Files
OpenSpace/modules/spacecraftinstruments/rendering/renderablemodelprojection.cpp
2021-04-07 17:25:58 +02:00

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16 KiB
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/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2021 *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#include <modules/spacecraftinstruments/rendering/renderablemodelprojection.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/time.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/model/modelgeometry.h>
#include <ghoul/io/model/modelreader.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <modules/spacecraftinstruments/util/imagesequencer.h>
#include <filesystem>
#include <optional>
namespace {
constexpr const char* _loggerCat = "RenderableModelProjection";
constexpr const char* KeyGeomModelFile = "GeometryFile";
constexpr const char* keyProjection = "Projection";
constexpr const char* keyBoundingSphereRadius = "BoundingSphereRadius";
constexpr const char* DestinationFrame = "GALACTIC";
constexpr const std::array<const char*, 7> MainUniformNames = {
"_performShading", "directionToSunViewSpace", "modelViewTransform",
"projectionTransform", "_projectionFading", "baseTexture", "projectionTexture"
};
constexpr const std::array<const char*, 5> FboUniformNames = {
"projectionTexture", "needShadowMap", "ProjectorMatrix", "ModelTransform",
"boresight"
};
constexpr const std::array<const char*, 2> DepthFboUniformNames = {
"ProjectorMatrix", "ModelTransform"
};
constexpr openspace::properties::Property::PropertyInfo PerformShadingInfo = {
"PerformShading",
"Perform Shading",
"If this value is enabled, the model will be shaded based on the relative "
"location to the Sun. If this value is disabled, shading is disabled and the "
"entire model is rendered brightly."
};
struct [[codegen::Dictionary(RenderableModelProjection)]] Parameters {
// The file or files that should be loaded in this RenderableModel. The file can
// contain filesystem tokens or can be specified relatively to the
// location of the .mod file.
// This specifies the model that is rendered by the Renderable.
std::filesystem::path geometryFile;
// Contains information about projecting onto this planet.
ghoul::Dictionary projection [[codegen::reference("newhorizons_projectioncomponent")]];
// [[codegen::verbatim(PerformShadingInfo.description)]]
std::optional<bool> performShading;
// The radius of the bounding sphere of this object. This has to be a
// radius that is larger than anything that is rendered by it. It has to
// be at least as big as the convex hull of the object. The default value
// is 10e9 meters.
std::optional<double> boundingSphereRadius;
};
#include "renderablemodelprojection_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableModelProjection::Documentation() {
documentation::Documentation doc = codegen::doc<Parameters>();
doc.id = "newhorizons_renderable_modelprojection";
return doc;
}
RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _performShading(PerformShadingInfo, true)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
// Import Model from file
std::string file = absPath(p.geometryFile.string());
_geometry = ghoul::io::ModelReader::ref().loadModel(
file,
ghoul::io::ModelReader::ForceRenderInvisible::No,
ghoul::io::ModelReader::NotifyInvisibleDropped::Yes
);
addPropertySubOwner(_projectionComponent);
_projectionComponent.initialize(
identifier(),
p.projection
);
double boundingSphereRadius = p.boundingSphereRadius.value_or(1.0e9);
setBoundingSphere(boundingSphereRadius);
_performShading = p.performShading.value_or(_performShading);
addProperty(_performShading);
}
RenderableModelProjection::~RenderableModelProjection() {} // NOLINT
bool RenderableModelProjection::isReady() const {
return (_programObject != nullptr) && _projectionComponent.isReady();
}
void RenderableModelProjection::initializeGL() {
_programObject = global::renderEngine->buildRenderProgram(
"ModelShader",
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_vs.glsl"),
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_fs.glsl")
);
ghoul::opengl::updateUniformLocations(
*_programObject,
_mainUniformCache,
MainUniformNames
);
_fboProgramObject = ghoul::opengl::ProgramObject::Build(
"ProjectionPass",
absPath(
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_vs.glsl"
),
absPath(
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_fs.glsl"
)
);
ghoul::opengl::updateUniformLocations(
*_fboProgramObject,
_fboUniformCache,
FboUniformNames
);
_depthFboProgramObject = ghoul::opengl::ProgramObject::Build(
"DepthPass",
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_vs.glsl"),
absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_fs.glsl")
);
ghoul::opengl::updateUniformLocations(
*_depthFboProgramObject,
_depthFboUniformCache,
DepthFboUniformNames
);
_projectionComponent.initializeGL();
float bs = boundingSphere();
_geometry->initialize();
setBoundingSphere(bs); // ignore bounding sphere set by geometry.
