mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2025-12-31 16:30:07 -06:00
622 lines
23 KiB
C++
622 lines
23 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2016 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/base/rendering/renderablestars.h>
|
|
|
|
#include <openspace/util/updatestructures.h>
|
|
#include <openspace/engine/openspaceengine.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
|
|
#include <ghoul/filesystem/filesystem>
|
|
#include <ghoul/misc/templatefactory.h>
|
|
#include <ghoul/io/texture/texturereader.h>
|
|
#include <ghoul/opengl/textureunit.h>
|
|
|
|
#include <array>
|
|
#include <fstream>
|
|
#include <stdint.h>
|
|
|
|
namespace {
|
|
const std::string _loggerCat = "RenderableStars";
|
|
|
|
const std::string KeyFile = "File";
|
|
const std::string KeyTexture = "Texture";
|
|
const std::string KeyColorMap = "ColorMap";
|
|
|
|
ghoul::filesystem::File* _psfTextureFile;
|
|
ghoul::filesystem::File* _colorTextureFile;
|
|
|
|
const int8_t CurrentCacheVersion = 1;
|
|
|
|
struct ColorVBOLayout {
|
|
std::array<float, 4> position; // (x,y,z,e)
|
|
|
|
float bvColor; // B-V color value
|
|
float luminance;
|
|
float absoluteMagnitude;
|
|
};
|
|
|
|
struct VelocityVBOLayout {
|
|
std::array<float, 4> position; // (x,y,z,e)
|
|
|
|
float bvColor; // B-V color value
|
|
float luminance;
|
|
float absoluteMagnitude;
|
|
|
|
float vx; // v_x
|
|
float vy; // v_y
|
|
float vz; // v_z
|
|
};
|
|
|
|
struct SpeedVBOLayout {
|
|
std::array<float, 4> position; // (x,y,z,e)
|
|
|
|
float bvColor; // B-V color value
|
|
float luminance;
|
|
float absoluteMagnitude;
|
|
|
|
float speed;
|
|
};
|
|
}
|
|
|
|
namespace openspace {
|
|
|
|
RenderableStars::RenderableStars(const ghoul::Dictionary& dictionary)
|
|
: Renderable(dictionary)
|
|
, _pointSpreadFunctionTexturePath("psfTexture", "Point Spread Function Texture")
|
|
, _pointSpreadFunctionTexture(nullptr)
|
|
, _pointSpreadFunctionTextureIsDirty(true)
|
|
, _colorTexturePath("colorTexture", "ColorBV Texture")
|
|
, _colorTexture(nullptr)
|
|
, _colorTextureIsDirty(true)
|
|
, _colorOption("colorOption", "Color Option")
|
|
, _dataIsDirty(true)
|
|
, _alphaValue("alphaValue", "Transparency", 1.f, 0.f, 1.f)
|
|
, _scaleFactor("scaleFactor", "Scale Factor", 1.f, 0.f, 10.f)
|
|
, _minBillboardSize("minBillboardSize", "Min Billboard Size", 1.f, 1.f, 100.f)
|
|
, _program(nullptr)
|
|
, _speckFile("")
|
|
, _nValuesPerStar(0)
|
|
, _vao(0)
|
|
, _vbo(0)
|
|
{
|
|
using ghoul::filesystem::File;
|
|
|
|
std::string texturePath = "";
|
|
dictionary.getValue(KeyTexture, texturePath);
|
|
_pointSpreadFunctionTexturePath = absPath(texturePath);
|
|
_psfTextureFile = new File(_pointSpreadFunctionTexturePath);
|
|
|
|
dictionary.getValue(KeyColorMap, texturePath);
|
|
_colorTexturePath = absPath(texturePath);
|
|
_colorTextureFile = new File(_colorTexturePath);
|
|
|
|
bool success = dictionary.getValue(KeyFile, _speckFile);
|
|
if (!success) {
|
|
LERROR("SpeckDataSource did not contain key '" << KeyFile << "'");
|
|
return;
|
|
}
|
|
_speckFile = absPath(_speckFile);
|
|
|
|
_colorOption.addOption(ColorOption::Color, "Color");
|
|
_colorOption.addOption(ColorOption::Velocity, "Velocity");
|
|
_colorOption.addOption(ColorOption::Speed, "Speed");
