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OpenSpace/modules/autonavigation/autonavigationhandler.h
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2021-06-08 09:47:45 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#ifndef __OPENSPACE_MODULE___AUTONAVIGATIONHANDLER___H__
#define __OPENSPACE_MODULE___AUTONAVIGATIONHANDLER___H__
#include <modules/autonavigation/atnodenavigator.h>
#include <modules/autonavigation/path.h>
#include <openspace/properties/list/stringlistproperty.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/propertyowner.h>
#include <ghoul/glm.h>
namespace openspace {
class Camera;
} // namespace openspace
namespace openspace::autonavigation {
//struct Waypoint;
struct PathInstruction;
class AutoNavigationHandler : public properties::PropertyOwner {
public:
AutoNavigationHandler();
~AutoNavigationHandler();
// Accessors
Camera* camera() const;
const SceneGraphNode* anchor() const;
double speedScale() const;
bool noCurrentPath() const;
bool hasFinished() const;
void updateCamera(double deltaTime);
void createPath(PathInstruction& spec);
void clearPath();
void startPath();
void abortPath();
// TODO: allow option to pause during a path and then change this to continue playing
//void continuePath();
// TODO: remove functions for debugging
std::vector<glm::dvec3> curvePositions(int nSteps) const;
std::vector<glm::dquat> curveOrientations(int nSteps) const;
std::vector<glm::dvec3> curveViewDirections(int nSteps) const;
std::vector<glm::dvec3> controlPoints() const;
private:
void removeRollRotation(CameraPose& pose, double deltaTime);
std::unique_ptr<Path> _currentPath = nullptr;
AtNodeNavigator _atNodeNavigator;
bool _isPlaying = false;
properties::OptionProperty _defaultCurveOption;
properties::BoolProperty _includeRoll;
properties::FloatProperty _speedScale;
// for testing pause behaviors.
// TODO: remove later, if it causes problems with regular navigation
properties::BoolProperty _applyStopBehaviorWhenIdle;
properties::OptionProperty _stopBehavior;
};
} // namespace openspace::autonavigation
#endif // __OPENSPACE_MODULE___AUTONAVIGATIONHANDLER___H__