Files
OpenSpace/src/scene/scene.cpp
Alexander Bock 3d4e1ec19c Merge branch 'develop' into release/ips
Conflicts:
	tests/main.cpp
2016-06-17 11:31:11 +02:00

625 lines
22 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/scene/scene.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/interaction/interactionhandler.h>
#include <openspace/query/query.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/scripting/script_helper.h>
#include <openspace/util/time.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/misc/exception.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/lua/ghoul_lua.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/onscopeexit.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <iostream>
#include <iterator>
#include <fstream>
#include <string>
#include <chrono>
#ifdef OPENSPACE_MODULE_ONSCREENGUI_ENABLED
#include <modules/onscreengui/include/gui.h>
#endif
#include "scene_lua.inl"
namespace {
const std::string _loggerCat = "Scene";
const std::string _moduleExtension = ".mod";
const std::string _defaultCommonDirectory = "common";
const std::string _commonModuleToken = "${COMMON_MODULE}";
const std::string KeyCamera = "Camera";
const std::string KeyFocusObject = "Focus";
const std::string KeyPositionObject = "Position";
const std::string KeyViewOffset = "Offset";
}
namespace openspace {
Scene::Scene() : _focus(SceneGraphNode::RootNodeName) {}
Scene::~Scene() {
deinitialize();
}
bool Scene::initialize() {
LDEBUG("Initializing SceneGraph");
return true;
}
bool Scene::deinitialize() {
clearSceneGraph();
return true;
}
//bool ONCE = false;
void Scene::update(const UpdateData& data) {
if (!_sceneGraphToLoad.empty()) {
OsEng.renderEngine().scene()->clearSceneGraph();
try {
loadSceneInternal(_sceneGraphToLoad);
_sceneGraphToLoad = "";
}
catch (const ghoul::RuntimeError& e) {
LERROR(e.what());
_sceneGraphToLoad = "";
return;
}
}
//if (!ONCE) {
// ghoul::Dictionary d = {
// {"Name", std::string("Earth_Pluto")},
// {"Parent", std::string("PlutoBarycenter")},
// {"Renderable", ghoul::Dictionary{
// {"Type", std::string("RenderablePlanet")},
// {"Frame", std::string("IAU_EARTH")},
// {"Body", std::string("EARTH")},
// {"Geometry", ghoul::Dictionary{
// {"Type", std::string("SimpleSphere")},
// {"Radius", glm::vec2(6.3f, 6.0f)},
// {"Segments", 100.0}
// }},
// {"Textures", ghoul::Dictionary{
// {"Type", std::string("simple")},
// { "Color", std::string("C:/alebo68/OpenSpace/data/scene/earth/textures/earth_bluemarble.jpg") },
// { "Night", std::string("C:/alebo68/OpenSpace/data/scene/earth/textures/earth_night.jpg")}
// }}
// }}
// };
// SceneGraphNode* node = SceneGraphNode::createFromDictionary(d);
// node->setParent(sceneGraphNode(d.value<std::string>("Parent")));
// node->initialize();
// _graph.addSceneGraphNode(node);
// ONCE = true;
//}
for (SceneGraphNode* node : _graph.nodes()) {
try {
node->update(data);
}
catch (const ghoul::RuntimeError& e) {
LERRORC(e.component, e.what());
}
}
}
void Scene::evaluate(Camera* camera) {
for (SceneGraphNode* node : _graph.nodes())
node->evaluate(camera);
//_root->evaluate(camera);
}
void Scene::render(const RenderData& data, RendererTasks& tasks) {
for (SceneGraphNode* node : _graph.nodes()) {
node->render(data, tasks);
}
}
void Scene::postRender(const RenderData& data) {
for (SceneGraphNode* node : _graph.nodes()) {
node->postRender(data);
}
}
void Scene::scheduleLoadSceneFile(const std::string& sceneDescriptionFilePath) {
_sceneGraphToLoad = sceneDescriptionFilePath;
}
void Scene::clearSceneGraph() {
// deallocate the scene graph. Recursive deallocation will occur
_graph.clear();
//if (_root) {
// _root->deinitialize();
// delete _root;
// _root = nullptr;
//}