|
|
addProperty(_colorOption);
|
|
_colorOption.onChange([&]{ _dataIsDirty = true;});
|
|
|
|
addProperty(_pointSpreadFunctionTexturePath);
|
|
_pointSpreadFunctionTexturePath.onChange([&]{ _pointSpreadFunctionTextureIsDirty = true; });
|
|
_psfTextureFile->setCallback([&](const File&) { _pointSpreadFunctionTextureIsDirty = true; });
|
|
|
|
addProperty(_colorTexturePath);
|
|
_colorTexturePath.onChange([&]{ _colorTextureIsDirty = true; });
|
|
_colorTextureFile->setCallback([&](const File&) { _colorTextureIsDirty = true; });
|
|
|
|
addProperty(_alphaValue);
|
|
addProperty(_scaleFactor);
|
|
addProperty(_minBillboardSize);
|
|
}
|
|
|
|
RenderableStars::~RenderableStars() {
|
|
delete _psfTextureFile;
|
|
delete _colorTextureFile;
|
|
}
|
|
|
|
bool RenderableStars::isReady() const {
|
|
return (_program != nullptr) && (!_fullData.empty());
|
|
}
|
|
|
|
bool RenderableStars::initialize() {
|
|
bool completeSuccess = true;
|
|
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
_program = renderEngine.buildRenderProgram("Star",
|
|
"${MODULE_BASE}/shaders/star_vs.glsl",
|
|
"${MODULE_BASE}/shaders/star_fs.glsl",
|
|
"${MODULE_BASE}/shaders/star_ge.glsl");
|
|
|
|
if (!_program)
|
|
return false;
|
|
completeSuccess &= loadData();
|
|
completeSuccess &= (_pointSpreadFunctionTexture != nullptr);
|
|
|
|
return completeSuccess;
|
|
}
|
|
|
|
bool RenderableStars::deinitialize() {
|
|
glDeleteBuffers(1, &_vbo);
|
|
_vbo = 0;
|
|
glDeleteVertexArrays(1, &_vao);
|
|
_vao = 0;
|
|
|
|
_pointSpreadFunctionTexture = nullptr;
|
|
_colorTexture = nullptr;
|
|
|
|
RenderEngine& renderEngine = OsEng.renderEngine();
|
|
if (_program) {
|
|
renderEngine.removeRenderProgram(_program);
|
|
_program = nullptr;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void RenderableStars::render(const RenderData& data) {
|
|
glDepthMask(false);
|
|
_program->activate();
|
|
|
|
// @Check overwriting the scaling from the camera; error as parsec->meter conversion
|
|
// is done twice? ---abock
|
|
glm::vec2 scaling = glm::vec2(1, -19);
|
|
|
|
glm::mat4 modelMatrix = glm::mat4(1.0);
|
|
glm::mat4 viewMatrix = data.camera.viewMatrix();
|
|
glm::mat4 projectionMatrix = data.camera.projectionMatrix();
|
|
|
|
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
|
_program->setIgnoreUniformLocationError(IgnoreError::Yes);
|
|
//_program->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
|
|
//_program->setUniform("ModelTransform", glm::mat4(1.f));
|
|
_program->setUniform("model", modelMatrix);
|
|
_program->setUniform("view", viewMatrix);
|
|
_program->setUniform("projection", projectionMatrix);
|
|
|
|
_program->setUniform("colorOption", _colorOption);
|
|
_program->setUniform("alphaValue", _alphaValue);
|
|
_program->setUniform("scaleFactor", _scaleFactor);
|
|
_program->setUniform("minBillboardSize", _minBillboardSize);
|
|
|
|
setPscUniforms(*_program.get(), data.camera, data.position);
|
|
_program->setUniform("scaling", scaling);
|
|
|
|
ghoul::opengl::TextureUnit psfUnit;
|
|
psfUnit.activate();
|
|
if (_pointSpreadFunctionTexture)
|
|
_pointSpreadFunctionTexture->bind();
|
|
_program->setUniform("psfTexture", psfUnit);
|
|
|
|
ghoul::opengl::TextureUnit colorUnit;
|
|
colorUnit.activate();
