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* Simplest possible PBO implementation. * Add PBO class * TileLoadJob owns raw tile data * Working on a soluton to cache textures and reuse them * PBO and cached textures working for one texture type. Color textures. * Threadpool for tile requests uses LRU cache as queue * Remove framesUntilRequestFlush * Clean up * Clean up * Use prioritizing concurrent job manager * Use TileTextureInitData to initialize RawTileDataReader. * Class TextureContainer owns the textures to use for tiles. * Using TileTextureInitData to determine if new caches need to be created. * Remove WriteDataDescription * Remove TileDataLayout * Rendering many different layer types again * TileProviderByLevel gives layergroup id to tile providers * Comment away use of PBO * Erase unfinished requests to make room for new ones * Enable choice of PBO or not. * Enable resetting of asynctiledataprovider * Add the ability to use PBO and also load to CPU * Update ghoul * Solve culling issue. * Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider. * Add gpudata * Move fetching of shader preprocessing data to LayerManager * No comparisons to determine shader recompilation. * Show the tile cache size in the GUI * Clean up and comment. * Solve bug where float is interpreted as NaN * Enable ability to blend between layers again * Fix single image provider * Fix windows build error * Fix OSX compile issue. * Some clean up * Showing correct texture data size * Enable use of text tile providers again. No backgroupd image path however. * Change cache size from GUI * Clean up * Solve osx compilation error. * Update ghoul * Make it possible to switch between PBO and not during runtime. * Enable resetting of tile datasets * change function module in moduleengine to identify module by name * MemoryAwareTileCache is no longer a singleton * Update ownership of properties for globe browsing * Logging info about resetting tile reader. * Logging info * Fix requested changes * Fix some compile warnings. * Fix compilation warnings * Add ability to blend values with blend parameter. Also define settings through lua dict. * Fix some comments on pull request. * Change formatting * Change formatting * Change formatting * Fix pull request comments. * Those are details * Make Mercury great again. * Make Earth great again. * Solve conflict * Test to sometimes use valueblending and sometimes not * Not always use value blending * Update ghoul * Change from auto to explicit type. * Update test for LRU Cache * Include algorithm.
268 lines
11 KiB
C++
268 lines
11 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <modules/debugging/rendering/debugrenderer.h>
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#include <modules/globebrowsing/globes/chunkedlodglobe.h>
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#include <modules/globebrowsing/rendering/layer/layermanager.h>
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namespace {
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const char* keyFrame = "Frame";
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const char* keyRadii = "Radii";
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const char* keyInteractionDepthBelowEllipsoid = "InteractionDepthBelowEllipsoid";
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const char* keyCameraMinHeight = "CameraMinHeight";
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const char* keySegmentsPerPatch = "SegmentsPerPatch";
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const char* keyLayers = "Layers";
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}
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namespace openspace {
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using namespace properties;
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namespace globebrowsing {
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RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
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: _debugProperties({
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BoolProperty("saveOrThrowCamera", "save or throw camera", false),
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BoolProperty("showChunkEdges", "show chunk edges", false),
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BoolProperty("showChunkBounds", "show chunk bounds", false),
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BoolProperty("showChunkAABB", "show chunk AABB", false),
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BoolProperty("showHeightResolution", "show height resolution", false),
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BoolProperty("showHeightIntensities", "show height intensities", false),
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BoolProperty("performFrustumCulling", "perform frustum culling", true),
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BoolProperty("performHorizonCulling", "perform horizon culling", true),
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BoolProperty("levelByProjectedAreaElseDistance", "level by projected area (else distance)", true),
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BoolProperty("resetTileProviders", "reset tile providers", false),
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BoolProperty("toggleEnabledEveryFrame", "toggle enabled every frame", false),
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BoolProperty("collectStats", "collect stats", false),
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BoolProperty("limitLevelByAvailableData", "Limit level by available data", true),
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IntProperty("modelSpaceRenderingCutoffLevel", "Model Space Rendering Cutoff Level", 10, 1, 22)
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})
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, _generalProperties({
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BoolProperty("enabled", "Enabled", true),
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BoolProperty("performShading", "perform shading", true),
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BoolProperty("atmosphere", "atmosphere", false),
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FloatProperty("lodScaleFactor", "lodScaleFactor",10.0f, 1.0f, 50.0f),
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FloatProperty("cameraMinHeight", "cameraMinHeight", 100.0f, 0.0f, 1000.0f)
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})
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, _debugPropertyOwner("Debug")
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, _texturePropertyOwner("Textures")
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{
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setName("RenderableGlobe");
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dictionary.getValue(keyFrame, _frame);
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// Read the radii in to its own dictionary
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glm::dvec3 radii;
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dictionary.getValue(keyRadii, radii);
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_ellipsoid = Ellipsoid(radii);
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setBoundingSphere(_ellipsoid.averageRadius());
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// Ghoul can't read ints from lua dictionaries...
