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Web GUI from Klas Eskilson (three new modules: webgui, webbrowser and cefwebgui) Parallel connection refactorization Wormhole server added to the main repository Transfer function editor work from Cristoffer Särevall Update ghoul
282 lines
14 KiB
C++
282 lines
14 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___CONFIGURATIONMANAGER___H__
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#define __OPENSPACE_CORE___CONFIGURATIONMANAGER___H__
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#include <ghoul/misc/dictionary.h>
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namespace openspace {
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namespace documentation { struct Documentation; }
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/**
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* The ConfigurationManager takes care of loading the major configuration file
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* <code>openspace.cfg</code> and making it available to the rest of the application. The
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* exposed keys in the ghoul::Dictionary are declared in this class as static constants.
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* The findConfiguration method walks the filesystem from a provided starting point until
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* it found the requested file or throws a ghoul::RuntimeError if it could not find the
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* file. The loadFromFile method then loads the file into a ghoul::Dictionary format.
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*/
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class ConfigurationManager : public ghoul::Dictionary {
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public:
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/// The key that stores the subdirectory containing all predefined path tokens
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static constexpr const char* KeyPaths = "Paths";
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/// The key that stores the location to the cache directory used to store all the
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/// permanent and non-permanent cached files
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static constexpr const char* KeyCachePath = "Paths.CACHE";
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/// The key that stores the main directory for fonts
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static constexpr const char* KeyFonts = "Fonts";
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/// The key that stores the location of the SGCT configuration file that is used on
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/// application launch
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static constexpr const char* KeyConfigSgct = "SGCTConfig";
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/// The key that defines a list of scripts for global customization that get executed
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/// regardless of which scene is loaded
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static constexpr const char* KeyGlobalCustomizationScripts =
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"GlobalCustomizationScripts";
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/// The part of the key that defines the type
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// static constexpr const char* PartType = "Type";
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/// The part of the key that defines the file
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// static constexpr const char* PartFile = "File";
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/// The key that stores the Lua documentation
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static constexpr const char* KeyLuaDocumentation = "LuaDocumentation";
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/// The key that stores the scripting log
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static constexpr const char* KeyScriptLog = "ScriptLog";
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/// The key that stores the Scene Property documentation
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static constexpr const char* KeyScenePropertyDocumentation =
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"ScenePropertyDocumentation";
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/// The key that stores the Root Property documentation
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static constexpr const char* KeyPropertyDocumentation = "PropertyDocumentation";
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/// The key that stores the keyboard bindings that should be stored
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static constexpr const char* KeyKeyboardShortcuts = "KeyboardShortcuts";
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/// The key that stores the main documentation
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static constexpr const char* KeyDocumentation = "Documentation";
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/// The key that stores the factory documentation values
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static constexpr const char* KeyFactoryDocumentation = "FactoryDocumentation";
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/// The key that decides whether or not we should require incoming web socket connections
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/// to authorize or not
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static constexpr const char* KeyRequireSocketAuthentication = "RequireSocketAuthentication";
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/// The key that stores the location of the asset file that is initially loaded
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static constexpr const char* KeyConfigAsset = "Asset";
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/// The key that stores the scene license documentation values
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static constexpr const char* KeySceneLicenseDocumentation = "LicenseDocumentation";
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/// The key that stores the settings for determining log-related settings
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static constexpr const char* KeyLogging = "Logging";
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/// The key that stores the directory for Logging
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static constexpr const char* LoggingDirectory = "Logging.LogDir";
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static constexpr const char* PartLogDir = "LogDir";
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/// The key that stores the desired LogLevel for the whole application
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/// \sa ghoul::logging::LogManager
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static constexpr const char* KeyLoggingLogLevel = "Logging.LogLevel";
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static constexpr const char* PartLogLevel = "LogLevel";
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/// The key that stores whether the log should be immediately flushed after a n
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/// \sa ghoul::logging::LogManager
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static constexpr const char* KeyLoggingImmediateFlush = "Logging.ImmediateFlush";
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static constexpr const char* PartImmediateFlush = "ImmediateFlush";
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/// The key for prefixing PerformanceMeasurement logfiles
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static constexpr const char* LoggingPerformancePrefix = "Logging.PerformancePrefix";
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static constexpr const char* PartLogPerformancePrefix = "PerformancePrefix";
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/// The key that stores a subdirectory with a description for additional
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/// ghoul::logging::Log%s to be created
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/// \sa LogFactory
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static constexpr const char* KeyLoggingLogs = "Logging.Logs";
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static constexpr const char* PartLogs = "Logs";
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/// The key that stores whether a log should be appended to or should be overwritten
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static constexpr const char* PartAppend = "Append";
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/// The key that stores the verbosity (None, Minimal, Default, Full) of the system
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/// capabilities components
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static constexpr const char* PartCapabilitiesVerbosity = "CapabilitiesVerbosity";
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/// The key that stores the settings for determining Launcher-related settings
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static constexpr const char* KeyLauncher = "Launcher";
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/// The full key that stores the verbosity of the system capabilities component
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static constexpr const char* KeyCapabilitiesVerbosity =
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"Logging.CapabilitiesVerbosity";
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/// The key that stores the time (in seconds) that the application will wait before
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/// shutting down after the shutdown call is made
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static constexpr const char* KeyShutdownCountdown = "ShutdownCountdown";
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/// The key that stores whether the onscreen text should be scaled to the window size
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/// or the window resolution
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static constexpr const char* KeyOnScreenTextScaling = "OnScreenTextScaling";
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/// The key that stores whether the master node should perform rendering just function
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/// as a pure manager
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static constexpr const char* KeyDisableMasterRendering = "DisableRenderingOnMaster";