// _nodes.erase(_nodes.begin(), _nodes.end());
// _allNodes.erase(_allNodes.begin(), _allNodes.end());
_focus.clear();
}
bool Scene::loadSceneInternal(const std::string& sceneDescriptionFilePath) {
ghoul::Dictionary dictionary;
lua_State* state = ghoul::lua::createNewLuaState();
OnExit(
// Delete the Lua state at the end of the scope, no matter what
[state](){ghoul::lua::destroyLuaState(state);}
);
OsEng.scriptEngine().initializeLuaState(state);
ghoul::lua::loadDictionaryFromFile(
sceneDescriptionFilePath,
dictionary,
state
);
_graph.loadFromFile(sceneDescriptionFilePath);
// TODO: Make it less hard-coded and more flexible when nodes are not found
ghoul::Dictionary cameraDictionary;
if (dictionary.getValue(KeyCamera, cameraDictionary)) {
LDEBUG("Camera dictionary found");
std::string focus;
if (cameraDictionary.hasKey(KeyFocusObject)
&& cameraDictionary.getValue(KeyFocusObject, focus))
{
auto focusIterator = std::find_if(
_graph.nodes().begin(),
_graph.nodes().end(),
[focus](SceneGraphNode* node) {
return node->name() == focus;
}
);
if (focusIterator != _graph.nodes().end()) {
_focus = focus;
LDEBUG("Setting camera focus to '" << _focus << "'");
}
else {
LERROR("Could not find focus object '" << focus << "'");
_focus = "Root";
}
}
}
// Initialize all nodes
for (SceneGraphNode* node : _graph.nodes()) {
try {
bool success = node->initialize();
if (success)
LDEBUG(node->name() << " initialized successfully!");
else
LWARNING(node->name() << " not initialized.");
}
catch (const ghoul::RuntimeError& e) {
LERRORC(_loggerCat + "(" + e.component + ")", e.what());
}
}
// update the position of all nodes
// TODO need to check this; unnecessary? (ab)
for (SceneGraphNode* node : _graph.nodes()) {
try {
node->update({ Time::ref().currentTime() });
}
catch (const ghoul::RuntimeError& e) {
LERRORC(e.component, e.message);
}
}
for (auto it = _graph.nodes().rbegin(); it != _graph.nodes().rend(); ++it)
(*it)->calculateBoundingSphere();
// Calculate the bounding sphere for the scenegraph
//_root->calculateBoundingSphere();
// set the camera position
Camera* c = OsEng.ref().renderEngine().camera();
//auto focusIterator = _allNodes.find(_focus);
auto focusIterator = std::find_if(
_graph.nodes().begin(),
_graph.nodes().end(),
[&](SceneGraphNode* node) {
return node->name() == _focus;
}
);
glm::vec2 cameraScaling(1);
psc cameraPosition(0,0,1,0);
//if (_focus->)
if (focusIterator != _graph.nodes().end()) {
LDEBUG("Camera focus is '" << _focus << "'");
SceneGraphNode* focusNode = *focusIterator;
//Camera* c = OsEng.interactionHandler().getCamera();
// TODO: Make distance depend on radius
// TODO: Set distance and camera direction in some more smart way
// TODO: Set scaling dependent on the position and distance
// set position for camera
const PowerScaledScalar bound = focusNode->calculateBoundingSphere();
// this part is full of magic!
glm::vec2 boundf = bound.vec2();
//glm::vec2 scaling{1.0f, -boundf[1]};
cameraScaling = glm::vec2(1.f, -boundf[1]);
//boundf[0] *= 5.0f;
//psc cameraPosition = focusNode->position();
//cameraPosition += psc(glm::vec4(0.f, 0.f, boundf));
//cameraPosition = psc(glm::vec4(0.f, 0.f, 1.f,0.f));
cameraPosition = focusNode->position();
cameraPosition += psc(glm::vec4(boundf[0], 0.f, 0.f, boundf[1]));
//why this line? (JK)
//cameraPosition = psc(glm::vec4(0.f, 0.f, 1.f, 0.f));
//c->setPosition(cameraPosition);
// c->setCameraDirection(glm::vec3(0, 0, -1));
// c->setScaling(scaling);
// Set the focus node for the interactionhandler
OsEng.interactionHandler().setFocusNode(focusNode);
}
else
OsEng.interactionHandler().setFocusNode(_graph.rootNode());
glm::vec4 position;
if (cameraDictionary.hasKeyAndValue<glm::vec4>(KeyPositionObject)) {
try {
