Files
OpenSpace/modules/globebrowsing/meshes/grid.h
Kalle Bladin f51f293989 Feature/globebrowsing optimization (#310)
* Simplest possible PBO implementation.

* Add PBO class

* TileLoadJob owns raw tile data

* Working on a soluton to cache textures and reuse them

* PBO and cached textures working for one texture type. Color textures.

* Threadpool for tile requests uses LRU cache as queue

* Remove framesUntilRequestFlush

* Clean up

* Clean up

* Use prioritizing concurrent job manager

* Use TileTextureInitData to initialize RawTileDataReader.

* Class TextureContainer owns the textures to use for tiles.

* Using TileTextureInitData to determine if new caches need to be created.

* Remove WriteDataDescription

* Remove TileDataLayout

* Rendering many different layer types again

* TileProviderByLevel gives layergroup id to tile providers

* Comment away use of PBO

* Erase unfinished requests to make room for new ones

* Enable choice of PBO or not.

* Enable resetting of asynctiledataprovider

* Add the ability to use PBO and also load to CPU

* Update ghoul

* Solve culling issue.

* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.

* Add gpudata

* Move fetching of shader preprocessing data to LayerManager

* No comparisons to determine shader recompilation.

* Show the tile cache size in the GUI

* Clean up and comment.

* Solve bug where float is interpreted as NaN

* Enable ability to blend between layers again

* Fix single image provider

* Fix windows build error

* Fix OSX compile issue.

* Some clean up

* Showing correct texture data size

* Enable use of text tile providers again. No backgroupd image path however.

* Change cache size from GUI

* Clean up

* Solve osx compilation error.

* Update ghoul

* Make it possible to switch between PBO and not during runtime.

* Enable resetting of tile datasets

* change function module in moduleengine to identify module by name

* MemoryAwareTileCache is no longer a singleton

* Update ownership of properties for globe browsing

* Logging info about resetting tile reader.

* Logging info

* Fix requested changes

* Fix some compile warnings.

* Fix compilation warnings

* Add ability to blend values with blend parameter. Also define settings through lua dict.

* Fix some comments on pull request.

* Change formatting

* Change formatting

* Change formatting

* Fix pull request comments.

* Those are details

* Make Mercury great again.

* Make Earth great again.

* Solve conflict

* Test to sometimes use valueblending and sometimes not

* Not always use value blending

* Update ghoul

* Change from auto to explicit type.

* Update test for LRU Cache

* Include algorithm.
2017-05-30 15:37:05 +02:00

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C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2017 *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___GRIDGEOMETRY___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___GRIDGEOMETRY___H__
#include <modules/globebrowsing/meshes/trianglesoup.h>
#include <ghoul/glm.h>
#include <memory>
#include <vector>
namespace openspace {
namespace globebrowsing {
/**
* Abstract class defining an interface used for geometries with grid structures.
* The class <code>Grid</code> should be extended for use of geometries with a 2D
* structure where the number of segments in x and y direction represents the number
* of vertices + 1 in each direction.
*/
class Grid {
public:
Grid(int xSegments, int ySegments);
virtual ~Grid() = default;
TriangleSoup& geometry();
/**
* Returns the number of grid cells in the x direction. Hence the number of vertices
* in the x direction is xResolution + 1.
*/
virtual int xSegments() const = 0;
/**
* Returns the number of grid cells in the y direction. Hence the number of vertices
* in the y direction is xResolution + 1.
*/
virtual int ySegments() const = 0;
protected:
/**
* Should return the indices of vertices for a grid with size <code>xSegments</code> *
* <code>ySegments</code>. Where the number of vertices in each direction is the number
* of segments + 1.
*/
virtual std::vector<GLuint> createElements(int xSegments, int ySegments) = 0;
/**
* Should return the positions of vertices for a grid with size <code>xSegments</code>
* * <code>ySegments</code>. Where the number of vertices in each direction is the
* number of segments + 1.
*/
virtual std::vector<glm::vec4> createPositions(int xSegments, int ySegments) = 0;
/**
* Should return the texture coordinates of vertices for a grid with size
* <code>xSegments</code> * <code>ySegments</code>. Where the number of vertices in
* each direction is the number of segments + 1.
*/
virtual std::vector<glm::vec2>
createTextureCoordinates(int xSegments, int ySegments) = 0;
/**
* Should return the normals of vertices for a grid with size <code>xSegments</code> *
* <code>ySegments</code>. Where the number of vertices in each direction is the number
* of segments + 1.
*/
virtual std::vector<glm::vec3> createNormals(int xSegments, int ySegments) = 0;
std::unique_ptr<TriangleSoup> _geometry;
const int _xSegments;
const int _ySegments;
};
} // namespace globebrowsing
} // namespace openspace
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___GRIDGEOMETRY___H__