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OpenSpace/modules/space/rendering/renderabletravelspeed.cpp

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/space/rendering/renderabletravelspeed.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/query/query.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/distanceconstants.h>
#include <openspace/util/timemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <optional>
namespace {
constexpr std::array<const char*, 2> UniformNames = { "lineColor", "opacity" };
constexpr openspace::properties::Property::PropertyInfo SpeedInfo = {
"TravelSpeed",
"Speed of travel",
"The speed of light is the default value",
// @VISIBILITY(1.25)
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo TargetInfo = {
"TargetNode",
"Target object",
"This value sets which scene graph node to target with the light speed indicator",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
"Color",
"Color",
"This value determines the RGB color for the line",
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"This value specifies the line width",
// @VISIBILITY(1.33)
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo IndicatorLengthInfo = {
"IndicatorLength",
"Indicator Length",
"This value specifies the length of the light indicator set in light seconds",
// @VISIBILITY(2.33)
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo FadeLengthInfo = {
"FadeLength",
"Fade Length",
"This value specifies the length of the faded tail of the light indicator "
"set in light seconds",
// @VISIBILITY(2.33)
openspace::properties::Property::Visibility::User
};
struct [[codegen::Dictionary(RenderableLightTravel)]] Parameters {
// [[codegen::verbatim(TargetInfo.description)]]
std::string target;
// [[codegen::verbatim(SpeedInfo.description)]]
std::optional<double> travelSpeed;
// [[codegen::verbatim(LineColorInfo.description)]]
std::optional<glm::vec3> color;
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
// [[codegen::verbatim(IndicatorLengthInfo.description)]]
std::optional<float> indicatorLength;
// [[codegen::verbatim(FadeLengthInfo.description)]]
std::optional<float> fadeLength;
};
#include "renderabletravelspeed_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableTravelSpeed::Documentation() {
return codegen::doc<Parameters>("base_renderable_renderabletravelspeed");
}
RenderableTravelSpeed::RenderableTravelSpeed(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _targetName(TargetInfo)
, _travelSpeed(
SpeedInfo,
distanceconstants::LightSecond,
1.0,
distanceconstants::LightSecond
)
, _indicatorLength(IndicatorLengthInfo, 1.f, 0.f, 360.f)
, _fadeLength(FadeLengthInfo, 1.f, 0.f, 360.f)
, _lineWidth(LineWidthInfo, 2.f, 1.f, 20.f)
, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
{
addProperty(Fadeable::_opacity);
const Parameters p = codegen::bake<Parameters>(dictionary);
setRenderBin(RenderBin::Overlay);
_lineColor = p.color.value_or(_lineColor);
_lineColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_lineColor);
_lineWidth = p.lineWidth.value_or(_lineWidth);
addProperty(_lineWidth);
_indicatorLength = p.indicatorLength.value_or(_indicatorLength);
addProperty(_indicatorLength);
_fadeLength = p.fadeLength.value_or(_fadeLength);
addProperty(_fadeLength);
_targetName = p.target;
addProperty(_targetName);
_targetName.onChange([this]() {
if (SceneGraphNode* n = sceneGraphNode(_targetName); n) {
_targetNode = n;
_targetPosition = _targetNode->worldPosition();
_lightTravelTime =
glm::distance(_targetPosition, _sourcePosition) / _travelSpeed;
calculateDirectionVector();
reinitiateTravel();
}
});
_travelSpeed = p.travelSpeed.value_or(_travelSpeed);
addProperty(_travelSpeed);
_travelSpeed.onChange([this]() { reinitiateTravel(); });
}
void RenderableTravelSpeed::initialize() {
_targetNode = sceneGraphNode(_targetName);
