Files
OpenSpace/modules/base/rendering/renderableconstellationbounds.cpp
2016-04-20 15:21:30 -04:00

352 lines
13 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// openspace
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <modules/base/rendering/renderableconstellationbounds.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
// ghoul
#include <ghoul/filesystem/filesystem.h>
// std
#include <fstream>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const std::string _loggerCat = "RenderableConstellationBounds";
const std::string keyVertexFile = "File";
const std::string keyConstellationFile = "ConstellationFile";
const std::string keyReferenceFrame = "ReferenceFrame";
const std::string defaultReferenceFrame = "J2000";
float deg2rad(float deg) {
return static_cast<float>((deg / 360.f) * 2.f * M_PI);
}
float convertHrsToRadians(float rightAscension) {
// 360 degrees / 24h = 15 degrees/h
return deg2rad(rightAscension * 15);
}
}
namespace openspace {
RenderableConstellationBounds::RenderableConstellationBounds(
const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _vertexFilename("")
, _constellationFilename("")
, _distance("distance", "Distance to the celestial Sphere", 15.f, 0.f, 30.f)
, _constellationSelection("constellationSelection", "Constellation Selection")
, _originReferenceFrame("")
, _vao(0)
, _vbo(0)
{
bool success = dictionary.getValue(keyVertexFile, _vertexFilename);
if (!success) {
LERROR("RenderableConstellationBounds did not contain a key '" <<
keyVertexFile << "'");
}
dictionary.getValue(keyConstellationFile, _constellationFilename);
success = dictionary.getValue(keyReferenceFrame, _originReferenceFrame);
if (!success) {
_originReferenceFrame = defaultReferenceFrame;
}
addProperty(_distance);
addProperty(_constellationSelection);
_constellationSelection.onChange(
std::bind(&RenderableConstellationBounds::selectionPropertyHasChanged, this)
);
}
RenderableConstellationBounds::~RenderableConstellationBounds() {
}
bool RenderableConstellationBounds::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
_program = renderEngine.buildRenderProgram("ConstellationBounds",
"${MODULE_BASE}/shaders/constellationbounds_vs.glsl",
"${MODULE_BASE}/shaders/constellationbounds_fs.glsl");
if (!_program)
return false;
bool loadSuccess = loadVertexFile();
if (!loadSuccess)
return false;
loadSuccess = loadConstellationFile();
if (!loadSuccess)
return false;
fillSelectionProperty();
if (_vao == 0) {
glGenVertexArrays(1, &_vao);
LDEBUG("Generating Vertex Array id '" << _vao << "'");
}
if (_vbo == 0) {
glGenBuffers(1, &_vbo);
LDEBUG("Generating Vertex Buffer Object id '" << _vbo << "'");
}
glBindVertexArray(_vao);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER,
_vertexValues.size() * 3 * sizeof(float),
&_vertexValues[0],
GL_STATIC_DRAW
);
GLint positionAttrib = _program->attributeLocation("in_position");
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return true;
}
bool RenderableConstellationBounds::deinitialize() {
glDeleteBuffers(1, &_vbo);
_vbo = 0;
glDeleteVertexArrays(1, &_vao);
_vao = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_program) {
renderEngine.removeRenderProgram(_program);
_program = nullptr;
}
return true;
}
bool RenderableConstellationBounds::isReady() const {
return (_vao != 0) && (_vbo != 0) && (_program != nullptr);
}
void RenderableConstellationBounds::render(const RenderData& data) {
_program->activate();
//glm::mat4 modelMatrix = data.camera.modelMatrix();
glm::mat4 viewMatrix = data.camera.viewMatrix();
glm::mat4 projectionMatrix = data.camera.projectionMatrix();
setPscUniforms(*_program.get(), data.camera, data.position);
_program->setUniform("exponent", _distance);
_program->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_program->setUniform("ModelTransform", glm::mat4(glm::dmat4(_stateMatrix)));
glBindVertexArray(_vao);
for (const ConstellationBound& bound : _constellationBounds) {
if (bound.isEnabled) {
glDrawArrays(
//GL_LINE_STRIP,
GL_LINE_LOOP,
static_cast<GLsizei>(bound.startIndex),
static_cast<GLsizei>(bound.nVertices)
);
}
}
glBindVertexArray(0);
_program->deactivate();
}
void RenderableConstellationBounds::update(const UpdateData& data) {
_stateMatrix = SpiceManager::ref().positionTransformMatrix(
_originReferenceFrame,
"GALACTIC",
data.time
);
}
bool RenderableConstellationBounds::loadVertexFile() {
if (_vertexFilename.empty())
return false;
std::string fileName = absPath(_vertexFilename);
std::ifstream file(fileName);
if (!file.good()) {
LERROR("Could not open file '" << fileName << "' for reading");
return false;
}
ConstellationBound currentBound;
currentBound.constellationAbbreviation = "";
std::string currentLine;
int currentLineNumber = 1;
float ra;
float dec;
std::string constellationName;
SpiceDouble rectangularValues[3];
// Overview of the reading algorithm:
// We keep an active ConstellationBound (currentBound) and update it until we read
// a new constellation name, at which point the currentBound is stored away, a new,
// empty ConstellationBound is created and set at the currentBound
while (file.good()) {
std::getline(file, currentLine);
if (currentLine.empty())
continue;
// @CHECK: Is this the best way of doing this? ---abock
std::stringstream s(currentLine);
s >> ra;
s >> dec;
s >> constellationName;
if (!s.good()) {
// If this evaluates to true, the stream was not completely filled, which
// means that the line was incomplete, so there was an error
LERROR("Error reading file '" << fileName << "' at line #" << currentLineNumber);
break;
}
// Did we arrive at a new constellation?