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/// The key that stores whether the master node should apply the scene transformation
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static constexpr const char* KeyDisableSceneOnMaster = "DisableSceneOnMaster";
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/// The key that stores the switch for enabling/disabling the rendering on a master
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/// computer
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static constexpr const char* KeyRenderingMethod = "RenderingMethod";
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/// The key that determines whether a new cache folder is used for each scene file
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static constexpr const char* KeyPerSceneCache = "PerSceneCache";
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/// The key that stores the http proxy settings for the downloadmanager
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static constexpr const char* KeyHttpProxy = "HttpProxy";
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/// The key that stores the address of the http proxy
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static constexpr const char* PartHttpProxyAddress = "Address";
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/// The key that stores the port of the http proxy
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static constexpr const char* PartHttpProxyPort = "Port";
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/// The key that stores the authentication method of the http proxy
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static constexpr const char* PartHttpProxyAuthentication = "Authentication";
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/// Key that stores the username to use for authentication to access the http proxy
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static constexpr const char* PartHttpProxyUser = "User";
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/// Key that stores the password to use for authentication to access the http proxy
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static constexpr const char* PartHttpProxyPassword = "Password";
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/// The key that stores the dictionary containing information about debug contexts
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static constexpr const char* KeyOpenGLDebugContext = "OpenGLDebugContext";
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/// The part of the key storing whether an OpenGL Debug context should be created
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static constexpr const char* PartActivate = "Activate";
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/// The part of the key storing whether the debug callbacks are performed synchronous
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static constexpr const char* PartSynchronous = "Synchronous";
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/// The part of the key storing a list of identifiers that should be filtered out
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static constexpr const char* PartFilterIdentifier = "FilterIdentifier";
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/// The part of the key that stores the source of the ignored identifier
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static constexpr const char* PartFilterIdentifierSource = "Source";
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/// The part of the key that stores the type of the ignored identifier
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static constexpr const char* PartFilterIdentifierType = "Type";
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/// The part of the key that stores the identifier of the ignored identifier
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static constexpr const char* PartFilterIdentifierIdentifier = "Identifier";
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/// The part of the key storing a list of severities that should be filtered out
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static constexpr const char* PartFilterSeverity = "PartFilterSeverity";
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/// The part of the key storing whether the OpenGL state should be checked each call
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static constexpr const char* KeyCheckOpenGLState = "CheckOpenGLState";
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/// The part of the key storing whether the OpenGL state should be checked each call
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static constexpr const char* KeyServerPasskey = "ServerPasskey";
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/// Whitelist of client addresses that won't need autorization
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static constexpr const char* KeyServerClientAddressWhitelist =
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"ClientAddressWhitelist";
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static constexpr const char* KeyLogEachOpenGLCall = "LogEachOpenGLCall";
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/// This key determines whether the scene graph nodes should initialized multithreaded
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static constexpr const char* KeyUseMultithreadedInitialization =
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"UseMultithreadedInitialization";
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/// The key under which all of the loading settings are grouped
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static constexpr const char* KeyLoadingScreen = "LoadingScreen";
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/// The part of the key storing whether the loading screen should display the message
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/// about current status
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static constexpr const char* KeyLoadingScreenShowMessage =
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"LoadingScreen.ShowMessage";
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static constexpr const char* PartShowMessage = "ShowMessage";
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/// The part of the key storing whether the loading screen should display node names
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static constexpr const char* KeyLoadingScreenShowNodeNames =
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"LoadingScreen.ShowNodeNames";
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static constexpr const char* PartShowNodeNames = "ShowNodeNames";
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/// The part of the key storing whether the loading screen should contain a progress
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/// bar
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static constexpr const char* KeyLoadingScreenShowProgressbar =
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"LoadingScreen.ShowProgressbar";
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static constexpr const char* PartShowProgressbar = "ShowProgressbar";
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/// The key used to specify module specific configurations
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static constexpr const char* KeyModuleConfigurations = "ModuleConfigurations";
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/// The key used to specify whether screenshots should contain the current date
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static constexpr const char* KeyScreenshotUseDate = "ScreenshotUseDate";
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static constexpr const char* KeyWebHelperLocation = "WebHelperLocation";
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static constexpr const char* KeyCefWebGuiUrl = "CefWebGuiUrl";
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/**
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* Iteratively walks the directory structure starting with \p filename to find the
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* base name compoenent of \p filename. The directory structure is searched by first
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* searching the current directory and then moving iteratively to the the parent
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* directory.
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* \param filename The fully qualified filename to be searched for
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* \return The path to the file that was found with the same base name as \p filename
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* but higher up in the file structure.
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* \throw ghoul::RuntimeError If the configuration could not be found
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*/
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static std::string findConfiguration(const std::string& filename);
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/**
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* Load the provided configuration file (\p filename) into this Dictionary. All paths
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* that are specified in the configuration file will automatically be registered in
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* the ghoul::filesystem::FileSystem.
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* \param filename The filename to be loaded
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* \throw SpecificationError If the configuration file was not complete (i.e., did
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* not specify the necessary keys KeyPaths, KeyPaths.KeyCache, KeyFonts, and
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* KeyConfigSgct)
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* \throw ghoul::lua::LuaRuntimeException If there was Lua-based error loading the
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* configuration file
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* \pre \p filename must not be empty
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* \pre \p filename must exist
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*/
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void loadFromFile(const std::string& filename);
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static documentation::Documentation Documentation();
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___CONFIGURATIONMANAGER___H__
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