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OpenSpace/include/openspace/properties/propertyowner.h
Alexander Bock 78c0b23194 Remove extra line
2021-02-08 17:54:02 +01:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___PROPERTYOWNER___H__
#define __OPENSPACE_CORE___PROPERTYOWNER___H__
#include <openspace/documentation/documentationgenerator.h>
#include <map>
#include <string>
#include <vector>
namespace openspace::properties {
class Property;
/**
* A PropertyOwner can own Propertys or other PropertyOwner and provide access to both in
* a unified way. The <code>identifier</code>s and <code>name</code>s of Propertys and
* sub-owners must be unique to this PropertyOwner. A Property cannot have the same name
* as a PropertyOwner owned by this PropertyOwner.
* Propertys can be added using the Property::addProperty methods and be removed by the
* Property::removeProperty method. The same holds true for sub-owners
* (Property::addPropertySubOwner, Property::removePropertySubOwner). These methods will
* inform the passed object about the new ownership automatically.
* Stored properties can be accessed using the Property::properties method or the
* Property::property method, providing an URI for the location of the property. If the
* URI contains separators (<code>.</code>), the first name before the separator will be
* used as a subOwner's name and the search will proceed recursively.
*/
class PropertyOwner : public DocumentationGenerator {
public:
/// The separator that is used while accessing the properties and/or sub-owners
static const char URISeparator = '.';
struct PropertyOwnerInfo {
std::string identifier;
std::string guiName = "";
std::string description = "";
};
/**
* The constructor of PropertyOwner.
*
* \param info The PropertyOwnerInfo struct that contains the
* #PropertyOwnerInfo::identifier, #PropertyOwnerInfo::guiName, and
* #PropertyOwnerInfo::description of this PropertyOwner.
*
* \pre The \p info 's #PropertyOwnerInfo::identifier must not contain any whitespaces
* \pre The \p info 's #PropertyOwnerInfo::identifier must not contain any
* <code>.</code>
*/
PropertyOwner(PropertyOwnerInfo info);
/**
* The destructor will remove all Propertys and PropertyOwners it owns along with
* itself.
*/
virtual ~PropertyOwner();
/**
* Sets the identifier for this PropertyOwner. If the PropertyOwner does not have an
* owner itself, the identifier must be globally unique. If the PropertyOwner has an
* owner, the identifier must be unique to the owner (including the owner's
* properties). No uniqueness check will be preformed here, but rather in the
* PropertyOwner::addProperty and PropertyOwner::addPropertySubOwner methods).
*
* \param identifier The identifier of this PropertyOwner. It must not contain any
* <code>.</code>s or whitespaces
*
* \pre \p identifier must not contain any whitespaces
* \pre \p identifier must not contain any <code>.</code>
*/
void setIdentifier(std::string identifier);
/**
* Returns the identifier of this PropertyOwner.
*
* \return The identifier of this PropertyOwner
*/
const std::string& identifier() const;
/**
* Sets the user-facing name of this PropertyOwner. This name does not have to be
* unique, but it is recommended to be.
*
* \param guiName The new user-facing name for this PropertyOwner
*/
void setGuiName(std::string guiName);
/**
* Returns the current user-facing name for this PropertyOwner.
*
* \return The current user-facing name for this PropertyOwner
*/
const std::string& guiName() const;
void setDescription(std::string description);
const std::string& description() const;
/**
* Returns a list of all Propertys directly owned by this PropertyOwner. This list not
* include Propertys owned by other sub-owners.
*
* \return A list of all Propertys directly owned by this PropertyOwner
*/
const std::vector<Property*>& properties() const;
/**
* Returns a list of all Propertys directly or indirectly owned by this PropertyOwner.
*
* \return A list of all Propertys directly or indirectly owned by this PropertyOwner
*/
std::vector<Property*> propertiesRecursive() const;
/**
* Retrieves a Property identified by \p uri from this PropertyOwner. If \p uri does
* not contain a <code>.</code> the identifier must refer to a Property directly owned
* by this PropertyOwner. If the identifier contains one or more <code>.</code>, the
* first part of the name will be recursively extracted and used as a name for a
* sub-owner and only the last part of the identifier is referring to a Property owned
* by PropertyOwner named by the second-but-last name.
*
* \param uri The identifier of the Property that should be extracted
* \return If the Property cannot be found, \c nullptr is returned, otherwise the
* pointer to the Property is returned
*/
Property* property(const std::string& uri) const;
/**
* This method checks if a Property with the provided \p uri exists in this
* PropertyOwner (or any sub-owner). If the identifier contains one or more
* <code>.</code>, the first part of the name will be recursively extracted and is
* used as a name for a sub-owner and only the last part of the identifier is
* referring to a Property owned by PropertyOwner named by the second-but-last name.
*
* \return \c true if the \p uri refers to a Property; \c false otherwise.
*/
bool hasProperty(const std::string& uri) const;
/**
* This method checks if a Property exists in this PropertyOwner.
* \return <code>true</code> if the Property existed, <code>false</code> otherwise.
