Files
OpenSpace/modules/base/lightsource/scenegraphlightsource.cpp
2024-02-06 15:53:24 +01:00

117 lines
4.9 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2024 *
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#include <modules/base/lightsource/scenegraphlightsource.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/misc/profiling.h>
#include <optional>
namespace {
constexpr openspace::properties::Property::PropertyInfo IntensityInfo = {
"Intensity",
"Intensity",
"The intensity of this light source",
// @VISIBILITY(1.75)
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo NodeCameraStateInfo = {
"Node",
"Node",
"The identifier of the scene graph node to follow",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(SceneGraphLightSource)]] Parameters {
// [[codegen::verbatim(IntensityInfo.description)]]
std::optional<float> intensity;
// [[codegen::verbatim(NodeCameraStateInfo.description)]]
std::string node [[codegen::identifier()]];
};
#include "scenegraphlightsource_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation SceneGraphLightSource::Documentation() {
return codegen::doc<Parameters>("base_scene_graph_light_source");
}
SceneGraphLightSource::SceneGraphLightSource()
: _intensity(IntensityInfo, 1.f, 0.f, 1.f)
, _sceneGraphNodeReference(NodeCameraStateInfo, "")
{
addProperty(_intensity);
_sceneGraphNodeReference.onChange([this]() {
_sceneGraphNode =
global::renderEngine->scene()->sceneGraphNode(_sceneGraphNodeReference);
});
addProperty(_sceneGraphNodeReference);
}
SceneGraphLightSource::SceneGraphLightSource(const ghoul::Dictionary& dictionary)
: SceneGraphLightSource()
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_intensity = p.intensity.value_or(_intensity);
_sceneGraphNodeReference = p.node;
}
bool SceneGraphLightSource::initialize() {
ZoneScoped;
_sceneGraphNode =
global::renderEngine->scene()->sceneGraphNode(_sceneGraphNodeReference);
return _sceneGraphNode != nullptr;
}
float SceneGraphLightSource::intensity() const {
return _intensity;
}
glm::vec3 SceneGraphLightSource::directionViewSpace(const RenderData& renderData) const {
if (!_sceneGraphNode) {
return glm::vec3(0.f);
}
const glm::dvec3 lightPosition =
_sceneGraphNode->modelTransform() * glm::dvec4(0.0, 0.0, 0.0, 1.0);
const glm::dvec3 renderNodePosition = renderData.modelTransform.translation;
const glm::dvec3 viewSpace = glm::dvec3(renderData.camera.combinedViewMatrix() *
glm::dvec4((lightPosition - renderNodePosition), 1.0));
return glm::normalize(viewSpace);
}
} // namespace openspace