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Adapting Lua functions to new codegen functionality Improve the documentation itself Add some styling to generated documentation Have parameter names for Lua-defined Lua function documentation Co-authored-by: Emma Broman <emma.broman@liu.se>
155 lines
5.9 KiB
C++
155 lines
5.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2022 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/interaction/keybindingmanager.h>
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#include <openspace/engine/globals.h>
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#include <openspace/interaction/actionmanager.h>
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#include <openspace/scripting/lualibrary.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/json_helper.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/glm.h>
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#include <sstream>
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#include "keybindingmanager_lua.inl"
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namespace openspace::interaction {
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KeybindingManager::KeybindingManager()
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: DocumentationGenerator(
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"Keybindings",
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"keybinding",
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{
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{ "keybindingTemplate", "${WEB}/documentation/keybinding.hbs" }
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}
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)
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{}
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void KeybindingManager::keyboardCallback(Key key, KeyModifier modifier, KeyAction action)
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{
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if (action == KeyAction::Press || action == KeyAction::Repeat) {
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// iterate over key bindings
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auto ret = _keyLua.equal_range({ key, modifier });
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for (auto it = ret.first; it != ret.second; ++it) {
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ghoul_assert(!it->second.empty(), "Action must not be empty");
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ghoul_assert(
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global::actionManager->hasAction(it->second),
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"Action must be registered"
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);
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global::actionManager->triggerAction(it->second, ghoul::Dictionary());
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}
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}
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}
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void KeybindingManager::resetKeyBindings() {
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_keyLua.clear();
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}
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void KeybindingManager::bindKey(Key key, KeyModifier modifier, std::string action) {
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#ifdef WIN32
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const bool isShift = hasKeyModifier(modifier, KeyModifier::Shift);
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if (isShift && isKeypadKey(key)) {
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LWARNINGC(
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"bindKey",
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"Windows does not support binding keys to Shift + Keypad as it will "
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"internally convert these into Home, End, etc, keys."
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);
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}
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#endif // WIN32
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ghoul_assert(!action.empty(), "Action must not be empty");
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KeyWithModifier km = { key, modifier };
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_keyLua.insert({ km, std::move(action) });
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}
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void KeybindingManager::removeKeyBinding(const KeyWithModifier& key) {
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// Erase-remove idiom does not work for std::multimap so we have to do this on foot
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for (auto it = _keyLua.begin(); it != _keyLua.end(); ) {
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// If the current iterator is the key that we are looking for, delete it
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// (std::multimap::erase will return the iterator to the next element for us)
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if (it->first == key) {
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it = _keyLua.erase(it);
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}
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else {
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// If it is not, we continue iteration
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++it;
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}
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}
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}
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std::vector<std::pair<KeyWithModifier, std::string>> KeybindingManager::keyBinding(
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const KeyWithModifier& key) const
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{
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std::vector<std::pair<KeyWithModifier, std::string>> result;
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auto itRange = _keyLua.equal_range(key);
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for (auto it = itRange.first; it != itRange.second; ++it) {
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result.emplace_back(it->first, it->second);
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}
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return result;
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}
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const std::multimap<KeyWithModifier, std::string>& KeybindingManager::keyBindings() const
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{
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return _keyLua;
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}
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std::string KeybindingManager::generateJson() const {
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ZoneScoped
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std::stringstream json;
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json << "[";
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bool first = true;
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for (const std::pair<const KeyWithModifier, std::string>& p : _keyLua) {
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if (!first) {
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json << ",";
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}
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first = false;
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json << "{";
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json << R"("key": ")" << ghoul::to_string(p.first) << "\",";
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json << R"("action": ")" << p.second << "\"";
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json << "}";
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}
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json << "]";
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return json.str();
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}
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scripting::LuaLibrary KeybindingManager::luaLibrary() {
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return {
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"",
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{
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codegen::lua::BindKey,
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codegen::lua::KeyBindings,
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codegen::lua::ClearKey,
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codegen::lua::ClearKeys
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}
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};
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}
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} // namespace openspace::interaction
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