Files
OpenSpace/modules/base/rendering/renderablemodel.h
Alexander Bock 0228ca241b Add Juno scene and scenegraphnodes
Enable ability to apply a rotation matrix to the rotation vector to accomodate for model misalignments
2016-07-10 09:40:30 +02:00

86 lines
3.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2016 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#ifndef __RENDERABLEMODEL_H__
#define __RENDERABLEMODEL_H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
namespace modelgeometry {
class ModelGeometry;
}
class RenderableModel : public Renderable {
public:
RenderableModel(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
protected:
void loadTexture();
private:
properties::StringProperty _colorTexturePath;
properties::BoolProperty _performFade;
properties::FloatProperty _fading;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
std::unique_ptr<ghoul::opengl::Texture> _texture;
modelgeometry::ModelGeometry* _geometry;
glm::dmat3 _modelTransform;
float _alpha;
glm::dmat3 _stateMatrix;
std::string _source;
std::string _destination;
std::string _target;
//bool _isGhost;
int _frameCount;
psc _sunPosition;
properties::BoolProperty _performShading;
};
} // namespace openspace
#endif // __RENDERABLEMODEL_H__