|
|
if (_colorTexture)
|
|
_colorTexture->bind();
|
|
_program->setUniform("colorTexture", colorUnit);
|
|
|
|
glBindVertexArray(_vao);
|
|
const GLsizei nStars = static_cast<GLsizei>(_fullData.size() / _nValuesPerStar);
|
|
glDrawArrays(GL_POINTS, 0, nStars);
|
|
|
|
glBindVertexArray(0);
|
|
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
|
_program->setIgnoreUniformLocationError(IgnoreError::No);
|
|
_program->deactivate();
|
|
|
|
glDepthMask(true);
|
|
}
|
|
|
|
void RenderableStars::update(const UpdateData& data) {
|
|
if (_dataIsDirty) {
|
|
const int value = _colorOption;
|
|
LDEBUG("Regenerating data");
|
|
|
|
createDataSlice(ColorOption(value));
|
|
|
|
int size = static_cast<int>(_slicedData.size());
|
|
|
|
if (_vao == 0) {
|
|
glGenVertexArrays(1, &_vao);
|
|
LDEBUG("Generating Vertex Array id '" << _vao << "'");
|
|
}
|
|
if (_vbo == 0) {
|
|
glGenBuffers(1, &_vbo);
|
|
LDEBUG("Generating Vertex Buffer Object id '" << _vbo << "'");
|
|
}
|
|
glBindVertexArray(_vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
|
glBufferData(GL_ARRAY_BUFFER,
|
|
size*sizeof(GLfloat),
|
|
&_slicedData[0],
|
|
GL_STATIC_DRAW);
|
|
|
|
GLint positionAttrib = _program->attributeLocation("in_position");
|
|
GLint brightnessDataAttrib = _program->attributeLocation("in_brightness");
|
|
|
|
const size_t nStars = _fullData.size() / _nValuesPerStar;
|
|
const size_t nValues = _slicedData.size() / nStars;
|
|
|
|
GLsizei stride = static_cast<GLsizei>(sizeof(GLfloat) * nValues);
|
|
|
|
glEnableVertexAttribArray(positionAttrib);
|
|
glEnableVertexAttribArray(brightnessDataAttrib);
|
|
const int colorOption = _colorOption;
|
|
switch (colorOption) {
|
|
case ColorOption::Color:
|
|
glVertexAttribPointer(positionAttrib, 4, GL_FLOAT, GL_FALSE, stride,
|
|
reinterpret_cast<void*>(offsetof(ColorVBOLayout, position)));
|
|
glVertexAttribPointer(brightnessDataAttrib, 3, GL_FLOAT, GL_FALSE, stride,
|
|
reinterpret_cast<void*>(offsetof(ColorVBOLayout, bvColor)));
|
|
|
|
break;
|
|
case ColorOption::Velocity:
|
|
{
|
|
glVertexAttribPointer(positionAttrib, 4, GL_FLOAT, GL_FALSE, stride,
|
|
reinterpret_cast<void*>(offsetof(VelocityVBOLayout, position)));
|
|
glVertexAttribPointer(brightnessDataAttrib, 3, GL_FLOAT, GL_FALSE, stride,
|
|
reinterpret_cast<void*>(offsetof(VelocityVBOLayout, bvColor)));
|
|
|
|
GLint velocityAttrib = _program->attributeLocation("in_velocity");
|
|
glEnableVertexAttribArray(velocityAttrib);
|
|
glVertexAttribPointer(velocityAttrib, 3, GL_FLOAT, GL_TRUE, stride,
|
|
reinterpret_cast<void*>(offsetof(VelocityVBOLayout, vx)));
|
|
|
|
break;
|
|
}
|
|
case ColorOption::Speed:
|
|
{
|
|
glVertexAttribPointer(positionAttrib, 4, GL_FLOAT, GL_FALSE, stride,
|
|
reinterpret_cast<void*>(offsetof(SpeedVBOLayout, position)));
|
|
glVertexAttribPointer(brightnessDataAttrib, 3, GL_FLOAT, GL_FALSE, stride,
|
|
reinterpret_cast<void*>(offsetof(SpeedVBOLayout, bvColor)));
|
|
|
|
GLint speedAttrib = _program->attributeLocation("in_speed");
|
|
glEnableVertexAttribArray(speedAttrib);
|
|
glVertexAttribPointer(speedAttrib, 1, GL_FLOAT, GL_TRUE, stride,
|
|
reinterpret_cast<void*>(offsetof(SpeedVBOLayout, speed)));
|
|
|
|
}
|
|
}
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
|
|
