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71 lines
3.1 KiB
C++
71 lines
3.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __PER_LAYER_SETTING_H__
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#define __PER_LAYER_SETTING_H__
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#include <string>
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#include <memory>
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#include <ghoul/opengl/programobject.h>
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#include <openspace/properties/scalarproperty.h>
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namespace openspace {
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namespace globebrowsing {
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using namespace ghoul::opengl;
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class PerLayerSetting {
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public:
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PerLayerSetting();
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~PerLayerSetting();
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virtual void uploadUniform(
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ProgramObject& programObject,
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GLint settingsId) = 0;
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virtual properties::Property* property() = 0;
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private:
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};
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class PerLayerFloatSetting : public PerLayerSetting {
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public:
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PerLayerFloatSetting(
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std::string name,
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std::string guiName,
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float defaultValue,
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float minimumValue,
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float maximumValue);
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~PerLayerFloatSetting();
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virtual void uploadUniform(ProgramObject& programObject, GLint settingsId);
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virtual properties::Property* property();
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private:
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properties::FloatProperty _property;
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};
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} // namespace globebrowsing
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} // namespace openspace
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#endif // __PER_LAYER_SETTING_H__
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