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352 lines
13 KiB
C++
352 lines
13 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// openspace
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <modules/base/rendering/renderableconstellationbounds.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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// ghoul
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#include <ghoul/filesystem/filesystem.h>
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// std
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#include <fstream>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const std::string _loggerCat = "RenderableConstellationBounds";
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const std::string keyVertexFile = "File";
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const std::string keyConstellationFile = "ConstellationFile";
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const std::string keyReferenceFrame = "ReferenceFrame";
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const std::string defaultReferenceFrame = "J2000";
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float deg2rad(float deg) {
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return static_cast<float>((deg / 360.f) * 2.f * M_PI);
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}
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float convertHrsToRadians(float rightAscension) {
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// 360 degrees / 24h = 15 degrees/h
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return deg2rad(rightAscension * 15);
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}
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}
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namespace openspace {
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RenderableConstellationBounds::RenderableConstellationBounds(
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const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _vertexFilename("")
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, _constellationFilename("")
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, _distance("distance", "Distance to the celestial Sphere", 15.f, 0.f, 30.f)
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, _constellationSelection("constellationSelection", "Constellation Selection")
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, _originReferenceFrame("")
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, _vao(0)
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, _vbo(0)
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{
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bool success = dictionary.getValue(keyVertexFile, _vertexFilename);
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if (!success) {
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LERROR("RenderableConstellationBounds did not contain a key '" <<
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keyVertexFile << "'");
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}
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dictionary.getValue(keyConstellationFile, _constellationFilename);
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success = dictionary.getValue(keyReferenceFrame, _originReferenceFrame);
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if (!success) {
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_originReferenceFrame = defaultReferenceFrame;
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}
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addProperty(_distance);
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addProperty(_constellationSelection);
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_constellationSelection.onChange(
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std::bind(&RenderableConstellationBounds::selectionPropertyHasChanged, this)
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);
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}
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RenderableConstellationBounds::~RenderableConstellationBounds() {
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}
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bool RenderableConstellationBounds::initialize() {
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RenderEngine& renderEngine = OsEng.renderEngine();
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_program = renderEngine.buildRenderProgram("ConstellationBounds",
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"${MODULE_BASE}/shaders/constellationbounds_vs.glsl",
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"${MODULE_BASE}/shaders/constellationbounds_fs.glsl");
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if (!_program)
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return false;
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bool loadSuccess = loadVertexFile();
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if (!loadSuccess)
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return false;
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loadSuccess = loadConstellationFile();
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if (!loadSuccess)
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return false;
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fillSelectionProperty();
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if (_vao == 0) {
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glGenVertexArrays(1, &_vao);
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LDEBUG("Generating Vertex Array id '" << _vao << "'");
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}
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if (_vbo == 0) {
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glGenBuffers(1, &_vbo);
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LDEBUG("Generating Vertex Buffer Object id '" << _vbo << "'");
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}
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glBindVertexArray(_vao);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER,
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_vertexValues.size() * 3 * sizeof(float),
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&_vertexValues[0],
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GL_STATIC_DRAW
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);
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GLint positionAttrib = _program->attributeLocation("in_position");
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glEnableVertexAttribArray(positionAttrib);
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glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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return true;
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}
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bool RenderableConstellationBounds::deinitialize() {
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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glDeleteVertexArrays(1, &_vao);
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_vao = 0;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_program) {
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renderEngine.removeRenderProgram(_program);
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_program = nullptr;
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}
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return true;
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}
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bool RenderableConstellationBounds::isReady() const {
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return (_vao != 0) && (_vbo != 0) && (_program != nullptr);
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}
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void RenderableConstellationBounds::render(const RenderData& data) {
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_program->activate();
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//glm::mat4 modelMatrix = data.camera.modelMatrix();
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glm::mat4 viewMatrix = data.camera.viewMatrix();
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glm::mat4 projectionMatrix = data.camera.projectionMatrix();
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setPscUniforms(*_program.get(), data.camera, data.position);
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_program->setUniform("exponent", _distance);
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_program->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_program->setUniform("ModelTransform", glm::mat4(glm::dmat4(_stateMatrix)));
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glBindVertexArray(_vao);
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for (const ConstellationBound& bound : _constellationBounds) {
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if (bound.isEnabled) {
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glDrawArrays(
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//GL_LINE_STRIP,
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GL_LINE_LOOP,
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static_cast<GLsizei>(bound.startIndex),
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static_cast<GLsizei>(bound.nVertices)
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);
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}
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}
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glBindVertexArray(0);
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_program->deactivate();
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}
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void RenderableConstellationBounds::update(const UpdateData& data) {
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_stateMatrix = SpiceManager::ref().positionTransformMatrix(
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_originReferenceFrame,
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"GALACTIC",
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data.time
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);
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}
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bool RenderableConstellationBounds::loadVertexFile() {
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if (_vertexFilename.empty())
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return false;
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std::string fileName = absPath(_vertexFilename);
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std::ifstream file(fileName);
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if (!file.good()) {
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LERROR("Could not open file '" << fileName << "' for reading");
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return false;
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}
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ConstellationBound currentBound;
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currentBound.constellationAbbreviation = "";
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std::string currentLine;
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int currentLineNumber = 1;
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float ra;
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float dec;
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std::string constellationName;
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SpiceDouble rectangularValues[3];
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// Overview of the reading algorithm:
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// We keep an active ConstellationBound (currentBound) and update it until we read
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// a new constellation name, at which point the currentBound is stored away, a new,
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// empty ConstellationBound is created and set at the currentBound
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while (file.good()) {
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std::getline(file, currentLine);
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if (currentLine.empty())
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continue;
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// @CHECK: Is this the best way of doing this? ---abock
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std::stringstream s(currentLine);
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s >> ra;
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s >> dec;
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s >> constellationName;
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if (!s.good()) {
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// If this evaluates to true, the stream was not completely filled, which
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// means that the line was incomplete, so there was an error
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LERROR("Error reading file '" << fileName << "' at line #" << currentLineNumber);
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break;
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}
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// Did we arrive at a new constellation?
