Files
OpenSpace/modules/globebrowsing/globes/renderableglobe.cpp
Kalle Bladin f51f293989 Feature/globebrowsing optimization (#310)
* Simplest possible PBO implementation.

* Add PBO class

* TileLoadJob owns raw tile data

* Working on a soluton to cache textures and reuse them

* PBO and cached textures working for one texture type. Color textures.

* Threadpool for tile requests uses LRU cache as queue

* Remove framesUntilRequestFlush

* Clean up

* Clean up

* Use prioritizing concurrent job manager

* Use TileTextureInitData to initialize RawTileDataReader.

* Class TextureContainer owns the textures to use for tiles.

* Using TileTextureInitData to determine if new caches need to be created.

* Remove WriteDataDescription

* Remove TileDataLayout

* Rendering many different layer types again

* TileProviderByLevel gives layergroup id to tile providers

* Comment away use of PBO

* Erase unfinished requests to make room for new ones

* Enable choice of PBO or not.

* Enable resetting of asynctiledataprovider

* Add the ability to use PBO and also load to CPU

* Update ghoul

* Solve culling issue.

* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.

* Add gpudata

* Move fetching of shader preprocessing data to LayerManager

* No comparisons to determine shader recompilation.

* Show the tile cache size in the GUI

* Clean up and comment.

* Solve bug where float is interpreted as NaN

* Enable ability to blend between layers again

* Fix single image provider

* Fix windows build error

* Fix OSX compile issue.

* Some clean up

* Showing correct texture data size

* Enable use of text tile providers again. No backgroupd image path however.

* Change cache size from GUI

* Clean up

* Solve osx compilation error.

* Update ghoul

* Make it possible to switch between PBO and not during runtime.

* Enable resetting of tile datasets

* change function module in moduleengine to identify module by name

* MemoryAwareTileCache is no longer a singleton

* Update ownership of properties for globe browsing

* Logging info about resetting tile reader.

* Logging info

* Fix requested changes

* Fix some compile warnings.

* Fix compilation warnings

* Add ability to blend values with blend parameter. Also define settings through lua dict.

* Fix some comments on pull request.

* Change formatting

* Change formatting

* Change formatting

* Fix pull request comments.

* Those are details

* Make Mercury great again.

* Make Earth great again.

* Solve conflict

* Test to sometimes use valueblending and sometimes not

* Not always use value blending

* Update ghoul

* Change from auto to explicit type.