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double patchSegmentsd;
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dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
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int patchSegments = patchSegmentsd;
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if (!dictionary.getValue(keyInteractionDepthBelowEllipsoid,
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_interactionDepthBelowEllipsoid)) {
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_interactionDepthBelowEllipsoid = 0;
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}
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float cameraMinHeight;
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dictionary.getValue(keyCameraMinHeight, cameraMinHeight);
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_generalProperties.cameraMinHeight.set(cameraMinHeight);
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// Init layer manager
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ghoul::Dictionary layersDictionary;
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if (!dictionary.getValue(keyLayers, layersDictionary)) {
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throw ghoul::RuntimeError(
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std::string(keyLayers) + " must be specified specified!");
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}
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_layerManager = std::make_shared<LayerManager>(layersDictionary);
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_chunkedLodGlobe = std::make_shared<ChunkedLodGlobe>(
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*this, patchSegments, _layerManager);
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// This distance will be enough to render the globe as one pixel if the field of
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// view is 'fov' radians and the screen resolution is 'res' pixels.
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double fov = 2 * glm::pi<double>() / 6; // 60 degrees
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int res = 2880;
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double distance = res * _ellipsoid.maximumRadius() / tan(fov / 2);
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_distanceSwitch.addSwitchValue(_chunkedLodGlobe, distance);
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addProperty(_generalProperties.isEnabled);
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addProperty(_generalProperties.atmosphereEnabled);
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addProperty(_generalProperties.performShading);
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addProperty(_generalProperties.lodScaleFactor);
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addProperty(_generalProperties.cameraMinHeight);
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_debugPropertyOwner.addProperty(_debugProperties.saveOrThrowCamera);
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_debugPropertyOwner.addProperty(_debugProperties.showChunkEdges);
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_debugPropertyOwner.addProperty(_debugProperties.showChunkBounds);
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_debugPropertyOwner.addProperty(_debugProperties.showChunkAABB);
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_debugPropertyOwner.addProperty(_debugProperties.showHeightResolution);
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_debugPropertyOwner.addProperty(_debugProperties.showHeightIntensities);
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_debugPropertyOwner.addProperty(_debugProperties.performFrustumCulling);
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_debugPropertyOwner.addProperty(_debugProperties.performHorizonCulling);
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_debugPropertyOwner.addProperty(
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_debugProperties.levelByProjectedAreaElseDistance
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);
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_debugPropertyOwner.addProperty(_debugProperties.resetTileProviders);
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_debugPropertyOwner.addProperty(_debugProperties.toggleEnabledEveryFrame);
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_debugPropertyOwner.addProperty(_debugProperties.collectStats);
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_debugPropertyOwner.addProperty(_debugProperties.limitLevelByAvailableData);
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_debugPropertyOwner.addProperty(_debugProperties.modelSpaceRenderingCutoffLevel);
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auto notifyShaderRecompilation = [&](){
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_chunkedLodGlobe->notifyShaderRecompilation();
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};
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_generalProperties.atmosphereEnabled.onChange(notifyShaderRecompilation);
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_generalProperties.performShading.onChange(notifyShaderRecompilation);
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_debugProperties.showChunkEdges.onChange(notifyShaderRecompilation);
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_debugProperties.showHeightResolution.onChange(notifyShaderRecompilation);
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_debugProperties.showHeightIntensities.onChange(notifyShaderRecompilation);
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_layerManager->onChange(notifyShaderRecompilation);
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addPropertySubOwner(_debugPropertyOwner);
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addPropertySubOwner(_layerManager.get());
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}
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bool RenderableGlobe::initialize() {
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return _distanceSwitch.initialize();
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}
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bool RenderableGlobe::deinitialize() {
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return _distanceSwitch.deinitialize();
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}
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bool RenderableGlobe::isReady() const {
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return true;
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}
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void RenderableGlobe::render(const RenderData& data) {
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bool statsEnabled = _debugProperties.collectStats.value();
