenterVBO;
};
} // namespace openspace
#endif // VOLUMERAYCASTER_H
*/