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OpenSpace/modules/base/rendering/renderablemodel.h
2021-04-07 17:25:58 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/matrix/dmat4property.h>
#include <openspace/properties/matrix/mat3property.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/util/distanceconversion.h>
#include <ghoul/misc/managedmemoryuniqueptr.h>
#include <ghoul/io/model/modelreader.h>
#include <ghoul/opengl/uniformcache.h>
#include <memory>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace ghoul::modelgeometry { class ModelGeometry; }
namespace openspace {
struct RenderData;
struct UpdateData;
class LightSource;
namespace documentation { struct Documentation; }
class RenderableModel : public Renderable {
public:
RenderableModel(const ghoul::Dictionary& dictionary);
~RenderableModel() = default;
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
enum class AnimationMode {
Once = 0,
LoopFromStart,
LoopInfinitely,
BounceFromStart,
BounceInfinitely
};
std::unique_ptr<ghoul::modelgeometry::ModelGeometry> _geometry;
double _modelScale = 1.0;
bool _forceRenderInvisible = false;
bool _notifyInvisibleDropped = true;
std::string _animationStart;
AnimationMode _animationMode;
properties::BoolProperty _enableAnimation;
properties::FloatProperty _ambientIntensity;
properties::FloatProperty _diffuseIntensity;
properties::FloatProperty _specularIntensity;
properties::BoolProperty _performShading;
properties::BoolProperty _disableFaceCulling;
properties::DMat4Property _modelTransform;
properties::Vec3Property _rotationVec;
properties::BoolProperty _disableDepthTest;
properties::BoolProperty _enableOpacityBlending;
properties::OptionProperty _blendingFuncOption;
ghoul::opengl::ProgramObject* _program = nullptr;
UniformCache(opacity, nLightSources, lightDirectionsViewSpace, lightIntensities,
modelViewTransform, normalTransform, projectionTransform,
performShading, ambientIntensity, diffuseIntensity,
specularIntensity, opacityBlending) _uniformCache;
std::vector<std::unique_ptr<LightSource>> _lightSources;
// Buffers for uniform uploading
std::vector<float> _lightIntensitiesBuffer;
std::vector<glm::vec3> _lightDirectionsViewSpaceBuffer;
properties::PropertyOwner _lightSourcePropertyOwner;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__