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Enable ability to apply a rotation matrix to the rotation vector to accomodate for model misalignments
86 lines
3.4 KiB
C++
86 lines
3.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLEMODEL_H__
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#define __RENDERABLEMODEL_H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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namespace openspace {
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namespace modelgeometry {
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class ModelGeometry;
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}
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class RenderableModel : public Renderable {
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public:
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RenderableModel(const ghoul::Dictionary& dictionary);
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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protected:
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void loadTexture();
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private:
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properties::StringProperty _colorTexturePath;
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properties::BoolProperty _performFade;
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properties::FloatProperty _fading;
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std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
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std::unique_ptr<ghoul::opengl::Texture> _texture;
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modelgeometry::ModelGeometry* _geometry;
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glm::dmat3 _modelTransform;
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float _alpha;
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glm::dmat3 _stateMatrix;
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std::string _source;
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std::string _destination;
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std::string _target;
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//bool _isGhost;
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int _frameCount;
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psc _sunPosition;
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properties::BoolProperty _performShading;
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};
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} // namespace openspace
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#endif // __RENDERABLEMODEL_H__
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