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_chunkedLodGlobe->stats.setEnabled(statsEnabled);
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if (_debugProperties.toggleEnabledEveryFrame.value()) {
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_generalProperties.isEnabled.setValue(
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!_generalProperties.isEnabled.value()
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);
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}
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if (_generalProperties.isEnabled.value()) {
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if (_debugProperties.saveOrThrowCamera.value()) {
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_debugProperties.saveOrThrowCamera.setValue(false);
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if (savedCamera() == nullptr) { // save camera
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setSaveCamera(std::make_shared<Camera>(data.camera));
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}
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else { // throw camera
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setSaveCamera(nullptr);
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}
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}
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_distanceSwitch.render(data);
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}
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if (_savedCamera != nullptr) {
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DebugRenderer::ref().renderCameraFrustum(data, *_savedCamera);
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}
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}
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void RenderableGlobe::update(const UpdateData& data) {
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_time = data.time.j2000Seconds();
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_distanceSwitch.update(data);
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glm::dmat4 translation =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation);
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glm::dmat4 rotation = glm::dmat4(data.modelTransform.rotation);
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glm::dmat4 scaling =
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale,
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data.modelTransform.scale, data.modelTransform.scale));
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_cachedModelTransform = translation * rotation * scaling;
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_cachedInverseModelTransform = glm::inverse(_cachedModelTransform);
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if (_debugProperties.resetTileProviders) {
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_layerManager->reset();
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_debugProperties.resetTileProviders = false;
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}
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_layerManager->update();
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_chunkedLodGlobe->update(data);
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}
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glm::dvec3 RenderableGlobe::projectOnEllipsoid(glm::dvec3 position) {
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return _ellipsoid.geodeticSurfaceProjection(position);
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}
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float RenderableGlobe::getHeight(glm::dvec3 position) {
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if (_chunkedLodGlobe) {
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return _chunkedLodGlobe->getHeight(position);
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}
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else {
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return 0;
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}
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}
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std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() const{
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return _chunkedLodGlobe;
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}
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const Ellipsoid& RenderableGlobe::ellipsoid() const{
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return _ellipsoid;
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}
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const glm::dmat4& RenderableGlobe::modelTransform() const{
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return _cachedModelTransform;
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}
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const glm::dmat4& RenderableGlobe::inverseModelTransform() const{
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return _cachedInverseModelTransform;
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}
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const RenderableGlobe::DebugProperties&
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RenderableGlobe::debugProperties() const{
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return _debugProperties;
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}
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const RenderableGlobe::GeneralProperties&
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RenderableGlobe::generalProperties() const{
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return _generalProperties;
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}
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const std::shared_ptr<const Camera> RenderableGlobe::savedCamera() const {
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return _savedCamera;
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}
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double RenderableGlobe::interactionDepthBelowEllipsoid() {
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return _interactionDepthBelowEllipsoid;
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}
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void RenderableGlobe::setSaveCamera(std::shared_ptr<Camera> camera) {
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_savedCamera = camera;
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}
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} // namespace globebrowsing
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} // namespace openspace
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