* Update test for LRU Cache

* Include algorithm.
2017-05-30 15:37:05 +02:00

268 lines
11 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/debugging/rendering/debugrenderer.h>
#include <modules/globebrowsing/globes/chunkedlodglobe.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
namespace {
const char* keyFrame = "Frame";
const char* keyRadii = "Radii";
const char* keyInteractionDepthBelowEllipsoid = "InteractionDepthBelowEllipsoid";
const char* keyCameraMinHeight = "CameraMinHeight";
const char* keySegmentsPerPatch = "SegmentsPerPatch";
const char* keyLayers = "Layers";
}
namespace openspace {
using namespace properties;
namespace globebrowsing {
RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
: _debugProperties({
BoolProperty("saveOrThrowCamera", "save or throw camera", false),
BoolProperty("showChunkEdges", "show chunk edges", false),
BoolProperty("showChunkBounds", "show chunk bounds", false),
BoolProperty("showChunkAABB", "show chunk AABB", false),
BoolProperty("showHeightResolution", "show height resolution", false),
BoolProperty("showHeightIntensities", "show height intensities", false),
BoolProperty("performFrustumCulling", "perform frustum culling", true),
BoolProperty("performHorizonCulling", "perform horizon culling", true),
BoolProperty("levelByProjectedAreaElseDistance", "level by projected area (else distance)", true),
BoolProperty("resetTileProviders", "reset tile providers", false),
BoolProperty("toggleEnabledEveryFrame", "toggle enabled every frame", false),
BoolProperty("collectStats", "collect stats", false),
BoolProperty("limitLevelByAvailableData", "Limit level by available data", true),
IntProperty("modelSpaceRenderingCutoffLevel", "Model Space Rendering Cutoff Level", 10, 1, 22)
})
, _generalProperties({
BoolProperty("enabled", "Enabled", true),
BoolProperty("performShading", "perform shading", true),
BoolProperty("atmosphere", "atmosphere", false),
FloatProperty("lodScaleFactor", "lodScaleFactor",10.0f, 1.0f, 50.0f),
FloatProperty("cameraMinHeight", "cameraMinHeight", 100.0f, 0.0f, 1000.0f)
})
, _debugPropertyOwner("Debug")
, _texturePropertyOwner("Textures")
{
setName("RenderableGlobe");
dictionary.getValue(keyFrame, _frame);
// Read the radii in to its own dictionary
glm::dvec3 radii;
dictionary.getValue(keyRadii, radii);
_ellipsoid = Ellipsoid(radii);
setBoundingSphere(_ellipsoid.averageRadius());
// Ghoul can't read ints from lua dictionaries...
double patchSegmentsd;
dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
int patchSegments = patchSegmentsd;
if (!dictionary.getValue(keyInteractionDepthBelowEllipsoid,
_interactionDepthBelowEllipsoid)) {
_interactionDepthBelowEllipsoid = 0;
}
float cameraMinHeight;
dictionary.getValue(keyCameraMinHeight, cameraMinHeight);
_generalProperties.cameraMinHeight.set(cameraMinHeight);
// Init layer manager
ghoul::Dictionary layersDictionary;
if (!dictionary.getValue(keyLayers, layersDictionary)) {
throw ghoul::RuntimeError(
std::string(keyLayers) + " must be specified specified!");
}
_layerManager = std::make_shared<LayerManager>(layersDictionary);
_chunkedLodGlobe = std::make_shared<ChunkedLodGlobe>(
*this, patchSegments, _layerManager);
// This distance will be enough to render the globe as one pixel if the field of
// view is 'fov' radians and the screen resolution is 'res' pixels.
double fov = 2 * glm::pi<double>() / 6; // 60 degrees
int res = 2880;
double distance = res * _ellipsoid.maximumRadius() / tan(fov / 2);
_distanceSwitch.addSwitchValue(_chunkedLodGlobe, distance);
addProperty(_generalProperties.isEnabled);
addProperty(_generalProperties.atmosphereEnabled);
addProperty(_generalProperties.performShading);
addProperty(_generalProperties.lodScaleFactor);
addProperty(_generalProperties.cameraMinHeight);
_debugPropertyOwner.addProperty(_debugProperties.saveOrThrowCamera);
_debugPropertyOwner.addProperty(_debugProperties.showChunkEdges);
_debugPropertyOwner.addProperty(_debugProperties.showChunkBounds);
_debugPropertyOwner.addProperty(_debugProperties.showChunkAABB);
_debugPropertyOwner.addProperty(_debugProperties.showHeightResolution);
