mirror of
https://github.com/OpenSpace/OpenSpace.git
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163 lines
7.0 KiB
C++
163 lines
7.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/other/patchcoverageprovider.h>
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#include <ghoul/logging/logmanager.h>
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#include <glm/glm.hpp>
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namespace {
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const std::string _loggerCat = "PatchCoverageProvider";
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}
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namespace openspace {
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PatchCoverageProvider::PatchCoverageProvider(
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Geodetic2 sizeLevel0,
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Geodetic2 offsetLevel0,
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int depth)
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: _sizeLevel0(sizeLevel0)
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, _offsetLevel0(offsetLevel0)
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, _depth(depth)
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{
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}
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PatchCoverageProvider::~PatchCoverageProvider(){
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}
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GeodeticTileIndex PatchCoverageProvider::getTileIndex(const GeodeticPatch& patch) {
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// Calculate the level of the index depanding on the size of the incoming patch.
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// The level is as big as possible (as far down as possible) but it can't be
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// too big since at maximum four tiles should be used to cover a patch
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int level = log2(static_cast<int>(glm::max(
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_sizeLevel0.lat / (patch.size().lat),
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_sizeLevel0.lon / (patch.size().lon))));
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// If the depth is not big enough, the level must be clamped.
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level = glm::min(level, _depth);
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// Calculate the index in x y where the tile should be positioned
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Geodetic2 tileSize = _sizeLevel0 / pow(2, level);
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Geodetic2 nw = patch.northWestCorner();
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glm::ivec2 tileIndexXY =
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(nw.toLonLatVec2() - _offsetLevel0.toLonLatVec2()) / tileSize.toLonLatVec2();
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// Flip y since indices increase from top to bottom
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tileIndexXY.y = pow(2, level) - 1 - tileIndexXY.y;
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// Create the tileindex
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GeodeticTileIndex tileIndex = { tileIndexXY.x, tileIndexXY.y, level };
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return tileIndex;
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}
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glm::mat3 PatchCoverageProvider::getUvTransformationPatchToTile(
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GeodeticPatch patch,
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const GeodeticTileIndex& tileIndex)
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{
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GeodeticPatch tile(tileIndex);
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return getUvTransformationPatchToTile(patch, tile);
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}
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glm::mat3 PatchCoverageProvider::getUvTransformationPatchToTile(
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GeodeticPatch patch,
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GeodeticPatch tile)
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{
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Vec2 posDiff =
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patch.southWestCorner().toLonLatVec2() -
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tile.southWestCorner().toLonLatVec2();
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glm::mat3 invTileScale = glm::mat3(
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{ 1 / (tile.size().lon), 0, 0,
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0, 1 / (tile.size().lat), 0,
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0, 0, 1 });
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glm::mat3 globalTranslation = glm::mat3(
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{ 1, 0, 0,
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0, 1, 0,
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posDiff.x, posDiff.y, 1 });
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glm::mat3 patchScale = glm::mat3(
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{ (patch.halfSize().lon * 2), 0, 0,
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0, (patch.halfSize().lat * 2), 0,
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0, 0, 1 });
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return invTileScale * globalTranslation * patchScale;
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}
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PatchCoverage PatchCoverageProvider::getCoverage(
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GeodeticPatch patch,
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std::shared_ptr<TileProvider> tileProvider)
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{
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static const int numTilesInCoverageX = 2;
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static const int numTilesInCoverageY = 2;
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PatchCoverage patchCoverageToReturn;
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for (int y = 0; y < numTilesInCoverageY; y++)
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{
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for (int x = 0; x < numTilesInCoverageX; x++)
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{
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int linearIdx = x + y * numTilesInCoverageX;
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GeodeticTileIndex tileIndex = getTileIndex(patch);
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// Offset tileIndex
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tileIndex.x += x;
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tileIndex.y += y;
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int numLevelsToLoop = tileIndex.level;
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// Start at the highest level and go down if the texture don't exist
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for (int j = numLevelsToLoop; j >= 0; j--)
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{
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// Try if the texture exists
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std::shared_ptr<Texture> tile = tileProvider->getTile(tileIndex);
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if (tile == nullptr)
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{ // If it doesn't exist, go down a level
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tileIndex.x /= 2;
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tileIndex.y /= 2;
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tileIndex.level -= 1;
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}
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else
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{ // A texture was found, put it in the data structure to return
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patchCoverageToReturn.textureTransformPairs[linearIdx].first =
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tile;
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patchCoverageToReturn.textureTransformPairs[linearIdx].second =
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getUvTransformationPatchToTile(patch, tileIndex);
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}
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}
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// If the texture still doesn't exist put a temporary texture
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if (patchCoverageToReturn.textureTransformPairs[linearIdx].first == nullptr)
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{
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patchCoverageToReturn.textureTransformPairs[linearIdx].first =
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tileProvider->getTemporaryTexture();
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patchCoverageToReturn.textureTransformPairs[linearIdx].second =
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glm::mat3(1);
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}
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}
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}
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return patchCoverageToReturn;
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}
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} // namespace openspace
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