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326 lines
14 KiB
C++
326 lines
14 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <ghoul/misc/threadpool.h>
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#include <modules/globebrowsing/tile/tileselector.h>
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#include <modules/globebrowsing/tile/layermanager.h>
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// open space includes
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <modules/debugging/rendering/debugrenderer.h>
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// ghoul includes
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#include <ghoul/misc/assert.h>
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namespace {
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const std::string _loggerCat = "RenderableGlobe";
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// Keys for the dictionary
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const std::string keyFrame = "Frame";
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const std::string keyRadii = "Radii";
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const std::string keyInteractionDepthBelowEllipsoid =
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"InteractionDepthBelowEllipsoid";
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const std::string keyCameraMinHeight = "CameraMinHeight";
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const std::string keySegmentsPerPatch = "SegmentsPerPatch";
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const std::string keyTextureInitData = "TextureInitData";
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const std::string keyTextures = "Textures";
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const std::string keyColorTextures = "ColorTextures";
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const std::string keyHeightMaps = "HeightMaps";
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}
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namespace openspace {
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namespace globebrowsing {
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RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
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: _generalProperties({
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properties::BoolProperty("enabled", "Enabled", true),
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properties::BoolProperty("performShading", "perform shading", true),
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properties::BoolProperty("atmosphere", "atmosphere", false),
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properties::FloatProperty("lodScaleFactor", "lodScaleFactor",10.0f, 1.0f, 50.0f),
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properties::FloatProperty(
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"cameraMinHeight", "cameraMinHeight", 100.0f, 0.0f, 1000.0f)
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})
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, _debugProperties({
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properties::BoolProperty("saveOrThrowCamera", "save or throw camera", false),
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properties::BoolProperty("showChunkEdges", "show chunk edges", false),
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properties::BoolProperty("showChunkBounds", "show chunk bounds", false),
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properties::BoolProperty("showChunkAABB", "show chunk AABB", false),
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properties::BoolProperty("showHeightResolution", "show height resolution", false),
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properties::BoolProperty(
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"showHeightIntensities", "show height intensities", false),
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properties::BoolProperty(
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"performFrustumCulling", "perform frustum culling", true),
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properties::BoolProperty(
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"performHorizonCulling", "perform horizon culling", true),
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properties::BoolProperty(
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"levelByProjectedAreaElseDistance", "level by projected area (else distance)",
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false),
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properties::BoolProperty("resetTileProviders", "reset tile providers", false),
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properties::BoolProperty(
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"toggleEnabledEveryFrame", "toggle enabled every frame", false)})
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{
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setName("RenderableGlobe");
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dictionary.getValue(keyFrame, _frame);
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// Read the radii in to its own dictionary
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Vec3 radii;
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dictionary.getValue(keyRadii, radii);
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_ellipsoid = Ellipsoid(radii);
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setBoundingSphere(pss(_ellipsoid.averageRadius(), 0.0));
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// Ghoul can't read ints from lua dictionaries...