_debugPropertyOwner.addProperty(_debugProperties.showHeightIntensities);
_debugPropertyOwner.addProperty(_debugProperties.performFrustumCulling);
_debugPropertyOwner.addProperty(_debugProperties.performHorizonCulling);
_debugPropertyOwner.addProperty(
_debugProperties.levelByProjectedAreaElseDistance
);
_debugPropertyOwner.addProperty(_debugProperties.resetTileProviders);
_debugPropertyOwner.addProperty(_debugProperties.toggleEnabledEveryFrame);
_debugPropertyOwner.addProperty(_debugProperties.collectStats);
_debugPropertyOwner.addProperty(_debugProperties.limitLevelByAvailableData);
_debugPropertyOwner.addProperty(_debugProperties.modelSpaceRenderingCutoffLevel);
auto notifyShaderRecompilation = [&](){
_chunkedLodGlobe->notifyShaderRecompilation();
};
_generalProperties.atmosphereEnabled.onChange(notifyShaderRecompilation);
_generalProperties.performShading.onChange(notifyShaderRecompilation);
_debugProperties.showChunkEdges.onChange(notifyShaderRecompilation);
_debugProperties.showHeightResolution.onChange(notifyShaderRecompilation);
_debugProperties.showHeightIntensities.onChange(notifyShaderRecompilation);
_layerManager->onChange(notifyShaderRecompilation);
addPropertySubOwner(_debugPropertyOwner);
addPropertySubOwner(_layerManager.get());
}
bool RenderableGlobe::initialize() {
return _distanceSwitch.initialize();
}
bool RenderableGlobe::deinitialize() {
return _distanceSwitch.deinitialize();
}
bool RenderableGlobe::isReady() const {
return true;
}
void RenderableGlobe::render(const RenderData& data) {
bool statsEnabled = _debugProperties.collectStats.value();
_chunkedLodGlobe->stats.setEnabled(statsEnabled);
if (_debugProperties.toggleEnabledEveryFrame.value()) {
_generalProperties.isEnabled.setValue(
!_generalProperties.isEnabled.value()
);
}
if (_generalProperties.isEnabled.value()) {
if (_debugProperties.saveOrThrowCamera.value()) {
_debugProperties.saveOrThrowCamera.setValue(false);
if (savedCamera() == nullptr) { // save camera
setSaveCamera(std::make_shared<Camera>(data.camera));
}
else { // throw camera
setSaveCamera(nullptr);
}
}
_distanceSwitch.render(data);
}
if (_savedCamera != nullptr) {
DebugRenderer::ref().renderCameraFrustum(data, *_savedCamera);
}
}
void RenderableGlobe::update(const UpdateData& data) {
_time = data.time.j2000Seconds();
_distanceSwitch.update(data);
glm::dmat4 translation =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation);
glm::dmat4 rotation = glm::dmat4(data.modelTransform.rotation);
glm::dmat4 scaling =
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale,
data.modelTransform.scale, data.modelTransform.scale));
_cachedModelTransform = translation * rotation * scaling;
_cachedInverseModelTransform = glm::inverse(_cachedModelTransform);
if (_debugProperties.resetTileProviders) {
_layerManager->reset();
_debugProperties.resetTileProviders = false;
}
_layerManager->update();
_chunkedLodGlobe->update(data);
}
glm::dvec3 RenderableGlobe::projectOnEllipsoid(glm::dvec3 position) {
return _ellipsoid.geodeticSurfaceProjection(position);
}
float RenderableGlobe::getHeight(glm::dvec3 position) {
if (_chunkedLodGlobe) {
return _chunkedLodGlobe->getHeight(position);
}
else {
return 0;
}
}
std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() const{
return _chunkedLodGlobe;
}
const Ellipsoid& RenderableGlobe::ellipsoid() const{
return _ellipsoid;
}
const glm::dmat4& RenderableGlobe::modelTransform() const{
return _cachedModelTransform;
}
const glm::dmat4& RenderableGlobe::inverseModelTransform() const{
return _cachedInverseModelTransform;
}
const RenderableGlobe::DebugProperties&
RenderableGlobe::debugProperties() const{
return _debugProperties;
}
const RenderableGlobe::GeneralProperties&
RenderableGlobe::generalProperties() const{
return _generalProperties;
}
const std::shared_ptr<const Camera> RenderableGlobe::savedCamera() const {
return _savedCamera;
}
double RenderableGlobe::interactionDepthBelowEllipsoid() {
return _interactionDepthBelowEllipsoid;
}
void RenderableGlobe::setSaveCamera(std::shared_ptr<Camera> camera) {
_savedCamera = camera;
}
} // namespace globebrowsing
} // namespace openspace