_dataIsDirty = false;
|
|
}
|
|
|
|
if (_pointSpreadFunctionTextureIsDirty) {
|
|
LDEBUG("Reloading Point Spread Function texture");
|
|
_pointSpreadFunctionTexture = nullptr;
|
|
if (_pointSpreadFunctionTexturePath.value() != "") {
|
|
_pointSpreadFunctionTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_pointSpreadFunctionTexturePath)));
|
|
|
|
if (_pointSpreadFunctionTexture) {
|
|
LDEBUG("Loaded texture from '" << absPath(_pointSpreadFunctionTexturePath) << "'");
|
|
_pointSpreadFunctionTexture->uploadTexture();
|
|
}
|
|
_pointSpreadFunctionTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
|
|
delete _psfTextureFile;
|
|
_psfTextureFile = new ghoul::filesystem::File(_pointSpreadFunctionTexturePath);
|
|
_psfTextureFile->setCallback([&](const ghoul::filesystem::File&) { _pointSpreadFunctionTextureIsDirty = true; });
|
|
}
|
|
_pointSpreadFunctionTextureIsDirty = false;
|
|
}
|
|
|
|
if (_colorTextureIsDirty) {
|
|
LDEBUG("Reloading Color Texture");
|
|
_colorTexture = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_colorTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)));
|
|
if (_colorTexture) {
|
|
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
|
|
_colorTexture->uploadTexture();
|
|
}
|
|
|
|
delete _colorTextureFile;
|
|
_colorTextureFile = new ghoul::filesystem::File(_colorTexturePath);
|
|
_colorTextureFile->setCallback([&](const ghoul::filesystem::File&) { _colorTextureIsDirty = true; });
|
|
}
|
|
_colorTextureIsDirty = false;
|
|
}
|
|
}
|
|
|
|
bool RenderableStars::loadData() {
|
|
std::string _file = _speckFile;
|
|
std::string cachedFile = FileSys.cacheManager()->cachedFilename(
|
|
_file,
|
|
ghoul::filesystem::CacheManager::Persistent::Yes
|
|
);
|
|
|
|
bool hasCachedFile = FileSys.fileExists(cachedFile);
|
|
if (hasCachedFile) {
|
|
LINFO("Cached file '" << cachedFile << "' used for Speck file '" << _file << "'");
|
|
|
|
bool success = loadCachedFile(cachedFile);
|
|
if (success)
|
|
return true;
|
|
else
|
|
FileSys.cacheManager()->removeCacheFile(_file);
|
|
// Intentional fall-through to the 'else' computation to generate the cache
|
|
// file for the next run
|
|
}
|
|
else {
|
|
LINFO("Cache for Speck file '" << _file << "' not found");
|
|
}
|
|
LINFO("Loading Speck file '" << _file << "'");
|
|
|
|
bool success = readSpeckFile();
|
|
if (!success)
|
|
return false;
|
|
|
|
LINFO("Saving cache");
|
|
success = saveCachedFile(cachedFile);
|
|
|
|
return success;
|
|
}
|
|
|
|
bool RenderableStars::readSpeckFile() {
|
|
std::string _file = _speckFile;
|
|
std::ifstream file(_file);
|
|
if (!file.good()) {
|
|
LERROR("Failed to open Speck file '" << _file << "'");
|
|
return false;
|
|
}
|
|
|
|
_nValuesPerStar = 0;
|
|
|
|
// The beginning of the speck file has a header that either contains comments
|
|
// (signaled by a preceding '#') or information about the structure of the file
|
|
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
|
|
std::string line = "";
|
|
while (true) {
|
|
std::ifstream::streampos position = file.tellg();
|
|
std::getline(file, line);
|
|
|
|
if (line[0] == '#' || line.empty())
|
|
continue;
|
|
|
|
if (line.substr(0, 7) != "datavar" &&
|
|
line.substr(0, 10) != "texturevar" &&
|
|
line.substr(0, 7) != "texture")
