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* Simplest possible PBO implementation. * Add PBO class * TileLoadJob owns raw tile data * Working on a soluton to cache textures and reuse them * PBO and cached textures working for one texture type. Color textures. * Threadpool for tile requests uses LRU cache as queue * Remove framesUntilRequestFlush * Clean up * Clean up * Use prioritizing concurrent job manager * Use TileTextureInitData to initialize RawTileDataReader. * Class TextureContainer owns the textures to use for tiles. * Using TileTextureInitData to determine if new caches need to be created. * Remove WriteDataDescription * Remove TileDataLayout * Rendering many different layer types again * TileProviderByLevel gives layergroup id to tile providers * Comment away use of PBO * Erase unfinished requests to make room for new ones * Enable choice of PBO or not. * Enable resetting of asynctiledataprovider * Add the ability to use PBO and also load to CPU * Update ghoul * Solve culling issue. * Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider. * Add gpudata * Move fetching of shader preprocessing data to LayerManager * No comparisons to determine shader recompilation. * Show the tile cache size in the GUI * Clean up and comment. * Solve bug where float is interpreted as NaN * Enable ability to blend between layers again * Fix single image provider * Fix windows build error * Fix OSX compile issue. * Some clean up * Showing correct texture data size * Enable use of text tile providers again. No backgroupd image path however. * Change cache size from GUI * Clean up * Solve osx compilation error. * Update ghoul * Make it possible to switch between PBO and not during runtime. * Enable resetting of tile datasets * change function module in moduleengine to identify module by name * MemoryAwareTileCache is no longer a singleton * Update ownership of properties for globe browsing * Logging info about resetting tile reader. * Logging info * Fix requested changes * Fix some compile warnings. * Fix compilation warnings * Add ability to blend values with blend parameter. Also define settings through lua dict. * Fix some comments on pull request. * Change formatting * Change formatting * Change formatting * Fix pull request comments. * Those are details * Make Mercury great again. * Make Earth great again. * Solve conflict * Test to sometimes use valueblending and sometimes not * Not always use value blending * Update ghoul * Change from auto to explicit type. * Update test for LRU Cache * Include algorithm.
171 lines
5.9 KiB
C++
171 lines
5.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___SCENE___H__
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#define __OPENSPACE_CORE___SCENE___H__
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#include <openspace/documentation/documentationgenerator.h>
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#include <vector>
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#include <map>
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#include <set>
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#include <mutex>
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#include <openspace/util/camera.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/scripting/scriptengine.h>
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#include <ghoul/opengl/programobject.h>
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namespace ghoul { class Dictionary; }
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namespace openspace {
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class SceneGraphNode;
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namespace documentation { struct Documentation; }
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// Notifications:
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// SceneGraphFinishedLoading
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class Scene : public DocumentationGenerator {
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public:
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using UpdateDependencies = ghoul::Boolean;
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struct InvalidSceneError : ghoul::RuntimeError {
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/**
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* \param message The reason that caused this exception to be thrown
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* \param component The optional compoment that caused this exception to be thrown
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* \pre message may not be empty
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*/
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explicit InvalidSceneError(const std::string& message, const std::string& component = "");
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};
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// constructors & destructor
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Scene();
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~Scene();
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/**
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* Initalizes the SceneGraph
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*/
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void initialize();
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/**
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* Clear the scene graph,
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* i.e. set the root node to nullptr and deallocate all scene graph nodes.
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*/
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void clear();
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/**
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* Set the root node of the scene
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*/
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void setRoot(std::unique_ptr<SceneGraphNode> root);
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/**
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* Set the camera of the scene
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*/
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void setCamera(std::unique_ptr<Camera> camera);
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/**
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* Return the camera
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*/
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Camera* camera() const;
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/**
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* Updates all SceneGraphNodes relative positions
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*/
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void update(const UpdateData& data);
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/**
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* Render visible SceneGraphNodes using the provided camera.
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*/
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void render(const RenderData& data, RendererTasks& tasks);
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/**
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* Return the root SceneGraphNode.
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*/
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SceneGraphNode* root() const;
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/**
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* Return the scenegraph node with the specified name or <code>nullptr</code> if that
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* name does not exist.
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*/
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SceneGraphNode* sceneGraphNode(const std::string& name) const;
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/**
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* Add a node and all its children to the scene.
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*/
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void addNode(SceneGraphNode* node, UpdateDependencies updateDeps = UpdateDependencies::Yes);
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/**
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* Remove a node and all its children from the scene.
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*/
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void removeNode(SceneGraphNode* node, UpdateDependencies updateDeps = UpdateDependencies::Yes);
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/**
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* Update dependencies.
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*/
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void updateDependencies();
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/**
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* Return a vector of all scene graph nodes in the scene.
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*/
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const std::vector<SceneGraphNode*>& allSceneGraphNodes() const;
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/**
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* Return a a map from name to scene graph node.
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*/
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const std::map<std::string, SceneGraphNode*>& nodesByName() const;
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/**
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* Returns the Lua library that contains all Lua functions available to change the
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* scene graph. The functions contained are
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* - openspace::luascriptfunctions::property_setValue
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* - openspace::luascriptfunctions::property_getValue
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* \return The Lua library that contains all Lua functions available to change the
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* scene graph
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*/
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static scripting::LuaLibrary luaLibrary();
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static documentation::Documentation Documentation();
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private:
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std::string generateJson() const override;
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void sortTopologically();
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std::unique_ptr<SceneGraphNode> _root;
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std::unique_ptr<Camera> _camera;
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std::vector<SceneGraphNode*> _topologicallySortedNodes;
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std::vector<SceneGraphNode*> _circularNodes;
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std::map<std::string, SceneGraphNode*> _nodesByName;
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std::mutex _programUpdateLock;
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std::set<ghoul::opengl::ProgramObject*> _programsToUpdate;
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std::vector<std::unique_ptr<ghoul::opengl::ProgramObject>> _programs;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___SCENE___H__
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