Files
OpenSpace/modules/base/rendering/modelgeometry.h
2020-02-10 21:51:01 +01:00

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3.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___MODELGEOMETRY___H__
#define __OPENSPACE_MODULE_BASE___MODELGEOMETRY___H__
#include <openspace/properties/propertyowner.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <memory>
namespace ghoul { class Dictionary; }
namespace ghoul::opengl { class ProgramObject; }
namespace openspace { class Renderable; }
namespace openspace::documentation { struct Documentation; }
namespace openspace::modelgeometry {
class ModelGeometry : public properties::PropertyOwner {
public:
struct Vertex {
GLfloat location[4];
GLfloat tex[2];
GLfloat normal[3];
};
static std::unique_ptr<ModelGeometry> createFromDictionary(
const ghoul::Dictionary& dictionary
);
ModelGeometry(const ghoul::Dictionary& dictionary);
virtual ~ModelGeometry() = default;
virtual bool initialize(Renderable* parent);
virtual void deinitialize();
void render();
virtual bool loadModel(const std::string& filename) = 0;
void changeRenderMode(const GLenum mode);
//bool getVertices(std::vector<Vertex>* vertexList);
//bool getIndices(std::vector<int>* indexList);
double boundingRadius() const;
virtual void setUniforms(ghoul::opengl::ProgramObject& program);
static documentation::Documentation Documentation();
protected:
bool loadObj(const std::string& filename);
bool loadCachedFile(const std::string& filename);
bool saveCachedFile(const std::string& filename);
GLuint _vaoID = 0;
GLuint _vbo = 0;
GLuint _ibo = 0 ;
GLenum _mode = GL_TRIANGLES;
double _boundingRadius = 0.0;
std::vector<Vertex> _vertices;
std::vector<int> _indices;
std::string _file;
};
} // namespace openspace::modelgeometry
#endif // __OPENSPACE_MODULE_BASE___MODELGEOMETRY___H__