Files
OpenSpace/include/openspace/interaction/websocketinputstate.h
2020-04-14 15:48:58 +02:00

126 lines
5.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___WEBSOCKETINPUTSTATE___H__
#define __OPENSPACE_CORE___WEBSOCKETINPUTSTATE___H__
#include <ghoul/misc/stringconversion.h>
#include <array>
#include <memory>
#include <unordered_map>
#include <string>
namespace openspace::interaction {
/**
* Actions that any button of a websocket can have. Each button must be in one of these
* states
*/
enum class WebsocketAction : uint8_t {
/// Idle state if the button is unpressed and has been unpressed since last frame
Idle = 0,
/// If the button has been pressed since the last frame
Press,
/// If the button has been pressed since longer than last frame
Repeat,
/// If the button was released since the last frame
Release
};
/**
* The input state of a single websocket.
*/
struct WebsocketInputState {
/// The maximum number of supported axes
static constexpr const int MaxAxes = 10;
/// The maximum number of supported buttons
static constexpr const int MaxButtons = 32;
/// Marks whether this websocket is connected. If this value is \c false, all other
/// members of this struct are undefined
bool isConnected = false;
/// The name of this websocket
std::string name;
/// The number of axes that this websocket supports
int nAxes = 0;
/// The values for each axis. Each value is in the range [-1, 1]. Only the first
/// \c nAxes values are defined values, the rest are undefined
std::array<float, MaxAxes> axes;
/// The number of buttons that this websocket possesses
int nButtons = 0;
/// The status of each button. Only the first \c nButtons values are defined, the rest
/// are undefined
std::array<WebsocketAction, MaxButtons> buttons;
};
/// The maximum number of websockets that are supported by this system. This number is
/// derived from the available GLFW constants
constexpr const int MaxWebsockets = 16;
//struct WebsocketInputStates : public std::array<WebsocketInputState, MaxWebsockets> {
struct WebsocketInputStates : public std::unordered_map<size_t, WebsocketInputState*> {
/**
* This function adds the contributions of all connected websockets for the provided
* \p axis. After adding each websockets contribution, the result is clamped to
* [-1,1]. If a websocket does not possess a particular axis, it's does not contribute
* to the sum.
*
* \param axis The numerical axis for which the values are added
* \return The summed axis values of all connected websockets
*
* \pre \p axis must be 0 or positive
*/
float axis(int axis) const;
/**
* This functions checks whether any connected websocket has its \p button in the
* passed \p action. Any websocket that does not posses the \p button, it will be
* ignored.
*
* \param button The button that is to be checked
* \param action The action which is checked for each button
* \return \c true if there is at least one websocket whose \param button is in the
* \p action state
*
* \pre \p button must be 0 or positive
*/
bool button(int button, WebsocketAction action) const;
};
} // namespace openspace::interaction
namespace ghoul {
template <>
std::string to_string(const openspace::interaction::WebsocketAction& action);
template <>
openspace::interaction::WebsocketAction from_string(const std::string& str);
} // namespace ghoul
#endif // __OPENSPACE_CORE___WEBSOCKETINPUTSTATE___H__