Files
OpenSpace/modules/globebrowsing/rendering/layershadermanager.cpp
Kalle Bladin f51f293989 Feature/globebrowsing optimization (#310)
* Simplest possible PBO implementation.

* Add PBO class

* TileLoadJob owns raw tile data

* Working on a soluton to cache textures and reuse them

* PBO and cached textures working for one texture type. Color textures.

* Threadpool for tile requests uses LRU cache as queue

* Remove framesUntilRequestFlush

* Clean up

* Clean up

* Use prioritizing concurrent job manager

* Use TileTextureInitData to initialize RawTileDataReader.

* Class TextureContainer owns the textures to use for tiles.

* Using TileTextureInitData to determine if new caches need to be created.

* Remove WriteDataDescription

* Remove TileDataLayout

* Rendering many different layer types again

* TileProviderByLevel gives layergroup id to tile providers

* Comment away use of PBO

* Erase unfinished requests to make room for new ones

* Enable choice of PBO or not.

* Enable resetting of asynctiledataprovider

* Add the ability to use PBO and also load to CPU

* Update ghoul

* Solve culling issue.

* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.

* Add gpudata

* Move fetching of shader preprocessing data to LayerManager

* No comparisons to determine shader recompilation.

* Show the tile cache size in the GUI

* Clean up and comment.

* Solve bug where float is interpreted as NaN

* Enable ability to blend between layers again

* Fix single image provider

* Fix windows build error

* Fix OSX compile issue.

* Some clean up

* Showing correct texture data size

* Enable use of text tile providers again. No backgroupd image path however.

* Change cache size from GUI

* Clean up

* Solve osx compilation error.

* Update ghoul

* Make it possible to switch between PBO and not during runtime.

* Enable resetting of tile datasets

* change function module in moduleengine to identify module by name

* MemoryAwareTileCache is no longer a singleton

* Update ownership of properties for globe browsing

* Logging info about resetting tile reader.

* Logging info

* Fix requested changes

* Fix some compile warnings.

* Fix compilation warnings

* Add ability to blend values with blend parameter. Also define settings through lua dict.

* Fix some comments on pull request.

* Change formatting

* Change formatting

* Change formatting

* Fix pull request comments.

* Those are details

* Make Mercury great again.

* Make Earth great again.

* Solve conflict

* Test to sometimes use valueblending and sometimes not

* Not always use value blending

* Update ghoul

* Change from auto to explicit type.