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if (constellationName != currentBound.constellationAbbreviation) {
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// Store how many vertices we read during the active time of the constellation
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currentBound.nVertices = (_vertexValues.size() - currentBound.startIndex);
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// Store the constellation and start a new one
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_constellationBounds.push_back(currentBound);
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currentBound = ConstellationBound();
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currentBound.isEnabled = true;
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currentBound.constellationAbbreviation = constellationName;
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currentBound.constellationFullName = constellationName;
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currentBound.startIndex = _vertexValues.size();
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}
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// The file format stores the right ascension in hours, while SPICE expects them
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// to be in radians
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ra = convertHrsToRadians(ra);
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// Likewise, the declination is stored in degrees and needs to be converted
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dec = deg2rad(dec);
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// Convert the (right ascension, declination) to rectangular coordinates)
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// The 1.0 is the distance of the celestial sphere, we will scale that in the
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// render function
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radrec_c(1.0, ra, dec, rectangularValues);
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// Add the new vertex to our list of vertices
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_vertexValues.push_back({{
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static_cast<float>(rectangularValues[0]),
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static_cast<float>(rectangularValues[1]),
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static_cast<float>(rectangularValues[2])
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}});
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++currentLineNumber;
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}
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// Due to the way we read the file, the first (empty) constellation bounds will not
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// contain any valid values. So we have to remove it
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_constellationBounds.erase(_constellationBounds.begin());
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// And we still have the one value that was left when we exited the loop
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currentBound.nVertices = (_vertexValues.size() - currentBound.startIndex);
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_constellationBounds.push_back(currentBound);
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return true;
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}
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bool RenderableConstellationBounds::loadConstellationFile() {
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if (_constellationFilename.empty())
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return true;
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std::string fileName = absPath(_constellationFilename);
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std::ifstream file(fileName);
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if (!file.good()) {
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LERROR("Could not open file '" << fileName << "' for reading");
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return false;
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}
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std::string line;
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int index = 0;
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while (file.good()) {
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std::getline(file, line);
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if (line.empty())
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continue;
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std::string abbreviation;
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std::stringstream s(line);
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s >> abbreviation;
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auto it = std::find_if(_constellationBounds.begin(), _constellationBounds.end(),
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[abbreviation](const ConstellationBound& bound) {
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return bound.constellationAbbreviation == abbreviation;
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});
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if (it == _constellationBounds.end()) {
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LERROR("Could not find constellation '" << abbreviation << "' in list");
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return false;
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}
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// Update the constellations full name
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s >> it->constellationFullName;
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++index;
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}
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return true;
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}
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void RenderableConstellationBounds::fillSelectionProperty() {
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// Each constellation is associated with its position in the array as this is unique
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// and will be constant during the runtime
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for (int i = 0 ; i < _constellationBounds.size(); ++i) {
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const ConstellationBound& bound = _constellationBounds[i];
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_constellationSelection.addOption( { i, bound.constellationFullName } );
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}
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}
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void RenderableConstellationBounds::selectionPropertyHasChanged() {
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const std::vector<int>& values = _constellationSelection;
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// If no values are selected (the default), we want to show all constellations
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if (values.size() == 0) {
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for (ConstellationBound& b : _constellationBounds)
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b.isEnabled = true;
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}
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else {
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// In the worst case, this algorithm runs with 2 * nConstellations, which is
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// acceptable as the number of constellations is < 100
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// First disable all constellations
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for (ConstellationBound& b : _constellationBounds)
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b.isEnabled = false;
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// then re-enable the ones for which we have indices
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for (int value : values)
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_constellationBounds[value].isEnabled = true;
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}
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}
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} // namespace openspace
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