Files
OpenSpace/modules/base/rendering/pointcloud/renderablepointcloud.h
Emma Broman c165098cdc Point cloud rewrite (RIP RenderableBillboardsCloud) (#2932)
* Start refactoring billboardscloud renderable

* Remove extra unit computation in geometry shader

* More refactor and fix size parameter not working without colormap (it never did)

* Remove redundant bool in shader

* Divide settings into property owners

* Refactor colormap

* More refactoring (utilize properties for visiblity)

* Remove redundant extra data structures for options

* Move data logic to the colormap settings structure

* Remove confusing correction size properties

* Separate polygon cloud into its own renderable

* Clean up some unused code

* Update some property descriptions

* Split some more code out into functions

* Remove odd and unused "linear filtering"

Should be reimplemented ina better way in a general color map overhaul

* Start refactoring some more properties

* Make color optional and remove redundant color assignments in assets

* Refactor color-parameter input and make range mapping work correctly

* Code cleanup (unused code and fix data types)

* Rename ScaleFactor to ScaleExponent

* Add a scale factor as well, as they're easier to use, and clarify documentation

* Fix faultily renamed scale factors

* Remove confusing multiplication for scale exponent

* Fix problem with points not appearing when _drawElements was set to true

* Move all colormapsettings into its own table in the asset files

* Move scaling/sizing into its own table as well

* Group sizing properties and remove min pixel size limit (was always zero)

* Add some docs and rename a parameter to avoid repetition

* Remove IsExact colormap and add an option to hide outliers

OBS! Still need to update the actual cmap files

* Add property to disable size mapping

* Increase pixel size of polyon texture - reduces jagged edges

* Remove unused points class

* Rename files and billboard class, to make it clearer that it is a point cloud

* Move size mapping into size settings

* Move color map properties out into its own component

* Move color map related computations into the new component

* Add outlier colors, to cover some specific color mapping issues

* Automatically fill parameter options if no colormap parameters were defined

* Move all color-related parameters to under one property owner

* Inlcude changes from matrix maintenance

* Add a checkbox to disable additive blending

* Remove a unused variable in shader

* DO color maping on the graphics card instead of CPU, using a texture

* WIP remove old "Outliers" and start introducing concept of no data colors instead

* Move speck loader to core and divide into a general data loader and a speck specific loader (In preparation for adding CSV support)

* More labelscomponent to core

* Fix a faulty header

* Handle NaN values

* Rename color map component property owner

It's not just the color map, but the settings for the entire mapping

* Hide point with nan value is show missing data is not selected

* Fix labels component documentation after move

* Add option to not provide any texture, and use a sphere generated form the shader

* Don't crash when loading unsupported data formats :)

* Add some TODO comments that should be addressed before merge

* Move renderables from DU module to base, and do some header cleanup

* Move colormapping component to core ad rename it to make it clear that it is not the color map itself

* Add above, below and nan color values to cmap loading

* Remove missing Data value specs in asset (and use belowRange in cmap instead)

* Make warning about wrong color number more verbose

* Add TODO comment about colormap, and actually used color in prev version, to localdwarfs

* WIP: Load CSV files

* Update some property visbility

* Check if chosen parameter options actually exist

* Fix fault column check

* Update example asset to cover more different cases

* Use new asset.resource loading

* Update asset versions (major update)

* Add parent documentation for RenderablePolygonCloud

* Add point cloud example with size scaling and add TODO comment

* Add example with textured points

* Don't blend textured points

* Fix problem with shaders being confused about texture units

* Bring back deepsky points color

* Start implementing more sophisticated datamapping for point data files

* Allow reading datamapping from input dictionary

* Load dataset in constructor instead

Solves problem with color map columns not loading for big datasets when loaded the first time

* Fix crash from reading column value that is interpreted as inf

* Inlcude information about data mapping when caching dataset

Updating the parameters now leads to an updated caching of the data file

* Adapt to tolower update

* Add option to specify columns to exclude in load (for CSV files)

* Start updating some docs

* Add a readonly property that shows the number of data points

* Rename example asset to shorter name

* Add option for not using cache when loading dataset

* Fix some errors in example asset

* Set scaleExponent from max position if not specified

That way the points are always visible, even when no exponent is given

* Restructure and add explanations in example asset

* Add option to not cache labels component data file

* Add example file with labels and units

* Compute fade distances in model coordinates instead of world space (issue #1746)

* Add possiblity to invert fading and add exmaple asset

* Make a separate propertyowner for fading settings

* Update docs

* Add example asset with custom data mapping

* Address some of my own review comments

* Read provided Parameter from asset

* Read ValueRange from asset

* Add example asset for more advanced color mapping settings

* Allow using the same column for two position coordinate axes

* Update src/rendering/colormappingcomponent.cpp

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Update src/data/datamapping.cpp

* Use helper function for tolowercase

* Simplify some std::optional handling, and fix broken assignment from code review fix