position = cameraDictionary.value<glm::vec4>(KeyPositionObject);
LDEBUG("Camera position is ("
<< position[0] << ", "
<< position[1] << ", "
<< position[2] << ", "
<< position[3] << ")");
cameraPosition = psc(position);
}
catch (const ghoul::Dictionary::DictionaryError& e) {
LERROR("Error loading Camera location: " << e.what());
}
}
// the camera position
const SceneGraphNode* fn = OsEng.interactionHandler().focusNode();
if (!fn) {
throw ghoul::RuntimeError("Could not find focus node");
}
// Check crash for when fn == nullptr
glm::vec3 target = glm::normalize(fn->worldPosition().vec3() - cameraPosition.vec3());
glm::mat4 la = glm::lookAt(glm::vec3(0, 0, 0), target, glm::vec3(c->lookUpVectorCameraSpace()));
c->setRotation(glm::quat_cast(la));
c->setPosition(cameraPosition);
c->setScaling(cameraScaling);
glm::vec3 viewOffset;
if (cameraDictionary.hasKey(KeyViewOffset)
&& cameraDictionary.getValue(KeyViewOffset, viewOffset)) {
glm::quat rot = glm::quat(viewOffset);
c->rotate(rot);
}
// explicitly update and sync the camera
c->preSynchronization();
c->postSynchronizationPreDraw();
for (SceneGraphNode* node : _graph.nodes()) {
std::vector<properties::Property*> properties = node->propertiesRecursive();
for (properties::Property* p : properties) {
OsEng.gui()._property.registerProperty(p);
}
}
// If a PropertyDocumentationFile was specified, generate it now
const bool hasType = OsEng.configurationManager().hasKey(ConfigurationManager::KeyPropertyDocumentationType);
const bool hasFile = OsEng.configurationManager().hasKey(ConfigurationManager::KeyPropertyDocumentationFile);
if (hasType && hasFile) {
std::string propertyDocumentationType;
OsEng.configurationManager().getValue(ConfigurationManager::KeyPropertyDocumentationType, propertyDocumentationType);
std::string propertyDocumentationFile;
OsEng.configurationManager().getValue(ConfigurationManager::KeyPropertyDocumentationFile, propertyDocumentationFile);
propertyDocumentationFile = absPath(propertyDocumentationFile);
writePropertyDocumentation(propertyDocumentationFile, propertyDocumentationType);
}
OsEng.runPostInitializationScripts(sceneDescriptionFilePath);
OsEng.enableBarrier();
return true;
}
//void Scene::loadModules(
// const std::string& directory,
// const ghoul::Dictionary& dictionary)
//{
// // Struct containing dependencies and nodes
// LoadMaps m;
//
// // Get the common directory
// std::string commonDirectory(_defaultCommonDirectory);
// dictionary.getValue(constants::scenegraph::keyCommonFolder, commonDirectory);
// FileSys.registerPathToken(_commonModuleToken, commonDirectory);
//
// lua_State* state = ghoul::lua::createNewLuaState();
// OsEng.scriptEngine()->initializeLuaState(state);
//
// LDEBUG("Loading common module folder '" << commonDirectory << "'");
// // Load common modules into LoadMaps struct
// loadModule(m, FileSys.pathByAppendingComponent(directory, commonDirectory), state);
//
// // Load the rest of the modules into LoadMaps struct
// ghoul::Dictionary moduleDictionary;
// if (dictionary.getValue(constants::scenegraph::keyModules, moduleDictionary)) {
// std::vector<std::string> keys = moduleDictionary.keys();
// std::sort(keys.begin(), keys.end());
// for (const std::string& key : keys) {
// std::string moduleFolder;
// if (moduleDictionary.getValue(key, moduleFolder)) {
// loadModule(m, FileSys.pathByAppendingComponent(directory, moduleFolder), state);
// }
// }
// }
//
// // Load and construct scenegraphnodes from LoadMaps struct
// loadNodes(SceneGraphNode::RootNodeName, m);
//
// // Remove loaded nodes from dependency list
// for(const auto& name: m.loadedNodes) {
// m.dependencies.erase(name);
// }
//
// // Check to see what dependencies are not resolved.