if (_targetNode == nullptr) {
throw ghoul::RuntimeError("Could not find targetNode");
}
}
void RenderableTravelSpeed::initializeGL() {
_shaderProgram = BaseModule::ProgramObjectManager.request(
"Travelspeed",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"Travelspeed",
absPath("${MODULE_SPACE}/shaders/travelspeed_vs.glsl"),
absPath("${MODULE_SPACE}/shaders/travelspeed_fs.glsl")
);
}
);
glGenVertexArrays(1, &_vaoId);
glGenBuffers(1, &_vBufferId);
ghoul::opengl::updateUniformLocations(*_shaderProgram, _uniformCache, UniformNames);
}
void RenderableTravelSpeed::deinitializeGL() {
BaseModule::ProgramObjectManager.release(
"Travelspeed",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
glDeleteVertexArrays(1, &_vaoId);
glDeleteBuffers(1, &_vBufferId);
}
void RenderableTravelSpeed::calculateDirectionVector() {
_directionVector = glm::normalize(_targetPosition - _sourcePosition);
}
void RenderableTravelSpeed::calculateVerticesPositions() {
// 3: start of light, 2: start of fade, 1: end of fade
_vertexPositions.headOfLight = _travelSpeed * _timeSinceStart * _directionVector;
// This if statment is there to not start the line from behind the source node
if (_timeSinceStart < _indicatorLength) {
_vertexPositions.betweenLightAndFade = glm::vec3(0.0, 0.0, 0.0); // = source node
}
else {
_vertexPositions.betweenLightAndFade =
_travelSpeed * (_timeSinceStart - _indicatorLength) * _directionVector;
}
// This if statment is there to not start the line from behind the source node
if (_timeSinceStart < (_indicatorLength + _fadeLength)) {
_vertexPositions.endOfFade = glm::vec3(0.0, 0.0, 0.0); // = source node
}
else {
_vertexPositions.endOfFade = _travelSpeed *
(_timeSinceStart - _indicatorLength - _fadeLength) * _directionVector;
}
}
void RenderableTravelSpeed::updateVertexData() {
calculateVerticesPositions();
glBindVertexArray(_vaoId);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
glBufferData(
GL_ARRAY_BUFFER,
sizeof(VertexPositions),
&_vertexPositions,
GL_DYNAMIC_DRAW
);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
glBindVertexArray(0);
}
void RenderableTravelSpeed::reinitiateTravel() {
_initiationTime = global::timeManager->time().j2000Seconds();
_arrivalTime = _initiationTime + _lightTravelTime;
}
bool RenderableTravelSpeed::isReady() const{
return _shaderProgram != nullptr;
}
void RenderableTravelSpeed::update(const UpdateData& data) {
if (_initiationTime == -1.0) {
_initiationTime = data.time.j2000Seconds();
_arrivalTime = _initiationTime + _lightTravelTime;
}
_targetPosition = _targetNode->worldPosition();
SceneGraphNode* mySGNPointer = parent();
ghoul_assert(mySGNPointer, "Renderable have to be owned by scene graph node");
_sourcePosition = mySGNPointer->worldPosition();
_lightTravelTime = glm::distance(_targetPosition, _sourcePosition) / _travelSpeed;
const double currentTime = data.time.j2000Seconds();
// Unless we've reached the target
if (_initiationTime < currentTime && _arrivalTime > currentTime) {
_timeSinceStart = currentTime - _initiationTime;
calculateDirectionVector();
updateVertexData();
}
else { // in case we've reached the target
reinitiateTravel();
}
_shaderProgram->setUniform("lineColor", _lineColor);
_shaderProgram->setUniform("opacity", opacity());
}
void RenderableTravelSpeed::render(const RenderData& data, RendererTasks&) {
if (!_enabled) {
return;
}
_shaderProgram->activate();
_shaderProgram->setUniform(
"modelViewTransform",
glm::mat4(calcModelViewTransform(data))
);
_shaderProgram->setUniform("projectionTransform", data.camera.projectionMatrix());
#ifndef __APPLE__
glLineWidth(_lineWidth);
#else
glLineWidth(1.f);
#endif
glBindVertexArray(_vaoId);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
glDrawArrays(GL_LINE_STRIP, 0, 3);
glBindVertexArray(0);
_shaderProgram->deactivate();
}
} // namespace openspace