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334 lines
13 KiB
C++
334 lines
13 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/renderableconstellationbounds.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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#include <fstream>
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#include <optional>
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#include "SpiceUsr.h"
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namespace {
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constexpr std::string_view _loggerCat = "RenderableConstellationBounds";
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constexpr float convertHrsToRadians(float rightAscension) {
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// 360 degrees / 24h = 15 degrees/h
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return glm::radians(rightAscension * 15);
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}
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constexpr openspace::properties::Property::PropertyInfo VertexInfo = {
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"File",
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"Vertex File Path",
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"The file pointed to with this value contains the vertex locations of the "
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"constellations",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
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"Color",
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"Color of constellation lines",
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"Specifies the color of the constellation lines. The lines are always drawn at "
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"full opacity",
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openspace::properties::Property::Visibility::NoviceUser
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};
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struct [[codegen::Dictionary(RenderableConstellationBounds)]] Parameters {
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// [[codegen::verbatim(VertexInfo.description)]]
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std::filesystem::path file;
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// [[codegen::verbatim(ColorInfo.description)]]
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std::optional<glm::vec3> color [[codegen::color()]];
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};
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#include "renderableconstellationbounds_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableConstellationBounds::Documentation() {
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return codegen::doc<Parameters>("space_renderable_constellationbounds");
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}
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RenderableConstellationBounds::RenderableConstellationBounds(
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const ghoul::Dictionary& dictionary)
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: RenderableConstellationsBase(dictionary)
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, _vertexFilename(VertexInfo)
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, _color(ColorInfo, glm::vec3(1.f, 0.f, 0.f), glm::vec3(0.f), glm::vec3(1.f))
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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// Avoid reading files here, instead do it in multithreaded initialize()
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_vertexFilename = absPath(p.file.string()).string();
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_vertexFilename.onChange([this](){ loadData(); });
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addProperty(_vertexFilename);
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_color.setViewOption(properties::Property::ViewOptions::Color);
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_color = p.color.value_or(_color);
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addProperty(_color);
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}
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void RenderableConstellationBounds::initialize() {
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RenderableConstellationsBase::initialize();
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loadData();
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if (!_assetSelection.empty()) {
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const std::vector<std::string> options = _selection.options();
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std::set<std::string> selectedConstellations;
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for (const std::string& s : _assetSelection) {
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auto it = std::find(options.begin(), options.end(), s);
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if (it == options.end()) {
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// Test if the provided name was an identifier instead of the full name
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it = std::find(
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options.begin(),
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options.end(),
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constellationFullName(s)
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);
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if (it == options.end()) {
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// The user has specified a constellation name that doesn't exist
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LWARNING(std::format(
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"Option '{}' not found in list of constellations", s
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));
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}
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else {
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selectedConstellations.insert(constellationFullName(s));
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}
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}
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else {
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selectedConstellations.insert(s);
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}
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}
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_selection = selectedConstellations;
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}
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}
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void RenderableConstellationBounds::initializeGL() {
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_program = global::renderEngine->buildRenderProgram(
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"ConstellationBounds",
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absPath("${MODULE_SPACE}/shaders/constellationbounds_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/constellationbounds_fs.glsl")
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);
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glGenVertexArrays(1, &_vao);
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glBindVertexArray(_vao);
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glGenBuffers(1, &_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexValues.size() * 3 * sizeof(float),
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_vertexValues.data(),
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GL_STATIC_DRAW
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);
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const GLint positionAttrib = _program->attributeLocation("in_position");
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glEnableVertexAttribArray(positionAttrib);
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glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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glBindVertexArray(0);
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}
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void RenderableConstellationBounds::deinitializeGL() {
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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glDeleteVertexArrays(1, &_vao);
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_vao = 0;
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if (_program) {
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global::renderEngine->removeRenderProgram(_program.get());
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_program = nullptr;
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}
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}
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bool RenderableConstellationBounds::isReady() const {
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bool isReady = _program && _vao != 0 && _vbo != 0;
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// If we have labels, they also need to be loaded
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if (_hasLabels) {
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isReady = isReady && RenderableConstellationsBase::isReady();
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}
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return isReady;
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}
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void RenderableConstellationBounds::render(const RenderData& data, RendererTasks& tasks) {
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_program->activate();
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_program->setUniform("campos", glm::vec4(data.camera.positionVec3(), 1.f));
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_program->setUniform("objpos", glm::vec4(data.modelTransform.translation, 0.f));
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_program->setUniform("camrot", glm::mat4(data.camera.viewRotationMatrix()));
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_program->setUniform("scaling", glm::vec2(1.f, 0.f));
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const glm::dmat4 modelTransform = calcModelTransform(data);