// for(auto& node: m.dependencies) {
// LWARNING(
// "'" << node.second << "'' not loaded, parent '"
// << node.first << "' not defined!");
// }
//}
//void Scene::loadModule(LoadMaps& m,const std::string& modulePath, lua_State* state) {
// auto pos = modulePath.find_last_of(ghoul::filesystem::FileSystem::PathSeparator);
// if (pos == modulePath.npos) {
// LERROR("Bad format for module path: " << modulePath);
// return;
// }
//
// std::string fullModule = modulePath + modulePath.substr(pos) + _moduleExtension;
// LDEBUG("Loading nodes from: " << fullModule);
//
// ghoul::filesystem::Directory oldDirectory = FileSys.currentDirectory();
// FileSys.setCurrentDirectory(modulePath);
//
// ghoul::Dictionary moduleDictionary;
// ghoul::lua::loadDictionaryFromFile(fullModule, moduleDictionary, state);
// std::vector<std::string> keys = moduleDictionary.keys();
// for (const std::string& key : keys) {
// if (!moduleDictionary.hasValue<ghoul::Dictionary>(key)) {
// LERROR("SceneGraphElement '" << key << "' is not a table in module '"
// << fullModule << "'");
// continue;
// }
//
// ghoul::Dictionary element;
// std::string nodeName;
// std::string parentName;
//
// moduleDictionary.getValue(key, element);
// element.setValue(constants::scenegraph::keyPathModule, modulePath);
//
// element.getValue(constants::scenegraphnode::keyName, nodeName);
// element.getValue(constants::scenegraphnode::keyParentName, parentName);
//
// m.nodes[nodeName] = element;
// m.dependencies.emplace(parentName,nodeName);
// }
//
// FileSys.setCurrentDirectory(oldDirectory);
//}
//void Scene::loadNodes(const std::string& parentName, LoadMaps& m) {
// auto eqRange = m.dependencies.equal_range(parentName);
// for (auto it = eqRange.first; it != eqRange.second; ++it) {
// auto node = m.nodes.find((*it).second);
// loadNode(node->second);
// loadNodes((*it).second, m);
// }
// m.loadedNodes.emplace_back(parentName);
//}
//
//void Scene::loadNode(const ghoul::Dictionary& dictionary) {
// SceneGraphNode* node = SceneGraphNode::createFromDictionary(dictionary);
// if(node) {
// _allNodes.emplace(node->name(), node);
// _nodes.push_back(node);
// }
//}
//void SceneGraph::loadModule(const std::string& modulePath) {
// auto pos = modulePath.find_last_of(ghoul::filesystem::FileSystem::PathSeparator);
// if (pos == modulePath.npos) {
// LERROR("Bad format for module path: " << modulePath);
// return;
// }
//
// std::string fullModule = modulePath + modulePath.substr(pos) + _moduleExtension;
// LDEBUG("Loading modules from: " << fullModule);
//
// ghoul::filesystem::Directory oldDirectory = FileSys.currentDirectory();
// FileSys.setCurrentDirectory(modulePath);
//
// ghoul::Dictionary moduleDictionary;
// ghoul::lua::loadDictionaryFromFile(fullModule, moduleDictionary);
// std::vector<std::string> keys = moduleDictionary.keys();
// for (const std::string& key : keys) {
// if (!moduleDictionary.hasValue<ghoul::Dictionary>(key)) {
// LERROR("SceneGraphElement '" << key << "' is not a table in module '"
// << fullModule << "'");
// continue;
// }
//
// ghoul::Dictionary element;
// moduleDictionary.getValue(key, element);
//
// element.setValue(constants::scenegraph::keyPathModule, modulePath);
//
// //each element in this new dictionary becomes a scenegraph node.
// SceneGraphNode* node = SceneGraphNode::createFromDictionary(element);
//
// _allNodes.emplace(node->name(), node);
// _nodes.push_back(node);
// }
//
// FileSys.setCurrentDirectory(oldDirectory);
//
// // Print the tree
// //printTree(_root);
//}
SceneGraphNode* Scene::root() const {
return _graph.rootNode();
}
SceneGraphNode* Scene::sceneGraphNode(const std::string& name) const {
return _graph.sceneGraphNode(name);
}
std::vector<SceneGraphNode*> Scene::allSceneGraphNodes() {
return _graph.nodes();
}
SceneGraph& Scene::sceneGraph() {
return _graph;
}
void Scene::writePropertyDocumentation(const std::string& filename, const std::string& type) {
if (type == "text") {
LDEBUG("Writing documentation for properties");
std::ofstream file(filename);
if (!file.good()) {
LERROR("Could not open file '" << filename << "' for writing property documentation");
return;
}
using properties::Property;
for (SceneGraphNode* node : _graph.nodes()) {
std::vector<Property*> properties = node->propertiesRecursive();
if (!properties.empty()) {
file << node->name() << std::endl;
for (Property* p : properties) {
file << p->fullyQualifiedIdentifier() << ": " << p->guiName() << std::endl;
}
file << std::endl;
}
}
}
else
LERROR("Undefined type '" << type << "' for Property documentation");
}
scripting::ScriptEngine::LuaLibrary Scene::luaLibrary() {
return {
"",
{
{
"setPropertyValue",
&luascriptfunctions::property_setValue,
"string, *",
"Sets a property identified by the URI in "
"the first argument. The second argument can be any type, but it has to "
" agree with the type that the property expects",
true
},
{
"getPropertyValue",
&luascriptfunctions::property_getValue,
"string",
"Returns the value the property, identified by "
"the provided URI."
},
{
"loadScene",
&luascriptfunctions::loadScene,
"string",
"Loads the scene found at the file passed as an "
"argument. If a scene is already loaded, it is unloaded first"
},
{
"addSceneGraphNode",
&luascriptfunctions::addSceneGraphNode,
"table",
"Loads the SceneGraphNode described in the table and adds it to the "
"SceneGraph"
},
{
"removeSceneGraphNode",
&luascriptfunctions::removeSceneGraphNode,
"string",
"Removes the SceneGraphNode identified by name"
}
}
};
}
} // namespace openspace