Files
OpenSpace/modules/base/rendering/renderablesphere.cpp
Malin E 3c61857127 Fix blending and depth issue with RenderableSpheres
* There is now a bool setting to turn off depth writing and testing for
  RenderableSpheres (useful for background images).

* There is also an Option setting to choose blending mode, similar to
  the setting that RenderablModel has.

* NOTE: The default behaviour for RenderableSphere have now changed.
  Before it was always additive blending that was used but now it is
  default blending that is used by default. If additive blending is
  wanted, then use the option setting and select it instead.
2025-01-15 15:02:40 +01:00

446 lines
16 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2025 *
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#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/sphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/glm.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <optional>
namespace {
constexpr int DefaultBlending = 0;
constexpr int AdditiveBlending = 1;
constexpr int PolygonBlending = 2;
constexpr int ColorAddingBlending = 3;
std::map<std::string, int> BlendingMapping = {
{ "Default", DefaultBlending },
{ "Additive", AdditiveBlending },
{ "Polygon", PolygonBlending },
{ "Color Adding", ColorAddingBlending }
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"The radius of the sphere in meters.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"The number of segments that the sphere is split into.",
openspace::properties::Property::Visibility::AdvancedUser
};
enum class Orientation : int {
Outside = 0,
Inside,
Both
};
constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
"Orientation",
"Orientation",
"Specifies whether the texture is applied to the inside of the sphere, the "
"outside of the sphere, or both.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = {
"MirrorTexture",
"Mirror Texture",
"If true, mirror the texture along the x-axis.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = {
"DisableFadeInOut",
"Disable Fade-In/Fade-Out effects",
"Enables/Disables the fade in and out effects.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = {
"FadeInThreshold",
"Fade-In Threshold",
"The distance from the center of the Milky Way at which the sphere should start "
"to fade in, given as a percentage of the size of the object. A value of zero "
"means that no fading in will happen.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = {
"FadeOutThreshold",
"Fade-Out Threshold",
"A threshold for when the sphere should start fading out, given as a percentage "
"of how much of the sphere that is visible before the fading should start. A "
"value of zero means that no fading out will happen.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo BlendingOptionInfo = {
"BlendingOption",
"Blending Options",
"Controls the blending function used to calculate the colors of the sphere with "
"respect to the opacity.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DisableDepthInfo = {
"DisableDepth",
"Disable Depth",
"If disabled, no depth values are taken into account for this sphere, meaning "
"that depth values are neither written or tested against during the rendering. "
"This can be useful for spheres that represent a background image.",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(RenderableSphere)]] Parameters {
// [[codegen::verbatim(SizeInfo.description)]]
std::optional<float> size [[codegen::greater(0.f)]];
// [[codegen::verbatim(SegmentsInfo.description)]]
std::optional<int> segments [[codegen::greaterequal(4)]];
enum class [[codegen::map(Orientation)]] Orientation {
Outside,
Inside,
Both
};
// [[codegen::verbatim(OrientationInfo.description)]]
std::optional<Orientation> orientation;
// [[codegen::verbatim(MirrorTextureInfo.description)]]
std::optional<bool> mirrorTexture;
// [[codegen::verbatim(DisableFadeInOutInfo.description)]]
std::optional<bool> disableFadeInOut;
// [[codegen::verbatim(FadeInThresholdInfo.description)]]
std::optional<float> fadeInThreshold;
// [[codegen::verbatim(FadeOutThresholdInfo.description)]]
std::optional<float> fadeOutThreshold [[codegen::inrange(0.0, 1.0)]];
// [[codegen::verbatim(BlendingOptionInfo.description)]]
std::optional<std::string> blendingOption;
// [[codegen::verbatim(DisableDepthInfo.description)]]
std::optional<bool> disableDepth;
};
#include "renderablesphere_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
return codegen::doc<Parameters>("base_renderable_sphere");
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _size(SizeInfo, 1.f, 0.f, 1e25f)
, _segments(SegmentsInfo, 16, 4, 1000)
, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
, _mirrorTexture(MirrorTextureInfo, false)
, _disableFadeInDistance(DisableFadeInOutInfo, false)
, _fadeInThreshold(FadeInThresholdInfo, 0.f, 0.f, 1.f, 0.001f)
, _fadeOutThreshold(FadeOutThresholdInfo, 0.f, 0.f, 1.f, 0.001f)
, _blendingFuncOption(
BlendingOptionInfo,
properties::OptionProperty::DisplayType::Dropdown
)
, _disableDepth(DisableDepthInfo, false)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_size = p.size.value_or(_size);
_size.setExponent(15.f);
_size.onChange([this]() {
setBoundingSphere(_size);
_sphereIsDirty = true;
});
addProperty(_size);
_segments = p.segments.value_or(_segments);
_segments.onChange([this]() {
_sphereIsDirty = true;
});
addProperty(_segments);
_orientation.addOptions({
{ static_cast<int>(Orientation::Outside), "Outside" },
{ static_cast<int>(Orientation::Inside), "Inside" },
{ static_cast<int>(Orientation::Both), "Both" }