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_program->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_program->setUniform("ModelTransform", glm::mat4(modelTransform));
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_program->setUniform("color", _color);
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_program->setUniform("opacity", opacity());
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glLineWidth(_lineWidth);
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glBindVertexArray(_vao);
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for (const ConstellationBound& bound : _constellationBounds) {
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if (bound.isEnabled) {
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glDrawArrays(GL_LINE_LOOP, bound.startIndex, bound.nVertices);
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}
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}
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glBindVertexArray(0);
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_program->deactivate();
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RenderableConstellationsBase::render(data, tasks);
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}
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bool RenderableConstellationBounds::loadData() {
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const bool success = loadVertexFile();
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if (!success) {
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throw ghoul::RuntimeError("Error loading data");
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}
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return success;
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}
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bool RenderableConstellationBounds::loadVertexFile() {
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if (_vertexFilename.value().empty()) {
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return false;
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}
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std::filesystem::path fileName = absPath(_vertexFilename);
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std::ifstream file;
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file.open(fileName);
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if (!file.good()) {
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return false;
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}
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ConstellationBound currentBound;
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currentBound.constellationAbbreviation = "";
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std::string currentLine;
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int currentLineNumber = 1;
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// Overview of the reading algorithm:
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// We keep an active ConstellationBound (currentBound) and update it until we read
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// a new constellation name, at which point the currentBound is stored away, a new,
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// empty ConstellationBound is created and set at the currentBound
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while (file.good()) {
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std::getline(file, currentLine);
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if (currentLine.empty()) {
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continue;
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}
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// @CHECK: Is this the best way of doing this? ---abock
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std::stringstream s(currentLine);
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float ra = 0.f;
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s >> ra;
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float dec = 0.f;
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s >> dec;
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std::string abbreviation;
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s >> abbreviation;
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if (!s.good()) {
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// If this evaluates to true, the stream was not completely filled, which
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// means that the line was incomplete, so there was an error
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LERROR(std::format(
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"Error reading file '{}' at line #{}", fileName, currentLineNumber
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));
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break;
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}
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// Did we arrive at a new constellation?
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if (abbreviation != currentBound.constellationAbbreviation) {
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// Store how many vertices we read during the active time of the constellation
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currentBound.nVertices = static_cast<GLsizei>(
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_vertexValues.size() - currentBound.startIndex
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);
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// Store the constellation and start a new one
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_constellationBounds.push_back(currentBound);
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currentBound = ConstellationBound();
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currentBound.isEnabled = true;
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currentBound.constellationAbbreviation = abbreviation;
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std::string name = constellationFullName(abbreviation);
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currentBound.constellationFullName =
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name.empty() ? abbreviation : std::move(name);
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currentBound.startIndex = static_cast<GLsizei>(_vertexValues.size());
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}
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// The file format stores the right ascension in hours, while SPICE expects them
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// to be in radians
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ra = convertHrsToRadians(ra);
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// Likewise, the declination is stored in degrees and needs to be converted
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dec = glm::radians(dec);
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// Convert the (right ascension, declination) to rectangular coordinates)
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// The 1.0 is the distance of the celestial sphere, we will scale that in the
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// render function
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std::array<double, 3> rectangularValues;
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radrec_c(1.0, ra, dec, rectangularValues.data());
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// Add the new vertex to our list of vertices
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_vertexValues.push_back({
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static_cast<float>(rectangularValues[0]),
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static_cast<float>(rectangularValues[1]),
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static_cast<float>(rectangularValues[2])
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});
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++currentLineNumber;
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}
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// Due to the way we read the file, the first (empty) constellation bounds will not
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// contain any valid values. So we have to remove it
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_constellationBounds.erase(_constellationBounds.begin());
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// And we still have the one value that was left when we exited the loop
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currentBound.nVertices = static_cast<GLsizei>(
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_vertexValues.size() - currentBound.startIndex
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);
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_constellationBounds.push_back(currentBound);
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return true;
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}
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void RenderableConstellationBounds::selectionPropertyHasChanged() {
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// If no values are selected (the default), we want to show all constellations
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if (!_selection.hasSelected()) {
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for (ConstellationBound& b : _constellationBounds) {
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b.isEnabled = true;
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}
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}
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else {
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// Enable all constellations that are selected
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for (ConstellationBound& b : _constellationBounds) {
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b.isEnabled = _selection.isSelected(b.constellationFullName);
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}
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}
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}
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} // namespace openspace
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