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165 lines
5.6 KiB
C++
165 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef GPU_STRUCTS_H
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#define GPU_STRUCTS_H
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#include <openspace/util/gpudata.h>
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#include <modules/globebrowsing/tile/tileindex.h>
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#include <modules/globebrowsing/tile/chunktile.h>
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#include <modules/globebrowsing/tile/layermanager.h>
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#include <glm/glm.hpp>
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#include <vector>
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namespace ghoul{
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namespace opengl{
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class ProgramObject;
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}//namespace opengl
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}//namespace ghoul
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namespace openspace {
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namespace globebrowsing {
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using namespace ghoul::opengl;
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class GPUTileUvTransform {
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public:
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void setValue(ProgramObject* programObject, const TileUvTransform& uvTransform);
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void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase);
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private:
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GPUData<glm::vec2> gpuUvOffset;
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GPUData<glm::vec2> gpuUvScale;
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};
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class GPUTileDepthTransform {
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public:
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void setValue(ProgramObject* programObject, const TileDepthTransform& depthTransform);
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void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase);
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private:
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GPUData<float> gpuDepthOffset;
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GPUData<float> gpuDepthScale;
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};
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class GPUChunkTile {
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public:
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void setValue(ProgramObject* programObject, const ChunkTile& chunkTile);
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void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase);
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void deactivate();
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private:
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GPUTexture gpuTexture;
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GPUTileUvTransform gpuTileUvTransform;
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};
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class GPUChunkTilePile{
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public:
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void setValue(ProgramObject* programObject, const ChunkTilePile& chunkTilePile);
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void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase, int pileSize);
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void deactivate();
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private:
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std::vector<GPUChunkTile> gpuChunkTiles;
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};
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class LayerRenderSettings;
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class GPULayerRenderSettings{
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public:
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void setValue(ProgramObject* programObject, const LayerRenderSettings& layerSettings);
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void updateUniformLocations(ProgramObject* programObject, const std::string& nameBase);
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private:
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GPUData<float> gpuOpacity;
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GPUData<float> gpuGamma;
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GPUData<float> gpuMultiplier;
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};
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class Layer;
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class GPULayer {
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public:
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virtual void setValue(ProgramObject* programObject, const Layer& layer, const TileIndex& tileIndex, int pileSize);
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virtual void updateUniformLocations(ProgramObject* programObject, const Layer& layer, const std::string& nameBase, int pileSize);
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virtual void deactivate();
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private:
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GPUChunkTilePile gpuChunkTilePile;
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GPULayerRenderSettings gpuRenderSettings;
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};
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class GPUHeightLayer : public GPULayer{
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public:
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virtual void setValue(ProgramObject* programObject, const Layer& layer, const TileIndex& tileIndex, int pileSize);
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virtual void updateUniformLocations(ProgramObject* programObject, const Layer& layer, const std::string& nameBase, int pileSize);
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private:
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GPUTileDepthTransform gpuDepthTransform;
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};
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class LayerGroup;
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class GPULayerGroup{
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public:
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virtual void setValue(ProgramObject* programObject, const LayerGroup& layerGroup, const TileIndex& tileIndex);
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virtual void updateUniformLocations(ProgramObject* programObject, const LayerGroup& layerGroup, const std::string& nameBase, int category);
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virtual void deactivate();
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private:
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std::vector<std::unique_ptr<GPULayer>> gpuActiveLayers;
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};
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class LayerManager;
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class GPULayerManager{
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public:
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virtual void setValue(ProgramObject* programObject, const LayerManager& layerManager, const TileIndex& tileIndex);
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virtual void updateUniformLocations(ProgramObject* programObject, const LayerManager& layerManager);
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virtual void deactivate();
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private:
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std::vector<std::unique_ptr<GPULayerGroup>> gpuLayerGroups;
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};
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} // namespace globebrowsing
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} // namespace openspace
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#endif // GPU_STRUCTS_H
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