});
_orientation = p.orientation.has_value() ?
static_cast<int>(codegen::map<Orientation>(*p.orientation)):
static_cast<int>(Orientation::Outside);
addProperty(_orientation);
_mirrorTexture = p.mirrorTexture.value_or(_mirrorTexture);
addProperty(_mirrorTexture);
_disableFadeInDistance = p.disableFadeInOut.value_or(_disableFadeInDistance);
addProperty(_disableFadeInDistance);
_fadeInThreshold = p.fadeInThreshold.value_or(_fadeInThreshold);
addProperty(_fadeInThreshold);
_fadeOutThreshold = p.fadeOutThreshold.value_or(_fadeOutThreshold);
addProperty(_fadeOutThreshold);
_blendingFuncOption.addOption(DefaultBlending, "Default");
_blendingFuncOption.addOption(AdditiveBlending, "Additive");
_blendingFuncOption.addOption(PolygonBlending, "Polygon");
_blendingFuncOption.addOption(ColorAddingBlending, "Color Adding");
addProperty(_blendingFuncOption);
if (p.blendingOption.has_value()) {
const std::string blendingOpt = *p.blendingOption;
_blendingFuncOption = BlendingMapping[blendingOpt];
}
_disableDepth = p.disableDepth.value_or(_disableDepth);
addProperty(_disableDepth);
setBoundingSphere(_size);
}
bool RenderableSphere::isReady() const {
return _shader != nullptr;
}
void RenderableSphere::initializeGL() {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_shader = BaseModule::ProgramObjectManager.request(
"Sphere",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"Sphere",
absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
);
}
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
}
void RenderableSphere::deinitializeGL() {
_sphere = nullptr;
BaseModule::ProgramObjectManager.release(
"Sphere",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_shader = nullptr;
}
void RenderableSphere::render(const RenderData& data, RendererTasks&) {
const Orientation orientation = static_cast<Orientation>(_orientation.value());
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
auto [modelTransform, modelViewTransform, modelViewProjectionTransform] =
calcAllTransforms(data);
const glm::dmat3 modelRotation = glm::dmat3(data.modelTransform.rotation);
_shader->setUniform(_uniformCache.modelViewTransform, glm::mat4(modelViewTransform));
_shader->setUniform(
_uniformCache.modelViewProjection,
glm::mat4(modelViewProjectionTransform)
);
const glm::mat3 modelViewRotation = glm::mat3(
glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation
);
_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
float adjustedOpacity = opacity();
if (!_disableFadeInDistance) {
if (_fadeInThreshold > 0.f) {
const double d = glm::distance(
data.camera.positionVec3(),
data.modelTransform.translation
);
const float logDist =
d > 0.0 ?
std::log(static_cast<float>(d)) :
-std::numeric_limits<float>::max();
const float startLogFadeDistance = glm::log(_size * _fadeInThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDist > startLogFadeDistance && logDist < stopLogFadeDistance) {
const float fadeFactor = glm::clamp(
(logDist - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= fadeFactor;
}
else if (logDist <= startLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
if (_fadeOutThreshold > 0.f) {
const double d = glm::distance(
data.camera.positionVec3(),
data.modelTransform.translation
);
const float logDist =
d > 0.0 ?
std::log(static_cast<float>(d)) :
-std::numeric_limits<float>::max();
const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold);
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
if (logDist > startLogFadeDistance && logDist < stopLogFadeDistance) {
const float fadeFactor = glm::clamp(
(logDist - startLogFadeDistance) /
(stopLogFadeDistance - startLogFadeDistance),
0.f,
1.f
);
adjustedOpacity *= (1.f - fadeFactor);
}
else if (logDist >= stopLogFadeDistance) {
adjustedOpacity = 0.f;
}
}
}
// Performance wise
if (adjustedOpacity < 0.01f) {
return;
}
_shader->setUniform(_uniformCache.opacity, adjustedOpacity);
_shader->setUniform(_uniformCache.mirrorTexture, _mirrorTexture.value());
ghoul::opengl::TextureUnit unit;
unit.activate();
bindTexture();
defer{ unbindTexture(); };
_shader->setUniform(_uniformCache.colorTexture, unit);
// Setting these states should not be necessary,
// since they are the default state in OpenSpace.
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
if (orientation == Orientation::Inside) {
glCullFace(GL_FRONT);
}
else if (orientation == Orientation::Both) {
glDisable(GL_CULL_FACE);
}
// Configure blending
glEnablei(GL_BLEND, 0);
switch (_blendingFuncOption) {
case DefaultBlending:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case AdditiveBlending:
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case PolygonBlending:
glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
break;
case ColorAddingBlending:
glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR);
break;
};
if (_disableDepth) {
glDepthMask(GL_FALSE);
}
_sphere->render();
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
// Reset
global::renderEngine->openglStateCache().resetBlendState();
global::renderEngine->openglStateCache().resetDepthState();
global::renderEngine->openglStateCache().resetPolygonAndClippingState();
unbindTexture();
if (orientation == Orientation::Inside) {
glCullFace(GL_BACK);
}
else if (orientation == Orientation::Both) {
glEnable(GL_CULL_FACE);
}
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
}
if (_sphereIsDirty) {
_sphere = std::make_unique<Sphere>(_size, _segments);
_sphere->initialize();
_sphereIsDirty = false;
}
}
void RenderableSphere::unbindTexture() {
glBindTexture(GL_TEXTURE_2D, 0);
}
} // namespace openspace