|
|
{
|
|
// we read a line that doesn't belong to the header, so we have to jump back
|
|
// before the beginning of the current line
|
|
file.seekg(position);
|
|
break;
|
|
}
|
|
|
|
if (line.substr(0, 7) == "datavar") {
|
|
// datavar lines are structured as follows:
|
|
// datavar # description
|
|
// where # is the index of the data variable; so if we repeatedly overwrite
|
|
// the 'nValues' variable with the latest index, we will end up with the total
|
|
// number of values (+3 since X Y Z are not counted in the Speck file index)
|
|
std::stringstream str(line);
|
|
|
|
std::string dummy;
|
|
str >> dummy;
|
|
str >> _nValuesPerStar;
|
|
_nValuesPerStar += 1; // We want the number, but the index is 0 based
|
|
}
|
|
}
|
|
|
|
_nValuesPerStar += 3; // X Y Z are not counted in the Speck file indices
|
|
|
|
do {
|
|
std::vector<float> values(_nValuesPerStar);
|
|
|
|
std::getline(file, line);
|
|
std::stringstream str(line);
|
|
|
|
for (int i = 0; i < _nValuesPerStar; ++i)
|
|
str >> values[i];
|
|
|
|
_fullData.insert(_fullData.end(), values.begin(), values.end());
|
|
} while (!file.eof());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderableStars::loadCachedFile(const std::string& file) {
|
|
std::ifstream fileStream(file, std::ifstream::binary);
|
|
if (fileStream.good()) {
|
|
int8_t version = 0;
|
|
fileStream.read(reinterpret_cast<char*>(&version), sizeof(int8_t));
|
|
if (version != CurrentCacheVersion) {
|
|
LINFO("The format of the cached file has changed, deleting old cache");
|
|
fileStream.close();
|
|
FileSys.deleteFile(file);
|
|
return false;
|
|
}
|
|
|
|
int32_t nValues = 0;
|
|
fileStream.read(reinterpret_cast<char*>(&nValues), sizeof(int32_t));
|
|
fileStream.read(reinterpret_cast<char*>(&_nValuesPerStar), sizeof(int32_t));
|
|
|
|
_fullData.resize(nValues);
|
|
fileStream.read(reinterpret_cast<char*>(&_fullData[0]),
|
|
nValues * sizeof(_fullData[0]));
|
|
|
|
bool success = fileStream.good();
|
|
return success;
|
|
}
|
|
else {
|
|
LERROR("Error opening file '" << file << "' for loading cache file");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool RenderableStars::saveCachedFile(const std::string& file) const {
|
|
std::ofstream fileStream(file, std::ofstream::binary);
|
|
if (fileStream.good()) {
|
|
fileStream.write(reinterpret_cast<const char*>(&CurrentCacheVersion),
|
|
sizeof(int8_t));
|
|
|
|
int32_t nValues = static_cast<int32_t>(_fullData.size());
|
|
if (nValues == 0) {
|
|
LERROR("Error writing cache: No values were loaded");
|
|
return false;
|
|
}
|
|
fileStream.write(reinterpret_cast<const char*>(&nValues), sizeof(int32_t));
|
|
|
|
int32_t nValuesPerStar = static_cast<int32_t>(_nValuesPerStar);
|
|
fileStream.write(reinterpret_cast<const char*>(&nValuesPerStar), sizeof(int32_t));
|
|
|
|
size_t nBytes = nValues * sizeof(_fullData[0]);
|
|
fileStream.write(reinterpret_cast<const char*>(&_fullData[0]), nBytes);
|
|
|
|
bool success = fileStream.good();
|
|
return success;
|
|
}
|
|
else {
|
|
LERROR("Error opening file '" << file << "' for save cache file");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void RenderableStars::createDataSlice(ColorOption option) {
|
|
_slicedData.clear();
|
|
|
|
