mirror of
https://github.com/OpenSpace/OpenSpace.git
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118 lines
5.0 KiB
C++
118 lines
5.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
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#define __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <memory>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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/**
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* The base class for screen space images and screen space framebuffers.
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* This base class handles general functionality specific to planes that are rendered in
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* front of the camera. It implements protected methods and properties for converting
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* the planes from Spherical to Cartesian coordinates and back. It also specifies the
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* interface that its children need to implement.
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*/
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class ScreenSpaceRenderable : public properties::PropertyOwner {
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public:
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static std::unique_ptr<ScreenSpaceRenderable> createFromDictionary(
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const ghoul::Dictionary& dictionary);
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static constexpr const char* KeyName = "Name";
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static constexpr const char* KeyIdentifier = "Identifier";
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ScreenSpaceRenderable(const ghoul::Dictionary& dictionary);
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virtual ~ScreenSpaceRenderable();
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virtual void render();
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virtual bool initialize();
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virtual bool initializeGL();
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virtual bool deinitialize();
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virtual bool deinitializeGL();
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virtual void update();
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virtual bool isReady() const;
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bool isEnabled() const;
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float depth();
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static documentation::Documentation Documentation();
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protected:
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void createShaders();
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std::string makeUniqueIdentifier(std::string name);
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glm::mat4 scaleMatrix();
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glm::mat4 globalRotationMatrix();
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glm::mat4 translationMatrix();
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glm::mat4 localRotationMatrix();
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void draw(glm::mat4 modelTransform);
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virtual void bindTexture() = 0;
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virtual void unbindTexture();
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properties::BoolProperty _enabled;
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properties::BoolProperty _usePerspectiveProjection;
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properties::BoolProperty _useRadiusAzimuthElevation;
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properties::BoolProperty _faceCamera;
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// x, y, z
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properties::Vec3Property _cartesianPosition;
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// Radius, azimuth, elevation,
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// where azimuth is relative to negative y axis and
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// elevation is angle from plane with normal z.
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properties::Vec3Property _raePosition;
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// Local rotation (roll, pitch, yaw)
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properties::Vec3Property _localRotation;
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properties::FloatProperty _scale;
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properties::FloatProperty _alpha;
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properties::TriggerProperty _delete;
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glm::ivec2 _objectSize = glm::ivec2(0);
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UniformCache(alpha, modelTransform, viewProj, texture) _uniformCache;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
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