*/
bool hasProperty(const Property* prop) const;
void setPropertyOwner(PropertyOwner* owner) { _owner = owner; }
PropertyOwner* owner() const { return _owner; }
/**
* Returns a list of all sub-owners this PropertyOwner has. Each name of a sub-owner
* has to be unique with respect to other sub-owners as well as Property's owned by
* this PropertyOwner.
*
* \return A list of all sub-owners this PropertyOwner has
*/
const std::vector<PropertyOwner*>& propertySubOwners() const;
/**
* This method returns the direct sub-owner of this PropertyOwner with the provided
* \p identifier. This means that <code>identifier</code> cannot contain any
* <code>.</code> as this character is not allowed in PropertyOwner names. If the
* \p name does not name a valid sub-owner of this PropertyOwner, a \c nullptr will be
* returned.
*
* \param identifier The identifier of the sub-owner that should be returned
* \return The PropertyOwner with the given \p name, or \c nullptr
*/
PropertyOwner* propertySubOwner(const std::string& identifier) const;
/**
* Returns \c true if this PropertyOwner owns a sub-owner with the provided
* \p identifier; returns \c false otherwise.
*
* \param identifier The identifier of the sub-owner that should be looked up
* \return \c true if this PropertyOwner owns a sub-owner with the provided
* \p identifier; returns \c false otherwise
*/
bool hasPropertySubOwner(const std::string& identifier) const;
/**
* This method converts a provided \p groupID, used by the Propertys, into a
* human-readable \p identifier which can be used by some external application.
*
* \param groupID The group identifier whose human-readable identifier should be set
* \param identifier The human-readable name for the group identifier
*/
void setPropertyGroupName(std::string groupID, std::string identifier);
/**
* Returns the human-readable name for the \p groupID for the Propertys of this
* PropertyOwner.
*
* \param groupID The group identifier whose human-readable name should be returned
* \return The human readable name for the Propertys identified by \p groupID
*/
std::string propertyGroupName(const std::string& groupID) const;
/**
* Assigns the Property \p prop to this PropertyOwner. This method will check if the
* name of the Property is unique amongst Propertys and sub-owners in this
* PropertyOwner. This method will also inform the Property about the change in
* ownership by calling the Property::setPropertyOwner method.
*
* \param prop The Property whose ownership is changed.
*/
void addProperty(Property* prop);
/// \see Property::addProperty(Property*)
void addProperty(Property& prop);
/**
* Adds the provided PropertyOwner to the list of sub-owners for this PropertyOwner.
* This means that the name of the \p owner has to be unique amonst the direct
* Property's as well as other PropertyOwner's that this PropertyOwner owns. This
* uniqueness will be tested in this method.
*
* \param owner The owner that should be assigned to this PropertyOwner
*/
void addPropertySubOwner(PropertyOwner* owner);
/// \see PropertyOwner::addPropertySubOwner(PropertyOwner*)
void addPropertySubOwner(PropertyOwner& owner);
/**
* Removes the Property from this PropertyOwner. Notifies the Property about this
* change by calling the Property::setPropertyOwner method with a \c nullptr as
* parameter.
*
* \param prop The Property that should be removed from this PropertyOwner
*/
void removeProperty(Property* prop);
/// \see PropertyOwner::removeProperty(Property*)
void removeProperty(Property& prop);
/**
* Removes the sub-owner from this PropertyOwner.
*
* \param owner The PropertyOwner that should be removed
*/
void removePropertySubOwner(PropertyOwner* owner);
/// \see PropertyOwner::removePropertySubOwner(PropertyOwner*)
void removePropertySubOwner(PropertyOwner& owner);
/**
* Returns a list of all tags that have been assigned to the Property. Useful for
* trying to find a match for a desired batch operation on Properties.
*
* \return Pointer to vector of string tags that were assigned to the Property
*/
const std::vector<std::string>& tags() const;
/**
* Adds a tag to the PropertyOwner's list of assigned tags. Tags are useful for
* creating oups of Properties that can be used in batch operations or to mark up
* PropertyOwners for other usages (such signalling to GUI applications).
*
* \param tag The string that is to be assigned to the Property
*/
void addTag(std::string tag);
/**
* Removes a tag from this PropertyOwner. No error is reported if the tag does not
* exist.
*
* \param tag The tag is that is to be removed from this PropertyOwner
*/
void removeTag(const std::string& tag);
// Generate JSON for documentation
std::string generateJson() const override;
protected:
/// The unique identifier of this PropertyOwner
std::string _identifier;
/// The user-facing GUI name for this PropertyOwner
std::string _guiName;
/// The description for this PropertyOwner
std::string _description;
/// The owner of this PropertyOwner
PropertyOwner* _owner = nullptr;
/// A list of all registered Property's
std::vector<Property*> _properties;
/// A list of all sub-owners
std::vector<PropertyOwner*> _subOwners;
/// The associations between group identifiers of Property's and human-readable names
std::map<std::string, std::string> _groupNames;
/// Collection of string tag(s) assigned to this property
std::vector<std::string> _tags;
};
} // namespace openspace::properties
#endif // __OPENSPACE_CORE___PROPERTYOWNER___H__