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double patchSegmentsd;
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dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
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int patchSegments = patchSegmentsd;
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dictionary.getValue(keyInteractionDepthBelowEllipsoid,
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_interactionDepthBelowEllipsoid);
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float cameraMinHeight;
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dictionary.getValue(keyCameraMinHeight, cameraMinHeight);
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_generalProperties.cameraMinHeight.set(cameraMinHeight);
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// Init tile provider manager
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ghoul::Dictionary texturesDictionary;
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dictionary.getValue(keyTextures, texturesDictionary);
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_layerManager = std::make_shared<LayerManager>(
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texturesDictionary);
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_chunkedLodGlobe = std::make_shared<ChunkedLodGlobe>(
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*this, patchSegments, _layerManager);
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_pointGlobe = std::make_shared<PointGlobe>(*this);
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_distanceSwitch.addSwitchValue(_chunkedLodGlobe, 1e9);
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_distanceSwitch.addSwitchValue(_pointGlobe, 1e12);
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_debugPropertyOwner.setName("Debug");
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_texturePropertyOwner.setName("Textures");
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addProperty(_generalProperties.isEnabled);
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addProperty(_generalProperties.atmosphereEnabled);
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addProperty(_generalProperties.performShading);
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addProperty(_generalProperties.lodScaleFactor);
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addProperty(_generalProperties.cameraMinHeight);
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_debugPropertyOwner.addProperty(_debugProperties.saveOrThrowCamera);
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_debugPropertyOwner.addProperty(_debugProperties.showChunkEdges);
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_debugPropertyOwner.addProperty(_debugProperties.showChunkBounds);
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_debugPropertyOwner.addProperty(_debugProperties.showChunkAABB);
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_debugPropertyOwner.addProperty(_debugProperties.showHeightResolution);
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_debugPropertyOwner.addProperty(_debugProperties.showHeightIntensities);
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_debugPropertyOwner.addProperty(_debugProperties.performFrustumCulling);
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_debugPropertyOwner.addProperty(_debugProperties.performHorizonCulling);
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_debugPropertyOwner.addProperty(
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_debugProperties.levelByProjectedAreaElseDistance);
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_debugPropertyOwner.addProperty(_debugProperties.resetTileProviders);
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_debugPropertyOwner.addProperty(_debugProperties.toggleEnabledEveryFrame);
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addPropertySubOwner(_debugPropertyOwner);
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addPropertySubOwner(_layerManager.get());
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}
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RenderableGlobe::~RenderableGlobe() {
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}
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bool RenderableGlobe::initialize() {
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return _distanceSwitch.initialize();
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}
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bool RenderableGlobe::deinitialize() {
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return _distanceSwitch.deinitialize();
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}
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bool RenderableGlobe::isReady() const {
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return _distanceSwitch.isReady();
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}
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void RenderableGlobe::render(const RenderData& data) {
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if (_debugProperties.toggleEnabledEveryFrame.value()) {
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_generalProperties.isEnabled.setValue(
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!_generalProperties.isEnabled.value());
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}
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if (_generalProperties.isEnabled.value()) {
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if (_debugProperties.saveOrThrowCamera.value()) {
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_debugProperties.saveOrThrowCamera.setValue(false);
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if (savedCamera() == nullptr) { // save camera
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LDEBUG("Saving snapshot of camera!");
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setSaveCamera(std::make_shared<Camera>(data.camera));
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}
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else { // throw camera
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LDEBUG("Throwing away saved camera!");
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setSaveCamera(nullptr);
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}
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}
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_distanceSwitch.render(data);
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}
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if (_savedCamera != nullptr) {
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DebugRenderer::ref().renderCameraFrustum(data, *_savedCamera);
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}
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}
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void RenderableGlobe::update(const UpdateData& data) {
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_time = data.time;
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_distanceSwitch.update(data);
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glm::dmat4 translation =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation);
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glm::dmat4 rotation = glm::dmat4(data.modelTransform.rotation);
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glm::dmat4 scaling =
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale,
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data.modelTransform.scale, data.modelTransform.scale));
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_cachedModelTransform = translation * rotation * scaling;
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_cachedInverseModelTransform = glm::inverse(_cachedModelTransform);
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if (_debugProperties.resetTileProviders) {
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_layerManager->reset();
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_debugProperties.resetTileProviders = false;
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}
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_layerManager->update();
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_chunkedLodGlobe->update(data);
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}