}
void RenderableModelProjection::deinitializeGL() {
if (_geometry) {
_geometry->deinitialize();
}
_geometry = nullptr;
_projectionComponent.deinitialize();
global::renderEngine->removeRenderProgram(_programObject.get());
_programObject = nullptr;
}
ghoul::opengl::Texture& RenderableModelProjection::baseTexture() const {
return _projectionComponent.projectionTexture();
}
void RenderableModelProjection::render(const RenderData& data, RendererTasks&) {
if (_projectionComponent.needsClearProjection()) {
_projectionComponent.clearAllProjections();
}
_up = data.camera.lookUpVectorCameraSpace();
if (_shouldCapture && _projectionComponent.doesPerformProjection()) {
project();
}
_programObject->activate();
attitudeParameters(_time);
_imageTimes.clear();
// Calculate variables to be used as uniform variables in shader
const glm::dvec3 bodyPosition = data.modelTransform.translation;
// Model transform and view transform needs to be in double precision
const glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Rotation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale
const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() *
modelTransform;
const glm::vec3 directionToSun = glm::normalize(
_sunPosition - glm::vec3(bodyPosition)
);
const glm::vec3 directionToSunViewSpace = glm::normalize(glm::mat3(
data.camera.combinedViewMatrix()
) * directionToSun);
_programObject->setUniform(_mainUniformCache.performShading, _performShading);
_programObject->setUniform(
_mainUniformCache.directionToSunViewSpace,
directionToSunViewSpace
);
_programObject->setUniform(
_mainUniformCache.modelViewTransform,
glm::mat4(modelViewTransform)
);
_programObject->setUniform(
_mainUniformCache.projectionTransform,
data.camera.projectionMatrix()
);
_programObject->setUniform(
_mainUniformCache.projectionFading,
_projectionComponent.projectionFading()
);
ghoul::opengl::TextureUnit baseUnit;
baseUnit.activate();
_programObject->setUniform(_mainUniformCache.baseTexture, baseUnit);
ghoul::opengl::TextureUnit projectionUnit;
projectionUnit.activate();
_projectionComponent.projectionTexture().bind();
_programObject->setUniform(_mainUniformCache.projectionTexture, projectionUnit);
_geometry->render(*_programObject, false);
_programObject->deactivate();
}
void RenderableModelProjection::update(const UpdateData& data) {
if (_programObject->isDirty()) {
_programObject->rebuildFromFile();
ghoul::opengl::updateUniformLocations(
*_programObject,
_mainUniformCache,
MainUniformNames
);
}
if (_fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
ghoul::opengl::updateUniformLocations(
*_fboProgramObject,
_fboUniformCache,
FboUniformNames
);
}
_projectionComponent.update();
if (_depthFboProgramObject->isDirty()) {
_depthFboProgramObject->rebuildFromFile();
ghoul::opengl::updateUniformLocations(
*_depthFboProgramObject,
_depthFboUniformCache,
DepthFboUniformNames
);
}
const double time = data.time.j2000Seconds();
const double integrateFromTime = data.previousFrameTime.j2000Seconds();
// Only project new images if time changed since last update.
if (time > integrateFromTime) {
if (ImageSequencer::ref().isReady()) {
if (_projectionComponent.doesPerformProjection()) {
_shouldCapture = ImageSequencer::ref().imagePaths(
_imageTimes,
_projectionComponent.projecteeId(),
_projectionComponent.instrumentId(),
time,
integrateFromTime
);
}
}
}
glm::dmat3 stateMatrix = data.modelTransform.rotation;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
_transform[i][j] = static_cast<float>(stateMatrix[i][j]);
}
}
glm::dvec3 p =
global::renderEngine->scene()->sceneGraphNode("Sun")->worldPosition() -
data.modelTransform.translation;
_sunPosition = static_cast<glm::vec3>(p);
}
void RenderableModelProjection::imageProjectGPU(
const ghoul::opengl::Texture& projectionTexture)
{
if (_projectionComponent.needsShadowMap()) {
_projectionComponent.depthMapRenderBegin();
_depthFboProgramObject->activate();
_depthFboProgramObject->setUniform(
_depthFboUniformCache.ProjectorMatrix,
_projectorMatrix
);
_depthFboProgramObject->setUniform(
_depthFboUniformCache.ModelTransform,
_transform
);
_geometry->render(*_fboProgramObject, false);
_depthFboProgramObject->deactivate();
_projectionComponent.depthMapRenderEnd();
}
_projectionComponent.imageProjectBegin();
_fboProgramObject->activate();
ghoul::opengl::TextureUnit unitFbo;
unitFbo.activate();
projectionTexture.bind();
_fboProgramObject->setUniform(_fboUniformCache.projectionTexture, unitFbo);
_fboProgramObject->setUniform(
_fboUniformCache.needShadowMap,
_projectionComponent.needsShadowMap()
);
ghoul::opengl::TextureUnit unitDepthFbo;
if (_projectionComponent.needsShadowMap()) {
unitDepthFbo.activate();
_projectionComponent.depthTexture().bind();
_fboProgramObject->setUniform("depthTexture", unitDepthFbo);
}
_fboProgramObject->setUniform(_fboUniformCache.ProjectorMatrix, _projectorMatrix);
_fboProgramObject->setUniform(_fboUniformCache.ModelTransform, _transform);
_fboProgramObject->setUniform(_fboUniformCache.boresight, _boresight);
_geometry->render(*_fboProgramObject, false);
_fboProgramObject->deactivate();
_projectionComponent.imageProjectEnd();
}
void RenderableModelProjection::attitudeParameters(double time) {
try {
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
_projectionComponent.instrumentId(),
DestinationFrame,
time
);
SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(
_projectionComponent.instrumentId()
);
_boresight = std::move(res.boresightVector);
}
catch (const SpiceManager::SpiceException&) {
return;
}
double lightTime;
const glm::dvec3 p = SpiceManager::ref().targetPosition(
_projectionComponent.projectorId(),
_projectionComponent.projecteeId(),
DestinationFrame,
_projectionComponent.aberration(),
time,
lightTime
);
const glm::vec3 cpos = p * 10000.0;
const float distance = glm::length(cpos);
const double radius = boundingSphere();
_projectorMatrix = _projectionComponent.computeProjectorMatrix(
cpos,
_boresight,
_up,
_instrumentMatrix,
_projectionComponent.fieldOfViewY(),
_projectionComponent.aspectRatio(),
static_cast<float>(distance - radius),
static_cast<float>(distance + radius),
_boresight
);
}
void RenderableModelProjection::project() {
for (const Image& img : _imageTimes) {
attitudeParameters(img.timeRange.start);
std::shared_ptr<ghoul::opengl::Texture> projTexture =
_projectionComponent.loadProjectionTexture(img.path, img.isPlaceholder);
imageProjectGPU(*projTexture);
}
_shouldCapture = false;
}
} // namespace openspace