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70 lines
3.0 KiB
C++
70 lines
3.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/multiresvolume/rendering/brickcover.h>
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namespace openspace {
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BrickCover::BrickCover() {}
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BrickCover::BrickCover(int numBricks) {
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lowX = 0;
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lowY = 0;
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lowZ = 0;
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highX = numBricks;
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highY = numBricks;
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highZ = numBricks;
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}
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BrickCover BrickCover::split(bool x, bool y, bool z) const {
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BrickCover child;
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if (x) {
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child.lowX = lowX + (highX - lowX) / 2;
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child.highX = highX;
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}
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else {
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child.lowX = lowX;
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child.highX = lowX + (highX - lowX) / 2;
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}
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if (y) {
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child.lowY = lowY + (highY - lowY) / 2;
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child.highY = highY;
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}
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else {
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child.lowY = lowY;
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child.highY = lowY + (highY - lowY) / 2;
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}
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if (z) {
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child.lowZ = lowZ + (highZ - lowZ) / 2;
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child.highZ = highZ;
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}
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else {
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child.lowZ = lowZ;
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child.highZ = lowZ + (highZ - lowZ) / 2;
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}
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return child;
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}
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} // namespace openspace
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