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glm::dvec3 RenderableGlobe::projectOnEllipsoid(glm::dvec3 position) {
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return _ellipsoid.geodeticSurfaceProjection(position);
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}
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float RenderableGlobe::getHeight(glm::dvec3 position) {
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// Get the tile provider for the height map
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const auto& heightLayers = _layerManager->layerGroup(
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LayeredTextures::HeightMaps).activeLayers();
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if (heightLayers.size() == 0)
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return 0;
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TileProvider* tileProvider = heightLayers[0]->tileProvider();
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// Get the uv coordinates to sample from
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Geodetic2 geodeticPosition = _ellipsoid.cartesianToGeodetic2(position);
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int chunkLevel = _chunkedLodGlobe->findChunkNode(
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geodeticPosition).getChunk().tileIndex().level;
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TileIndex tileIndex = TileIndex(geodeticPosition, chunkLevel);
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GeodeticPatch patch = GeodeticPatch(tileIndex);
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Geodetic2 geoDiffPatch =
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patch.getCorner(Quad::NORTH_EAST) -
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patch.getCorner(Quad::SOUTH_WEST);
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Geodetic2 geoDiffPoint = geodeticPosition - patch.getCorner(Quad::SOUTH_WEST);
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glm::vec2 patchUV = glm::vec2(
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geoDiffPoint.lon / geoDiffPatch.lon, geoDiffPoint.lat / geoDiffPatch.lat);
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// Transform the uv coordinates to the current tile texture
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ChunkTile chunkTile = TileSelector::getHighestResolutionTile(
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tileProvider, tileIndex);
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const auto& tile = chunkTile.tile;
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const auto& uvTransform = chunkTile.uvTransform;
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const auto& depthTransform = tileProvider->depthTransform();
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if (tile.status != Tile::Status::OK) {
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return 0;
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}
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glm::vec2 transformedUv = uvTransform.uvOffset + uvTransform.uvScale * patchUV;
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// Sample and do linear interpolation
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// (could possibly be moved as a function in ghoul texture)
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glm::uvec3 dimensions = tile.texture->dimensions();
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glm::vec2 samplePos = transformedUv * glm::vec2(dimensions);
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glm::uvec2 samplePos00 = samplePos;
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samplePos00 = glm::clamp(
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samplePos00, glm::uvec2(0, 0), glm::uvec2(dimensions) - glm::uvec2(1));
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glm::vec2 samplePosFract = samplePos - glm::vec2(samplePos00);
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glm::uvec2 samplePos10 = glm::min(
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samplePos00 + glm::uvec2(1, 0), glm::uvec2(dimensions) - glm::uvec2(1));
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glm::uvec2 samplePos01 = glm::min(
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samplePos00 + glm::uvec2(0, 1), glm::uvec2(dimensions) - glm::uvec2(1));
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glm::uvec2 samplePos11 = glm::min(
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samplePos00 + glm::uvec2(1, 1), glm::uvec2(dimensions) - glm::uvec2(1));
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float sample00 = tile.texture->texelAsFloat(samplePos00).x;
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float sample10 = tile.texture->texelAsFloat(samplePos10).x;
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float sample01 = tile.texture->texelAsFloat(samplePos01).x;
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float sample11 = tile.texture->texelAsFloat(samplePos11).x;
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float sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
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float sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
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float sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
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// Perform depth transform to get the value in meters
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float height = depthTransform.depthOffset + depthTransform.depthScale * sample;
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// Return the result
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return height;
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}
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std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() const{
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return _chunkedLodGlobe;
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}
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const Ellipsoid& RenderableGlobe::ellipsoid() const{
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return _ellipsoid;
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}
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const glm::dmat4& RenderableGlobe::modelTransform() const{
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return _cachedModelTransform;
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}
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const glm::dmat4& RenderableGlobe::inverseModelTransform() const{
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return _cachedInverseModelTransform;
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}
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const RenderableGlobe::DebugProperties&
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RenderableGlobe::debugProperties() const{
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return _debugProperties;
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}
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const RenderableGlobe::GeneralProperties&
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RenderableGlobe::generalProperties() const{
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return _generalProperties;
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}
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const std::shared_ptr<const Camera> RenderableGlobe::savedCamera() const {
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return _savedCamera;
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}
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double RenderableGlobe::interactionDepthBelowEllipsoid() {
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return _interactionDepthBelowEllipsoid;
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}
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void RenderableGlobe::setSaveCamera(std::shared_ptr<Camera> camera) {
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_savedCamera = camera;
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}
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} // namespace globebrowsing
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} // namespace openspace
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