Files
OpenSpace/modules/atmosphere/rendering/atmospheredeferredcaster.h

205 lines
8.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_ATMOSPHERE___ATMOSPHEREDEFERREDCASTER___H__
#define __OPENSPACE_MODULE_ATMOSPHERE___ATMOSPHEREDEFERREDCASTER___H__
#include <ghoul/glm.h>
#include <string>
#include <vector>
#include <openspace/rendering/deferredcaster.h>
#include <ghoul/opengl/textureunit.h>
//#include <ghoul/opengl/textureunit.h>
namespace ghoul {
namespace opengl {
class Texture;
class ProgramObject;
}
}
namespace openspace {
struct RenderData;
struct DeferredcastData;
class AtmosphereDeferredcaster : public Deferredcaster
{
public:
enum AtmospherRenderableClass {
NoRenderableClass = 0,
RenderablePlanet = 1,
RenderableGlobe = 2
};
public:
AtmosphereDeferredcaster();
virtual ~AtmosphereDeferredcaster();
void initialize();
void deinitialize();
void preRaycast(const RenderData & renderData, const DeferredcastData& deferredData,
ghoul::opengl::ProgramObject& program) override;
void postRaycast(const RenderData & renderData, const DeferredcastData& deferredData,
ghoul::opengl::ProgramObject& program) override;
std::string getDeferredcastPath() const override;
std::string getDeferredcastVSPath() const override;
std::string getDeferredcastFSPath() const override;
std::string getHelperPath() const override;
void preCalculateAtmosphereParam();
void setModelTransform(const glm::dmat4 &transform);
void setTime(const double time);
void setAtmosphereRadius(const float atmRadius);
void setPlanetRadius(const float planetRadius);
void setPlanetAverageGroundReflectance(const float averageGReflectance);
void setRayleighHeightScale(const float rayleighHeightScale);
void enableOzone(const bool enable);
void setOzoneHeightScale(const float ozoneHeightScale);
void setMieHeightScale(const float mieHeightScale);
void setMiePhaseConstant(const float miePhaseConstant);
void setSunRadianceIntensity(const float sunRadiance);
void setHDRConstant(const float hdrConstant);
void setBackgroundConstant(const float backgroundConstant);
void setGammaConstant(const float gammaConstant);
void setRayleighScatteringCoefficients(const glm::vec3 & rayScattCoeff);
void setOzoneExtinctionCoefficients(const glm::vec3 & ozoneExtCoeff);
void setMieScatteringCoefficients(const glm::vec3 & mieScattCoeff);
void setMieExtinctionCoefficients(const glm::vec3 & mieExtCoeff);
void setEllipsoidRadii(const glm::dvec3 & radii);
void setRenderableClass(const AtmosphereDeferredcaster::AtmospherRenderableClass rc);
void enableSunFollowing(const bool enable);
void setPrecalculationTextureScale(const float _preCalculatedTexturesScale);
void enablePrecalculationTexturesSaving();
private:
void loadComputationPrograms();
void unloadComputationPrograms();
void createComputationTextures();
void deleteComputationTextures();
void deleteUnusedComputationTextures();
void executeCalculations(const GLuint quadCalcVAO,
const GLenum drawBuffers[1],
const GLsizei vertexSize);
void resetAtmosphereTextures();
void createRenderQuad(GLuint * vao, GLuint * vbo,
const GLfloat size);
void step3DTexture(std::unique_ptr<ghoul::opengl::ProgramObject> & shaderProg,
const int layer, const bool doCalc = true);
void checkFrameBufferState(const std::string & codePosition) const;
void loadAtmosphereDataIntoShaderProgram(std::unique_ptr<ghoul::opengl::ProgramObject> & shaderProg);
void renderQuadForCalc(const GLuint vao, const GLsizei numberOfVertices);
void saveTextureToPPMFile(const GLenum color_buffer_attachment,
const std::string & fileName,
const int width, const int height) const;
private:
std::unique_ptr<ghoul::opengl::ProgramObject> _transmittanceProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _irradianceProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _irradianceSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _irradianceFinalProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _inScatteringProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _inScatteringSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaEProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaSProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaSSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaJProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _atmosphereProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deferredAtmosphereProgramObject;
GLuint _transmittanceTableTexture;
GLuint _irradianceTableTexture;
GLuint _inScatteringTableTexture;
GLuint _deltaETableTexture;
GLuint _deltaSRayleighTableTexture;
GLuint _deltaSMieTableTexture;
GLuint _deltaJTableTexture;
GLuint _dummyTexture;
GLuint _atmosphereTexture;
GLuint _atmosphereDepthTexture;
ghoul::opengl::TextureUnit _transmittanceTableTextureUnit;
ghoul::opengl::TextureUnit _irradianceTableTextureUnit;
ghoul::opengl::TextureUnit _inScatteringTableTextureUnit;
// Atmosphere Data
bool _atmosphereCalculated;
bool _atmosphereEnabled;
bool _ozoneEnabled;
bool _sunFollowingCameraEnabled;
float _atmosphereRadius;
float _atmospherePlanetRadius;
float _planetAverageGroundReflectance;
float _rayleighHeightScale;
float _ozoneHeightScale;
float _mieHeightScale;
float _miePhaseConstant;
float _sunRadianceIntensity;
float _exposureConstant;
float _exposureBackgroundConstant;
float _gammaConstant;
glm::vec3 _rayleighScatteringCoeff;
glm::vec3 _ozoneExtinctionCoeff;
glm::vec3 _mieScatteringCoeff;
glm::vec3 _mieExtinctionCoeff;
glm::dvec3 _ellipsoidRadii;
// Atmosphere Texture Data Geometry
GLuint _atmosphereFBO;
GLuint _atmosphereRenderVAO;
GLuint _atmosphereRenderVBO;
// Atmosphere Textures Dimmensions
unsigned int _transmittance_table_width;
unsigned int _transmittance_table_height;
unsigned int _irradiance_table_width;
unsigned int _irradiance_table_height;
unsigned int _delta_e_table_width;
unsigned int _delta_e_table_height;
unsigned int _r_samples;
unsigned int _mu_samples;
unsigned int _mu_s_samples;
unsigned int _nu_samples;
glm::dmat4 _modelTransform;
float _stepSize;
double _time;
// Atmosphere Debugging
float _calculationTextureScale;
bool _saveCalculationTextures;
AtmospherRenderableClass _renderableClass;
};
} // openspace
#endif // __OPENSPACE_MODULE_ATMOSPHERE___ATMOSPHEREDEFERREDCASTER___H__