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OpenSpace/modules/autonavigation/autonavigationhandler.h
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Emma Broman 3e283d1630 Add code for camera path generation module
Add all code in the state it was in Jan 10 2020 when branch cleanup was performed
2020-01-10 14:59:08 -05:00

92 lines
3.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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****************************************************************************************/
#ifndef __OPENSPACE_MODULE___AUTONAVIGATIONHANDLER___H__
#define __OPENSPACE_MODULE___AUTONAVIGATIONHANDLER___H__
#include <modules/autonavigation/pathspecification.h>
#include <openspace/interaction/interpolator.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/scene/scenegraphnode.h>
#include <ghoul/glm.h>
namespace openspace {
class Camera;
} // namespace openspace
namespace openspace::autonavigation {
struct CameraState {
glm::dvec3 position;
glm::dquat rotation;
std::string referenceNode;
};
struct PathSegment {
CameraState start;
CameraState end;
double duration;
double startTime;
};
class AutoNavigationHandler : public properties::PropertyOwner {
public:
AutoNavigationHandler();
~AutoNavigationHandler();
// Mutators
// Accessors
Camera* camera() const;
const double pathDuration() const;
PathSegment& currentPathSegment();
void updateCamera(double deltaTime);
void createPath(PathSpecification& spec);
void clearPath();
void startPath();
private:
CameraState getStartState();
bool handleInstruction(const Instruction& instruction, int index);
bool endFromTargetNodeInstruction(CameraState& endState, CameraState& prevState, const Instruction& instruction, int index);
bool endFromNavigationStateInstruction(CameraState& endState, const Instruction& instruction, int index);
glm::dvec3 computeTargetPositionAtNode(const SceneGraphNode* node,
glm::dvec3 prevPos, double height);
std::vector<PathSegment> _pathSegments;
double _pathDuration;
double _currentTime;
bool _isPlaying = false;
};
} // namespace openspace::autonavigation
#endif // __OPENSPACE_CORE___NAVIGATIONHANDLER___H__