* Update test for LRU Cache

* Include algorithm.
2017-05-30 15:37:05 +02:00

186 lines
8.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2017 *
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* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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#include <modules/globebrowsing/rendering/layershadermanager.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/globebrowsing/globes/chunkedlodglobe.h>
#include <modules/globebrowsing/chunk/chunk.h>
#include <modules/globebrowsing/tile/rawtiledatareader/rawtiledatareader.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
#include <modules/globebrowsing/rendering/layer/layergroup.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/opengl/programobject.h>
namespace openspace {
namespace globebrowsing {
bool LayerShaderManager::LayerShaderPreprocessingData::LayerGroupPreprocessingData::operator==(
const LayerGroupPreprocessingData& other) const {
return lastLayerIdx == other.lastLayerIdx &&
layerBlendingEnabled == other.layerBlendingEnabled;
}
bool LayerShaderManager::LayerShaderPreprocessingData::operator==(
const LayerShaderPreprocessingData& other) const {
if (layeredTextureInfo.size() != other.layeredTextureInfo.size() ||
keyValuePairs.size() != other.keyValuePairs.size()) {
return false;
}
else {
bool equal = true;
for (size_t i = 0; i < layeredTextureInfo.size(); i++) {
equal &= (layeredTextureInfo[i] == other.layeredTextureInfo[i]);
}
for (size_t i = 0; i < keyValuePairs.size(); i++) {
equal &= (keyValuePairs[i] == other.keyValuePairs[i]);
}
return equal;
}
}
LayerShaderManager::LayerShaderPreprocessingData
LayerShaderManager::LayerShaderPreprocessingData::get(
const RenderableGlobe& globe)
{
LayerShaderManager::LayerShaderPreprocessingData preprocessingData;
std::shared_ptr<LayerManager> layerManager = globe.chunkedLodGlobe()->layerManager();
for (size_t i = 0; i < layergroupid::NUM_LAYER_GROUPS; i++) {
LayerShaderManager::LayerShaderPreprocessingData::LayerGroupPreprocessingData
layeredTextureInfo;
auto layerGroup = layerManager->layerGroup(i);
layeredTextureInfo.lastLayerIdx = layerGroup.activeLayers().size() - 1;
layeredTextureInfo.layerBlendingEnabled = layerGroup.layerBlendingEnabled();
preprocessingData.layeredTextureInfo[i] = layeredTextureInfo;
}
const auto& generalProps = globe.generalProperties();
const auto& debugProps = globe.debugProperties();
auto& pairs = preprocessingData.keyValuePairs;
pairs.emplace_back("useAtmosphere", std::to_string(generalProps.atmosphereEnabled));
pairs.emplace_back("performShading", std::to_string(generalProps.performShading));
pairs.emplace_back("showChunkEdges", std::to_string(debugProps.showChunkEdges));
pairs.emplace_back("showHeightResolution",
std::to_string(debugProps.showHeightResolution));
pairs.emplace_back("showHeightIntensities",
std::to_string(debugProps.showHeightIntensities));
pairs.emplace_back("defaultHeight", std::to_string(Chunk::DEFAULT_HEIGHT));
pairs.emplace_back("tilePaddingStart",
"ivec2(" +
std::to_string(RawTileDataReader::padding.start.x) + "," +
std::to_string(RawTileDataReader::padding.start.y) + ")"
);
pairs.emplace_back("tilePaddingSizeDiff",
"ivec2(" +
std::to_string(RawTileDataReader::padding.numPixels.x) + "," +
std::to_string(RawTileDataReader::padding.numPixels.y) + ")"
);
return preprocessingData;
}
LayerShaderManager::LayerShaderManager(const std::string& shaderName,
const std::string& vsPath,
const std::string& fsPath)
: _shaderName(shaderName)
, _vsPath(vsPath)
, _fsPath(fsPath)
, _updatedOnLastCall(false)
{}
LayerShaderManager::~LayerShaderManager() {
if (_programObject) {
RenderEngine& renderEngine = OsEng.renderEngine();
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
}
ghoul::opengl::ProgramObject* LayerShaderManager::programObject() const {
ghoul_assert(_programObject, "Program does not exist. Needs to be compiled!");
return _programObject.get();
}
void LayerShaderManager::recompileShaderProgram(
LayerShaderPreprocessingData preprocessingData)
{
_preprocessingData = preprocessingData;
ghoul::Dictionary shaderDictionary;
// Different layer types can be height layers or color layers for example.
// These are used differently within the shaders.
auto textureTypes = _preprocessingData.layeredTextureInfo;
for (size_t i = 0; i < textureTypes.size(); i++) {
// lastLayerIndex must be at least 0 for the shader to compile,
// the layer type is inactivated by setting use to false
std::string groupName = layergroupid::LAYER_GROUP_NAMES[i];
shaderDictionary.setValue(
"lastLayerIndex" + groupName,
glm::max(textureTypes[i].lastLayerIdx, 0)
);
shaderDictionary.setValue(
"use" + groupName,
textureTypes[i].lastLayerIdx >= 0
);
shaderDictionary.setValue(
"blend" + groupName,
textureTypes[i].layerBlendingEnabled
);
}
// Other settings such as "useAtmosphere"
auto keyValuePairs = _preprocessingData.keyValuePairs;
for (size_t i = 0; i < keyValuePairs.size(); i++) {
shaderDictionary.setValue(keyValuePairs[i].first, keyValuePairs[i].second);
}
// Remove old program
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = OsEng.renderEngine().buildRenderProgram(
_shaderName,
_vsPath,
_fsPath,
shaderDictionary
);
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
using IgnoreError = ghoul::opengl::ProgramObject::ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
_updatedOnLastCall = true;
}
bool LayerShaderManager::updatedOnLastCall() {
return _updatedOnLastCall;
}
} // namespace globebrowsing
} // namespace openspace