* Update data file versions to get updated cmap files

* Include a progress bar to show progress of CSV data loading

* Update csv data-to-float parsing for clang

* Add a description about why `openspace.absPath` is used in the file instead of `asset.resource`

* Apply suggestions from code review

* Apply suggestions from code review

* Add some missing info in documentation

* Place size-related property descriptions next to each other

* Remove the explicitly set renderbin

* Fix overly complicated description

* Fix polygon texture not being used

* Add polygon cloud example

* only bind texture and activate texture unit when required

* Rename alpha to opacity in shader

* Fix value range not loading, and make first parameter in list the default

* Rename Pixel Size property

* Use base 10 for scale exponent instead of base e

* Update src/data/datamapping.cpp

* Update modules/base/shaders/billboardpoint_gs.glsl

* Remove some redundant asset settings (Home label)

* Review comments

* Add TODO comment for localdwarfs asset (Speck file reading problems)

* Oops, forgot part of the comment

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* More code review fixes

* Fix faulty isReady check when labels are included

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* More code review updates

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2023-12-19 13:20:07 +01:00

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/*****************************************************************************************
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/uintproperty.h>
#include <openspace/properties/vector/ivec2property.h>
#include <openspace/properties/vector/vec2property.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/rendering/colormappingcomponent.h>
#include <openspace/rendering/labelscomponent.h>
#include <openspace/util/distanceconversion.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <functional>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
/**
* This class describes a point cloud renderable that can be used to draw billboraded
* points based on a data file with 3D positions. Alternatively the points can also
* be colored and sized based on a separate column in the data file.
*/
class RenderablePointCloud : public Renderable {
public:
explicit RenderablePointCloud(const ghoul::Dictionary& dictionary);
~RenderablePointCloud() override = default;
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
protected:
int nAttributesPerPoint() const;
void updateBufferData();
void updateSpriteTexture();
/// Find the index of the currently chosen color parameter in the dataset
int currentColorParameterIndex() const;
/// Find the index of the currently chosen size parameter in the dataset
int currentSizeParameterIndex() const;
std::vector<float> createDataSlice();
virtual void bindTextureForRendering() const;
float computeDistanceFadeValue(const RenderData& data) const;
void renderBillboards(const RenderData& data, const glm::dmat4& modelMatrix,
const glm::dvec3& orthoRight, const glm::dvec3& orthoUp, float fadeInVariable);
bool _dataIsDirty = true;
bool _spriteTextureIsDirty = true;
bool _hasSpriteTexture = false;
bool _hasDataFile = false;
bool _hasColorMapFile = false;
bool _hasDatavarSize = false;
bool _hasLabels = false;
struct SizeSettings : properties::PropertyOwner {
explicit SizeSettings(const ghoul::Dictionary& dictionary);
struct SizeMapping : properties::PropertyOwner {
SizeMapping();
properties::BoolProperty enabled;
properties::OptionProperty parameterOption;
};
SizeMapping sizeMapping;
properties::FloatProperty scaleExponent;
properties::FloatProperty scaleFactor;
properties::BoolProperty pixelSizeControl;
properties::FloatProperty maxPixelSize;
};
SizeSettings _sizeSettings;
struct ColorSettings : properties::PropertyOwner {
explicit ColorSettings(const ghoul::Dictionary& dictionary);
properties::Vec3Property pointColor;
std::unique_ptr<ColorMappingComponent> colorMapping;
};
ColorSettings _colorSettings;
struct Fading : properties::PropertyOwner {
explicit Fading(const ghoul::Dictionary& dictionary);
properties::Vec2Property fadeInDistances;
properties::BoolProperty enabled;
properties::BoolProperty invert;
};
Fading _fading;
properties::BoolProperty _useSpriteTexture;
properties::StringProperty _spriteTexturePath;
properties::BoolProperty _useAdditiveBlending;
properties::BoolProperty _drawElements;
properties::OptionProperty _renderOption;
properties::UIntProperty _nDataPoints;
ghoul::opengl::Texture* _spriteTexture = nullptr;
ghoul::opengl::ProgramObject* _program = nullptr;
UniformCache(
cameraViewProjectionMatrix, modelMatrix, cameraPos, cameraLookup, renderOption,
maxBillboardSize, color, opacity, scaleExponent, scaleFactor, up, right,
fadeInValue, screenSize, hasSpriteTexture, spriteTexture, useColormap,
colorMapTexture, cmapRangeMin, cmapRangeMax, nanColor, useNanColor,
hideOutsideRange, enablePixelSizeControl, aboveRangeColor, useAboveRangeColor,
belowRangeColor, useBelowRangeColor, hasDvarScaling
) _uniformCache;
std::string _dataFile;
DistanceUnit _unit = DistanceUnit::Parsec;
dataloader::Dataset _dataset;
dataloader::DataMapping _dataMapping;
std::unique_ptr<LabelsComponent> _labels;
glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
GLuint _vao = 0;
GLuint _vbo = 0;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__