// This is only temporary until the scalegraph is in place ---abock
|
|
float minDistance = std::numeric_limits<float>::max();
|
|
float maxDistance = -std::numeric_limits<float>::max();
|
|
|
|
for (size_t i = 0; i < _fullData.size(); i+=_nValuesPerStar) {
|
|
float distLy = _fullData[i + 6];
|
|
//if (distLy < 20.f) {
|
|
minDistance = std::min(minDistance, distLy);
|
|
maxDistance = std::max(maxDistance, distLy);
|
|
//}
|
|
}
|
|
|
|
for (size_t i = 0; i < _fullData.size(); i+=_nValuesPerStar) {
|
|
glm::vec3 p = glm::vec3(_fullData[i + 0], _fullData[i + 1], _fullData[i + 2]);
|
|
|
|
// This is only temporary until the scalegraph is in place. It places all stars
|
|
// on a sphere with a small variation in the distance to account for blending
|
|
// issues ---abock
|
|
//if (p != glm::vec3(0.f))
|
|
// p = glm::normalize(p);
|
|
|
|
//float distLy = _fullData[i + 6];
|
|
//float normalizedDist = (distLy - minDistance) / (maxDistance - minDistance);
|
|
//float distance = 18.f - normalizedDist / 1.f ;
|
|
|
|
|
|
//psc position = psc(glm::vec4(p, distance));
|
|
|
|
// Convert parsecs -> meter
|
|
psc position = psc(glm::vec4(p * 0.308567756f, 17));
|
|
|
|
//position[1] *= parsecsToMetersFactor[0];
|
|
//position[2] *= parsecsToMetersFactor[0];
|
|
//position[3] += parsecsToMetersFactor[1];
|
|
|
|
switch (option) {
|
|
case ColorOption::Color:
|
|
{
|
|
union {
|
|
ColorVBOLayout value;
|
|
std::array<float, sizeof(ColorVBOLayout)> data;
|
|
} layout;
|
|
|
|
layout.value.position = { {
|
|
position[0], position[1], position[2], position[3]
|
|
} };
|
|
|
|
layout.value.bvColor = _fullData[i + 3];
|
|
layout.value.luminance = _fullData[i + 4];
|
|
layout.value.absoluteMagnitude = _fullData[i + 5];
|
|
|
|
#ifdef USING_STELLAR_TEST_GRID
|
|
layout.value.bvColor = _fullData[i + 3];
|
|
layout.value.luminance = _fullData[i + 3];
|
|
layout.value.absoluteMagnitude = _fullData[i + 3];
|
|
#endif
|
|
|
|
_slicedData.insert(_slicedData.end(),
|
|
layout.data.begin(),
|
|
layout.data.end());
|
|
|
|
break;
|
|
}
|
|
case ColorOption::Velocity:
|
|
{
|
|
union {
|
|
VelocityVBOLayout value;
|
|
std::array<float, sizeof(VelocityVBOLayout)> data;
|
|
} layout;
|
|
|
|
layout.value.position = { {
|
|
position[0], position[1], position[2], position[3]
|
|
} };
|
|
|
|
layout.value.bvColor = _fullData[i + 3];
|
|
layout.value.luminance = _fullData[i + 4];
|
|
layout.value.absoluteMagnitude = _fullData[i + 5];
|
|
|
|
layout.value.vx = _fullData[i + 12];
|
|
layout.value.vy = _fullData[i + 13];
|
|
layout.value.vz = _fullData[i + 14];
|
|
|
|
_slicedData.insert(_slicedData.end(),
|
|
layout.data.begin(),
|
|
layout.data.end());
|
|
break;
|
|
}
|
|
case ColorOption::Speed:
|
|
{
|
|
union {
|
|
SpeedVBOLayout value;
|
|
std::array<float, sizeof(SpeedVBOLayout)> data;
|
|
} layout;
|
|
|
|
layout.value.position = { {
|
|
position[0], position[1], position[2], position[3]
|
|
} };
|
|
|
|
layout.value.bvColor = _fullData[i + 3];
|
|
layout.value.luminance = _fullData[i + 4];
|
|
layout.value.absoluteMagnitude = _fullData[i + 5];
|
|
|
|
layout.value.speed = _fullData[i + 15];
|
|
|
|
_slicedData.insert(_slicedData.end(),
|
|
layout.data.begin(),
|
|
layout.data.end());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace openspace
|