if (constellationName != currentBound.constellationAbbreviation) {
// Store how many vertices we read during the active time of the constellation
currentBound.nVertices = (_vertexValues.size() - currentBound.startIndex);
// Store the constellation and start a new one
_constellationBounds.push_back(currentBound);
currentBound = ConstellationBound();
currentBound.isEnabled = true;
currentBound.constellationAbbreviation = constellationName;
currentBound.constellationFullName = constellationName;
currentBound.startIndex = _vertexValues.size();
}
// The file format stores the right ascension in hours, while SPICE expects them
// to be in radians
ra = convertHrsToRadians(ra);
// Likewise, the declination is stored in degrees and needs to be converted
dec = deg2rad(dec);
// Convert the (right ascension, declination) to rectangular coordinates)
// The 1.0 is the distance of the celestial sphere, we will scale that in the
// render function
radrec_c(1.0, ra, dec, rectangularValues);
// Add the new vertex to our list of vertices
_vertexValues.push_back({{
static_cast<float>(rectangularValues[0]),
static_cast<float>(rectangularValues[1]),
static_cast<float>(rectangularValues[2])
}});
++currentLineNumber;
}
// Due to the way we read the file, the first (empty) constellation bounds will not
// contain any valid values. So we have to remove it
_constellationBounds.erase(_constellationBounds.begin());
// And we still have the one value that was left when we exited the loop
currentBound.nVertices = (_vertexValues.size() - currentBound.startIndex);
_constellationBounds.push_back(currentBound);
return true;
}
bool RenderableConstellationBounds::loadConstellationFile() {
if (_constellationFilename.empty())
return true;
std::string fileName = absPath(_constellationFilename);
std::ifstream file(fileName);
if (!file.good()) {
LERROR("Could not open file '" << fileName << "' for reading");
return false;
}
std::string line;
int index = 0;
while (file.good()) {
std::getline(file, line);
if (line.empty())
continue;
std::string abbreviation;
std::stringstream s(line);
s >> abbreviation;
auto it = std::find_if(_constellationBounds.begin(), _constellationBounds.end(),
[abbreviation](const ConstellationBound& bound) {
return bound.constellationAbbreviation == abbreviation;
});
if (it == _constellationBounds.end()) {
LERROR("Could not find constellation '" << abbreviation << "' in list");
return false;
}
// Update the constellations full name
s >> it->constellationFullName;
++index;
}
return true;
}
void RenderableConstellationBounds::fillSelectionProperty() {
// Each constellation is associated with its position in the array as this is unique
// and will be constant during the runtime
for (int i = 0 ; i < _constellationBounds.size(); ++i) {
const ConstellationBound& bound = _constellationBounds[i];
_constellationSelection.addOption( { i, bound.constellationFullName } );
}
}
void RenderableConstellationBounds::selectionPropertyHasChanged() {
const std::vector<int>& values = _constellationSelection;
// If no values are selected (the default), we want to show all constellations
if (values.size() == 0) {
for (ConstellationBound& b : _constellationBounds)
b.isEnabled = true;
}
else {
// In the worst case, this algorithm runs with 2 * nConstellations, which is
// acceptable as the number of constellations is < 100
// First disable all constellations
for (ConstellationBound& b : _constellationBounds)
b.isEnabled = false;
// then re-enable the ones for which we have indices
for (int value : values)
_constellationBounds[value].isEnabled = true;
}
}
} // namespace openspace